e33f2c0c4f
moved code out of awkward bots repo
2013-09-27 22:27:05 -07:00
472e2011b9
logging and infinite melee
2013-09-27 00:03:32 -07:00
13c0cd047b
use user-provided name in /game/list/ output
2013-09-26 21:51:57 -07:00
f175e45c63
added simple, non-leaking game stop url
2013-09-08 09:32:24 -07:00
bf853880ca
go fmt
2013-09-07 19:12:46 -07:00
f9b646e50c
send back more information on /game/list/
2013-09-05 23:31:24 -07:00
1ca4679b04
embedded the mutex into the games global (one fewer global)
2013-09-05 18:14:41 -07:00
fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7
remove game from player struct
2013-09-04 00:08:43 -07:00
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
835303c53d
middle of refactor
2013-09-01 23:00:09 -07:00
a1470c102a
added startGame side band
2013-08-28 23:46:12 -07:00