2013-08-19 20:43:26 -07:00
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package main
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import (
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"code.google.com/p/go.net/websocket"
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2013-09-01 22:04:10 -07:00
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"encoding/json"
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2013-08-19 20:43:26 -07:00
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"flag"
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"fmt"
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"log"
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"math/rand"
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"net/http"
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2013-09-01 22:04:10 -07:00
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"sync"
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2013-08-19 20:43:26 -07:00
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"time"
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)
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var addr = flag.String("addr", ":8666", "http service address")
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var tick = flag.Int("tick", 33, "")
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var verbose = flag.Bool("verbose", false, "")
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var width = flag.Float64("width", 800, "width of field")
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var height = flag.Float64("height", 550, "height of field")
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var delta float64
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2013-08-25 23:10:02 -07:00
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var g *game
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2013-08-19 20:43:26 -07:00
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2013-08-28 23:46:12 -07:00
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var games map[string]*game
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var idg *IdGenerator
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2013-09-01 22:04:10 -07:00
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var gameLock sync.RWMutex
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2013-08-19 20:43:26 -07:00
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func main() {
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rand.Seed(time.Now().UnixNano())
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flag.Parse()
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2013-08-28 23:46:12 -07:00
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games = make(map[string]*game)
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idg = NewIdGenerator()
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2013-08-19 20:43:26 -07:00
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delta = float64(*tick) / 1000
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http.Handle("/ws/", websocket.Handler(addPlayer))
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2013-08-28 23:46:12 -07:00
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http.Handle("/game/start/", JsonHandler(startGame))
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2013-09-01 22:04:10 -07:00
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http.Handle("/game/list/", JsonHandler(listGames))
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2013-08-28 23:46:12 -07:00
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// http.Handle("/game/stop/", stopGame)
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2013-08-19 20:43:26 -07:00
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err := http.ListenAndServe(*addr, nil)
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if err != nil {
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log.Fatal("unable to start server")
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}
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}
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2013-08-28 23:46:12 -07:00
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func startGame(w http.ResponseWriter, req *http.Request) {
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new_game_name := idg.Hash()
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2013-09-01 22:04:10 -07:00
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_g := NewGame(*width, *height)
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2013-08-28 23:46:12 -07:00
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go _g.run()
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2013-09-01 22:04:10 -07:00
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gameLock.Lock()
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2013-08-28 23:46:12 -07:00
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games[new_game_name] = _g
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2013-09-01 22:04:10 -07:00
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gameLock.Unlock()
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2013-08-28 23:46:12 -07:00
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w.Write([]byte(fmt.Sprintf(`{"id": "%s"}`, new_game_name)))
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}
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2013-09-01 22:04:10 -07:00
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func listGames(w http.ResponseWriter, req *http.Request) {
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gameLock.RLock()
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defer gameLock.RUnlock()
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ids := make([]string, 0)
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for id, _ := range games {
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ids = append(ids, id)
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}
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if err := json.NewEncoder(w).Encode(ids); err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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}
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2013-08-19 20:43:26 -07:00
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func addPlayer(ws *websocket.Conn) {
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id := fmt.Sprintf("robot%d", <-g.robot_id)
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2013-08-19 20:43:26 -07:00
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2013-08-21 07:53:34 -07:00
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conf, err := Negociate(ws, id, *width, *height)
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2013-08-19 20:43:26 -07:00
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if err != nil {
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2013-08-21 07:53:34 -07:00
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websocket.JSON.Send(ws, NewFailure(err.Error()))
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2013-08-19 20:43:26 -07:00
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}
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2013-08-21 07:53:34 -07:00
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if conf != nil {
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2013-08-19 22:23:35 -07:00
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p := &player{
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Robot: robot{
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Stats: conf.Stats,
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Id: id,
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Health: conf.Stats.Hp,
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Scanners: make([]scanner, 0)},
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send: make(chan *boardstate),
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ws: ws,
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}
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2013-08-19 23:44:00 -07:00
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p.reset()
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2013-08-19 22:23:35 -07:00
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g.register <- p
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defer func() {
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g.unregister <- p
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}()
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go p.sender()
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p.recv()
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log.Printf("%v has been disconnect from this game\n", p.Robot.Id)
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2013-08-21 07:53:34 -07:00
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} else {
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2013-08-19 22:23:35 -07:00
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s := &Spectator{
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send: make(chan *boardstate),
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ws: ws,
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}
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g.sregister <- s
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defer func() {
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g.sunregister <- s
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}()
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s.sender()
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log.Printf("%+v has been disconnect from this game\n", s)
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2013-08-19 20:43:26 -07:00
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}
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}
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