vain/sql/static.go
derek mcquay 11f88feef0
Added frontend.
Change-Id: I8efe591dcd693c99ffdbe953415d8b05c02a3644
2016-05-14 20:14:24 -07:00

238 lines
6.3 KiB
Go

// Code generated by go-bindata.
// sources:
// sql/init.sql
// DO NOT EDIT!
package sql
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _sqlInitSql = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x74\x8f\xc1\x4e\x84\x30\x14\x45\xf7\xfd\x8a\xb7\x64\x12\x17\xee\x5d\xd5\xf2\x26\x21\x32\xa8\x9d\x92\xc8\xb2\xc2\x0b\x12\xa0\x45\x0a\x7e\xbf\x0d\x4d\x15\xe3\xd0\x5d\x7b\x6f\x7a\xce\x15\x12\xb9\x42\x50\xfc\x31\x47\x58\x1d\xcd\x0e\x12\x06\xfe\xd0\xa8\xbb\x01\x14\xbe\x29\x78\x91\xd9\x85\xcb\x0a\x9e\xb0\xba\xdb\xb2\xc5\xf6\x64\x42\x56\x16\xd9\x6b\x89\xe1\x79\xa6\xb6\x73\x0b\xcd\xd4\xc0\xbb\xb5\x03\x69\x03\x29\x9e\x79\x99\x2b\xb8\x8f\x8d\xcf\x95\x7c\xa5\x81\xd4\x53\x55\x76\x41\x76\x7a\x60\xec\x8f\x84\xd1\x23\xb9\x49\xd7\x14\x4d\x8c\x3b\xd0\xd8\x29\x4a\x3c\xa3\xc4\x42\xe0\x35\x8c\x48\xb6\xec\x04\xcf\x85\x57\xc8\xd1\x7f\x2e\xf8\x55\xf0\xf4\x06\xcf\xa3\x7a\xdd\xfe\xd0\xbe\xea\x80\x8b\xc2\x93\xdd\x5d\x27\xbd\x7c\xfc\xdf\x1d\x05\x77\x12\xbf\x23\x12\xe3\x0e\x34\xbe\x03\x00\x00\xff\xff\xc7\xbb\x93\xa7\x7b\x01\x00\x00")
func sqlInitSqlBytes() ([]byte, error) {
return bindataRead(
_sqlInitSql,
"sql/init.sql",
)
}
func sqlInitSql() (*asset, error) {
bytes, err := sqlInitSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "sql/init.sql", size: 379, mode: os.FileMode(436), modTime: time.Unix(1461817783, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"sql/init.sql": sqlInitSql,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"sql": &bintree{nil, map[string]*bintree{
"init.sql": &bintree{sqlInitSql, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}