2013-09-04 23:37:39 -07:00
|
|
|
package main
|
|
|
|
|
|
|
|
import (
|
|
|
|
"flag"
|
2013-11-10 23:37:43 -08:00
|
|
|
"fmt"
|
2014-01-06 23:33:06 -08:00
|
|
|
"log"
|
2013-09-20 11:16:11 -07:00
|
|
|
"math/rand"
|
2013-11-10 23:32:12 -08:00
|
|
|
"sync"
|
2013-09-28 13:10:25 -07:00
|
|
|
"time"
|
2013-09-04 23:37:39 -07:00
|
|
|
)
|
|
|
|
|
2013-10-19 00:30:20 -07:00
|
|
|
var hp = flag.Int("hp", 50, "")
|
2013-11-10 21:24:41 -08:00
|
|
|
var speed = flag.Int("speed", 50, "")
|
|
|
|
var acceleration = flag.Int("acceleration", 50, "")
|
2013-10-19 00:30:20 -07:00
|
|
|
var scannerRadius = flag.Int("srad", 50, "scanner radius")
|
2013-11-11 00:24:11 -08:00
|
|
|
var turnSpeed = flag.Int("omega", 50, "turn speed")
|
2013-10-19 00:30:20 -07:00
|
|
|
var fireRate = flag.Int("fire-rate", 50, "scanner radius")
|
2013-11-11 00:24:11 -08:00
|
|
|
var weaponRadius = flag.Int("wrad", 50, "weapon radius")
|
|
|
|
var weaponDamage = flag.Int("wdamage", 50, "weapons umph")
|
|
|
|
var weaponSpeed = flag.Int("wspeed", 50, "weapons speed")
|
2013-10-19 00:30:20 -07:00
|
|
|
|
2013-11-10 23:30:23 -08:00
|
|
|
// XXX: add TurnSpeed, WeaponDamage, WeaponSpeed
|
|
|
|
|
2014-01-10 01:22:33 -08:00
|
|
|
var server = flag.String("server", "localhost", "server hostname")
|
2013-09-27 00:04:25 -07:00
|
|
|
var port = flag.Int("port", 8666, "server port")
|
2013-09-04 23:37:39 -07:00
|
|
|
|
2013-11-10 23:30:23 -08:00
|
|
|
var botname = flag.String("name", "gobot", "the name that other players will see")
|
2013-09-04 23:37:39 -07:00
|
|
|
|
2013-11-10 23:32:12 -08:00
|
|
|
var botcount = flag.Int("bots", 1, "number of bots to spin up")
|
|
|
|
|
2013-11-10 23:30:23 -08:00
|
|
|
var verbose = flag.Bool("verbose", false, "run verbosly")
|
2013-09-04 23:37:39 -07:00
|
|
|
|
|
|
|
func main() {
|
2014-01-06 23:33:06 -08:00
|
|
|
log.SetFlags(log.Ldate | log.Ltime | log.Lshortfile)
|
2013-09-28 13:10:25 -07:00
|
|
|
rand.Seed(time.Now().UnixNano())
|
2013-11-10 23:30:23 -08:00
|
|
|
var gameName string
|
2013-09-04 23:37:39 -07:00
|
|
|
flag.Parse()
|
|
|
|
if flag.NArg() < 1 {
|
2013-11-10 23:30:23 -08:00
|
|
|
gameName = "debug"
|
2013-09-04 23:37:39 -07:00
|
|
|
} else {
|
2013-11-10 23:30:23 -08:00
|
|
|
gameName = flag.Arg(0)
|
|
|
|
}
|
2013-11-10 23:32:12 -08:00
|
|
|
|
2013-11-11 00:01:57 -08:00
|
|
|
var wg sync.WaitGroup
|
2013-11-10 23:32:12 -08:00
|
|
|
for i := 0; i < *botcount; i++ {
|
2013-11-11 00:01:57 -08:00
|
|
|
r := &robot{
|
|
|
|
server: *server,
|
|
|
|
port: *port,
|
|
|
|
name: fmt.Sprintf("%s%d", *botname, i),
|
|
|
|
game: GameParam{
|
|
|
|
name: gameName,
|
|
|
|
},
|
|
|
|
// XXX: update with missing fields
|
|
|
|
stats: StatsRequest{
|
|
|
|
Hp: *hp,
|
|
|
|
Speed: *speed,
|
|
|
|
Acceleration: *acceleration,
|
|
|
|
ScannerRadius: *scannerRadius,
|
2013-11-11 00:24:11 -08:00
|
|
|
TurnSpeed: *turnSpeed,
|
2013-11-11 00:01:57 -08:00
|
|
|
FireRate: *fireRate,
|
2013-11-11 00:24:11 -08:00
|
|
|
WeaponRadius: *weaponRadius,
|
|
|
|
WeaponDamage: *weaponDamage,
|
|
|
|
WeaponSpeed: *weaponSpeed,
|
2013-11-11 00:01:57 -08:00
|
|
|
},
|
2014-01-10 01:22:33 -08:00
|
|
|
wg: &wg,
|
|
|
|
knownObstacles: make(map[string]Obstacle),
|
2013-11-10 23:32:12 -08:00
|
|
|
}
|
|
|
|
wg.Add(1)
|
2013-11-11 00:25:28 -08:00
|
|
|
go r.play()
|
2013-09-04 23:37:39 -07:00
|
|
|
}
|
2013-11-10 23:32:12 -08:00
|
|
|
wg.Wait()
|
2013-09-04 23:37:39 -07:00
|
|
|
}
|