got bot moving to random locations
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parent
2ad28180ee
commit
476e2a3ff8
60
main.go
60
main.go
@ -2,12 +2,14 @@ package main
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import (
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"bitbucket.org/hackerbots/bot"
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"bitbucket.org/hackerbots/vector"
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"code.google.com/p/go.net/websocket"
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"encoding/json"
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"errors"
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"flag"
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"fmt"
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"log"
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"math/rand"
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"net/http"
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)
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@ -16,6 +18,11 @@ var speed = flag.Float64("speed", 150, "")
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var weaponRadius = flag.Int("wrad", 100, "weapon radius")
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var scannerRadius = flag.Int("srad", 100, "scanner radius")
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type infos struct {
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id string
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width, height float64
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}
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func connect() (*websocket.Conn, error) {
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origin := "http://localhost/"
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url := "ws://localhost:8666/ws/"
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@ -38,19 +45,19 @@ func createGame() (string, error) {
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return g.Id, err
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}
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func negociate(ws *websocket.Conn, gameid string) (err error) {
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func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
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log.Printf("trying to connect to game %s", gameid)
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err = websocket.JSON.Send(ws, bot.GameID{
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gameid,
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})
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if err != nil {
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return err
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return nil, err
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}
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var idreq bot.IdRequest
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err = websocket.JSON.Receive(ws, &idreq)
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if err != nil || idreq.Type == "failure" {
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return errors.New(fmt.Sprintf("failure: %+v", idreq))
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return nil, errors.New(fmt.Sprintf("failure: %+v", idreq))
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}
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log.Printf("%+v", idreq)
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@ -60,14 +67,14 @@ func negociate(ws *websocket.Conn, gameid string) (err error) {
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Type: "robot",
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})
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if err != nil {
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return err
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return nil, err
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}
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var gameparam bot.GameParam
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err = websocket.JSON.Receive(ws, &gameparam)
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log.Printf("gameparam: %+v", gameparam)
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if gameparam.Type != "gameparam" {
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return errors.New("didn't receive a good gameparam")
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return nil, errors.New("didn't receive a good gameparam")
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}
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log.Printf("%+v", gameparam)
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@ -84,10 +91,14 @@ func negociate(ws *websocket.Conn, gameid string) (err error) {
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var handshake bot.Handshake
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websocket.JSON.Receive(ws, &handshake)
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if !handshake.Success {
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return errors.New("failed to validate correct stats request")
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return nil, errors.New("failed to validate correct stats request")
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}
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log.Printf("%+v", handshake)
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return err
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return &infos{
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id: idreq.AssignedID,
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width: gameparam.BoardSize.Width,
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height: gameparam.BoardSize.Height,
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}, err
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}
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func main() {
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@ -107,18 +118,47 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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if err = negociate(ws, gameid); err != nil {
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board_info, err := negociate(ws, gameid)
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if err != nil {
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log.Fatal(err)
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}
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moveto := govector.Point2d{
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X: rand.Float64() * board_info.width,
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Y: rand.Float64() * board_info.height,
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}
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log.Printf("%+v", moveto)
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var me bot.Robot
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for {
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var boardstate bot.Boardstate
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err = websocket.JSON.Receive(ws, &boardstate)
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if err != nil {
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log.Fatal("Connection lost")
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}
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// log.Printf("%+v", boardstate)
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// TODO: logic
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for _, bot := range boardstate.Robots {
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if bot.Id == board_info.id {
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me = bot
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break
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}
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}
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log.Printf("%+v: %+v", me.Position, moveto)
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// come up with new location if I am there
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if govector.Distance(me.Position, moveto) < 3.0 {
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log.Println("finally got there")
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moveto = govector.Point2d{
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X: rand.Float64() * board_info.width,
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Y: rand.Float64() * board_info.height,
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}
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}
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// TODO: send instructions
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err = websocket.JSON.Send(ws, bot.Instruction{
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MoveTo: &moveto,
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})
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if err != nil {
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log.Fatal(err)
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}
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}
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}
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