Added curses (termbox) spectator mode
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7d77f18470
commit
b074dda677
@ -39,12 +39,17 @@ func main() {
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log.Fatalf("%s: failed to negociate: %s", c.Name, err)
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}
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c.Player = client.NewSimpleSpectator(
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spectator := client.NewSimpleSpectator(
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c.Game.BoardSize.Width,
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c.Game.BoardSize.Height,
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)
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c.Player = spectator
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if err := c.Play(); err != nil {
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log.Fatal(err)
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}
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go func() {
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if err := c.Play(); err != nil {
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log.Fatal(err)
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}
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}()
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spectator.Run()
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}
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131
spectator.go
131
spectator.go
@ -3,11 +3,26 @@ package client
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import (
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"log"
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"github.com/nsf/termbox-go"
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"bitbucket.org/hackerbots/server"
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)
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var bots = []rune{
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'。', 'ヲ', 'ァ', 'ィ', 'ゥ', 'ェ', 'ォ', 'ャ', 'ュ', 'ョ', 'ッ', 'ー', 'ア', 'イ', 'ウ',
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'エ', 'オ', 'カ', 'キ', 'ク', 'ケ', 'コ', 'サ', 'シ', 'ス', 'セ', 'ソ', 'タ', 'チ', 'ツ',
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'テ', 'ト', 'ナ', 'ニ', 'ヌ', 'ネ', 'ノ', 'ハ', 'ヒ', 'フ', 'ヘ', 'ホ', 'マ', 'ミ', 'ム',
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'メ', 'モ', 'ヤ', 'ユ', 'ヨ', 'ラ', 'リ', 'ル', 'レ', 'ロ', 'ワ', 'ン', '゙', '゚',
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}
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type size struct {
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width, height int
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}
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type SimpleSpectator struct {
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width, height float64
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viewX, viewY int
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update chan *server.Boardstate
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}
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// NewSimpleSpectator simply returns a populated, usable *SimplePlayer
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@ -15,11 +30,123 @@ func NewSimpleSpectator(width, height float64) *SimpleSpectator {
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return &SimpleSpectator{
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width: width,
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height: height,
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update: make(chan *server.Boardstate),
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}
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}
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// Recv is our implementation of receiving a server.Boardstate from the server
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func (p *SimpleSpectator) Update(bs *server.Boardstate) map[string]server.Instruction {
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log.Println("hi")
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func (s *SimpleSpectator) Update(bs *server.Boardstate) map[string]server.Instruction {
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s.update <- bs
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return nil
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}
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func (s *SimpleSpectator) Run() {
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err := termbox.Init()
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if err != nil {
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log.Fatal(err)
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}
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s.viewX, s.viewY = termbox.Size()
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events := make(chan termbox.Event)
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go func() {
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for {
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events <- termbox.PollEvent()
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}
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}()
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termbox.HideCursor()
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termbox.Clear(termbox.ColorBlack, termbox.ColorBlack)
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func() {
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for {
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select {
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case event := <-events:
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switch event.Type {
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case termbox.EventKey:
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switch event.Key {
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case termbox.KeyCtrlZ, termbox.KeyCtrlC:
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log.Printf("exiting ...")
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return
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}
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switch event.Ch {
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case 'q':
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return
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case 'c':
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termbox.Clear(termbox.ColorBlack, termbox.ColorBlack)
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}
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case termbox.EventResize:
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s.viewX, s.viewY = event.Width, event.Height
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case termbox.EventError:
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log.Fatalf("Quitting because of termbox error: \n%s\n", event.Err)
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}
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case u := <-s.update:
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termbox.Clear(termbox.ColorBlack, termbox.ColorBlack)
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for _, obstacle := range u.Obstacles {
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startX := int((obstacle.Bounds.A.X / s.width) * float64(s.viewX))
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stopX := int((obstacle.Bounds.B.X / s.width) * float64(s.viewX))
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startY := int((obstacle.Bounds.A.Y / s.height) * float64(s.viewY))
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stopY := int((obstacle.Bounds.B.Y / s.height) * float64(s.viewY))
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for x := startX; x < stopX; x++ {
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for y := startY; y < stopY; y++ {
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termbox.SetCell(
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x,
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s.viewY-y,
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' ',
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termbox.ColorBlack, termbox.ColorBlue,
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)
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}
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}
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}
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for i, bot := range u.OtherRobots {
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x := int((bot.Position.X / s.width) * float64(s.viewX))
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y := int((bot.Position.Y / s.height) * float64(s.viewY))
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b := bots[i%len(bots)]
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c := termbox.ColorWhite
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if bot.Health < 0 {
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c = termbox.ColorBlack
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}
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termbox.SetCell(
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x,
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s.viewY-y,
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b,
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c|termbox.AttrBold, termbox.ColorBlack,
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)
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}
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for _, p := range u.Projectiles {
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x := int((p.Position.X / s.width) * float64(s.viewX))
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y := int((p.Position.Y / s.height) * float64(s.viewY))
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termbox.SetCell(
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x,
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s.viewY-y,
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'·',
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termbox.ColorWhite|termbox.AttrBold, termbox.ColorBlack,
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)
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}
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for _, splosion := range u.Splosions {
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x := int((splosion.Position.X / s.width) * float64(s.viewX))
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y := int((splosion.Position.Y / s.height) * float64(s.viewY))
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termbox.SetCell(
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x,
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s.viewY-y,
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'O',
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termbox.ColorRed|termbox.AttrBold, termbox.ColorBlack,
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)
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}
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err := termbox.Flush()
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if err != nil {
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log.Fatal(err)
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}
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}
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}
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}()
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termbox.Close()
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}
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