server/main.go

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package main
import (
"code.google.com/p/go.net/websocket"
"flag"
"fmt"
"log"
"math/rand"
"net/http"
"time"
)
var addr = flag.String("addr", ":8666", "http service address")
var velocity = flag.Float64("velocity", 30, "")
var tick = flag.Int("tick", 33, "")
var weapon_radius = flag.Int("weapon_radius", 35, "")
var verbose = flag.Bool("verbose", false, "")
var width = flag.Float64("width", 800, "width of field")
var height = flag.Float64("height", 550, "height of field")
var delta float64
var g = game{
register: make(chan *player),
unregister: make(chan *player),
projectiles: make(map[*projectile]bool),
splosions: make(map[*splosion]bool),
players: make(map[*player]bool),
turn: 0,
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spectators: make(map[*Spectator]bool),
sregister: make(chan *Spectator),
sunregister: make(chan *Spectator),
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}
func main() {
rand.Seed(time.Now().UnixNano())
flag.Parse()
delta = float64(*tick) / 1000
http.Handle("/ws/", websocket.Handler(addPlayer))
go g.run()
err := http.ListenAndServe(*addr, nil)
if err != nil {
log.Fatal("unable to start server")
}
}
func addPlayer(ws *websocket.Conn) {
id := fmt.Sprintf("robot%d", <-g.id)
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conf, err := Negociate(ws, id, *width, *height)
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if err != nil {
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websocket.JSON.Send(ws, NewFailure(err.Error()))
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}
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if conf != nil {
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p := &player{
Robot: robot{
Stats: conf.Stats,
Id: id,
Health: conf.Stats.Hp,
Scanners: make([]scanner, 0)},
send: make(chan *boardstate),
ws: ws,
}
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p.reset()
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g.register <- p
defer func() {
g.unregister <- p
}()
go p.sender()
p.recv()
log.Printf("%v has been disconnect from this game\n", p.Robot.Id)
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} else {
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s := &Spectator{
send: make(chan *boardstate),
ws: ws,
}
g.sregister <- s
defer func() {
g.sunregister <- s
}()
s.sender()
log.Printf("%+v has been disconnect from this game\n", s)
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}
}