diff --git a/player.go b/player.go index beacb02..2dd25c4 100644 --- a/player.go +++ b/player.go @@ -292,8 +292,8 @@ func (p *player) fire(projectiles map[*Projectile]bool, turn int) *Projectile { func (p *player) reset(g *game) { for { start_pos := v.Point2d{ - X: rand.Float32() * float32(*width), - Y: rand.Float32() * float32(*height), + X: rand.Float32() * float32(g.width), + Y: rand.Float32() * float32(g.height), } p.Robot.MoveTo = &start_pos p.Robot.Position = start_pos