client/main.go

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package main
import (
"bitbucket.org/hackerbots/bot"
"code.google.com/p/go.net/websocket"
"encoding/json"
"errors"
"flag"
"fmt"
"log"
"net/http"
)
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var hp = flag.Int("hp", 150, "")
var speed = flag.Float64("speed", 150, "")
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var weaponRadius = flag.Int("wrad", 100, "weapon radius")
var scannerRadius = flag.Int("srad", 100, "scanner radius")
func connect() (*websocket.Conn, error) {
origin := "http://localhost/"
url := "ws://localhost:8666/ws/"
return websocket.Dial(url, "", origin)
}
func createGame() (string, error) {
resp, err := http.Get("http://localhost:8666/game/start/")
if err != nil {
return "", err
}
defer resp.Body.Close()
var g struct {
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Id string `json:"id"`
}
if err := json.NewDecoder(resp.Body).Decode(&g); err != nil {
return "", err
}
return g.Id, err
}
func negociate(ws *websocket.Conn, gameid string) (err error) {
log.Printf("trying to connect to game %s", gameid)
err = websocket.JSON.Send(ws, bot.GameID{
gameid,
})
if err != nil {
return err
}
var idreq bot.IdRequest
err = websocket.JSON.Receive(ws, &idreq)
if err != nil || idreq.Type == "failure" {
return errors.New(fmt.Sprintf("failure: %+v", idreq))
}
log.Printf("%+v", idreq)
err = websocket.JSON.Send(ws, bot.ClientID{
Name: "smcquay test robot 2",
Useragent: "gobot",
Type: "robot",
})
if err != nil {
return err
}
var gameparam bot.GameParam
err = websocket.JSON.Receive(ws, &gameparam)
log.Printf("gameparam: %+v", gameparam)
if gameparam.Type != "gameparam" {
return errors.New("didn't receive a good gameparam")
}
log.Printf("%+v", gameparam)
err = websocket.JSON.Send(ws, &bot.Config{
gameid,
bot.Stats{
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Hp: *hp,
Speed: *speed,
WeaponRadius: *weaponRadius,
ScannerRadius: *scannerRadius,
},
})
var handshake bot.Handshake
websocket.JSON.Receive(ws, &handshake)
if !handshake.Success {
return errors.New("failed to validate correct stats request")
}
log.Printf("%+v", handshake)
return err
}
func main() {
var err error
var gameid string
flag.Parse()
if flag.NArg() < 1 {
gameid, err = createGame()
if err != nil {
log.Fatal(err)
}
} else {
gameid = flag.Arg(0)
}
ws, err := connect()
if err != nil {
log.Fatal(err)
}
if err = negociate(ws, gameid); err != nil {
log.Fatal(err)
}
for {
var boardstate bot.Boardstate
err = websocket.JSON.Receive(ws, &boardstate)
if err != nil {
log.Fatal("Connection lost")
}
// log.Printf("%+v", boardstate)
// TODO: logic
// TODO: send instructions
}
}