client/cmd/botspectate/main.go

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package main
import (
"flag"
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"fmt"
"math/rand"
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"os"
"time"
"hackerbots.us/client"
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"hackerbots.us/server"
)
var serverHostname = flag.String("server", "localhost", "server hostname")
var port = flag.Int("port", 8666, "server port")
var forceJSON = flag.Bool("json", false, "force json encoding")
func main() {
rand.Seed(time.Now().UnixNano())
var gameId string
flag.Parse()
if flag.NArg() < 1 {
gameId = "debug"
} else {
gameId = flag.Arg(0)
}
c := &client.Client{
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Server: *serverHostname,
Port: *port,
Name: "bspect",
GameId: gameId,
ForceJSON: *forceJSON,
StateStream: make(chan *server.Boardstate),
Die: make(chan struct{}),
Player: client.Spectator{},
}
var err error
err = c.Negotiate("spectator", c.Player)
if err != nil {
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fmt.Fprintf(os.Stderr, "%s: failed to negotiate: %s\n", c.Name, err)
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os.Exit(1)
}
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go func() {
if err := c.Play(); err != nil {
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close(c.Die)
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}
}()
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c.Visualize()
}