client/gobot/main.go

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package main
import (
"flag"
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"fmt"
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"math/rand"
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"os"
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"time"
"hackerbots.us/client"
"hackerbots.us/server"
)
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var hp = flag.Int("hp", 50, "")
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var speed = flag.Int("speed", 50, "")
var acceleration = flag.Int("acceleration", 50, "")
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var scannerRadius = flag.Int("srad", 50, "scanner radius")
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var turnSpeed = flag.Int("omega", 50, "turn speed")
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var fireRate = flag.Int("fire-rate", 50, "scanner radius")
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var weaponRadius = flag.Int("wrad", 50, "weapon radius")
var weaponDamage = flag.Int("wdamage", 50, "weapons umph")
var weaponSpeed = flag.Int("wspeed", 50, "weapons speed")
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// XXX: add TurnSpeed, WeaponDamage, WeaponSpeed
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var serverHostname = flag.String("server", "localhost", "server hostname")
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var port = flag.Int("port", 8666, "server port")
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var botname = flag.String("name", "gobot", "the name that other players will see")
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var forceJSON = flag.Bool("json", false, "force json encoding")
func main() {
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rand.Seed(time.Now().UnixNano())
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var gameId string
flag.Parse()
if flag.NArg() < 1 {
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gameId = "debug"
} else {
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gameId = flag.Arg(0)
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}
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c := &client.Client{
Server: *serverHostname,
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Port: *port,
Name: *botname,
GameId: gameId,
// XXX: update with missing fields
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StatsReq: server.StatsRequest{
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Hp: *hp,
Speed: *speed,
Acceleration: *acceleration,
ScannerRadius: *scannerRadius,
TurnSpeed: *turnSpeed,
FireRate: *fireRate,
WeaponRadius: *weaponRadius,
WeaponDamage: *weaponDamage,
WeaponSpeed: *weaponSpeed,
},
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ForceJSON: *forceJSON,
StateStream: make(chan *server.Boardstate),
Die: make(chan struct{}),
Player: client.NewSimplePlayer(800, 600),
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}
var err error
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err = c.Negotiate("robot")
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if err != nil {
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fmt.Fprintf(os.Stderr, "%s: failed to negociate: %s\n", c.Name, err)
os.Exit(1)
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}
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go func() {
if err := c.Play(); err != nil {
close(c.Die)
}
}()
c.Visualize()
}