This commit is contained in:
Stephen M. McQuay 2012-05-05 19:16:24 -06:00
commit 3e9299d4b7
4 changed files with 490 additions and 266 deletions

View File

@ -24,17 +24,24 @@ def cross(a, b):
k = a.x * b.y - a.y * b.x k = a.x * b.y - a.y * b.x
return Vertex(i, j, k) return Vertex(i, j, k)
class Vertex(object): class Vertex(object):
''' '''
A vertex is a position along with other information such as color, normal A vertex is a position along with other information such as color, normal
vector and texture coordinates. vector and texture coordinates.
''' '''
def __init__(self, polygon, x=0, y=0, z=0): next_id
def __init__(self, polygon, parent_id=None, x=None, y=None, z=None, es=None):
'''
'''
self.polygon = polygon self.polygon = polygon
self.parent_id = parent_id
self.x = x self.x = x
self.y = y self.y = y
self.z = z self.z = z
self.edges = [] self.edge_ids = es or []
self.id = Vertex.next_id
Vertex.next_id += 1
def __eq__(self, other): def __eq__(self, other):
if(self.x == other.x and self.y == other.y and self.z == other.z): if(self.x == other.x and self.y == other.y and self.z == other.z):
@ -42,16 +49,12 @@ class Vertex(object):
else: else:
return False return False
def __repr__(self):
return "[%.2f, %.2f, %.2f]" % (self.x, self.y, self.z)
def __add__(self, other): def __add__(self, other):
# for now just assume type(other) = Vertex... bad, I know # for now just assume type(other) = Vertex... bad, I know
return Vertex(self.x + other.x, self.y + other.y, self.z + other.z) return Vertex(self.x + other.x, self.y + other.y, self.z + other.z)
def __radd__(self, other): def __radd__(self, other):
return other + self return other + self
# return self.__add__(other)
def __mul__(self, other): def __mul__(self, other):
if isinstance(other, Vertex): if isinstance(other, Vertex):
@ -73,32 +76,128 @@ class Vertex(object):
def __neg__(self): def __neg__(self):
return Vertex(-self.x, -self.y, -self.z) return Vertex(-self.x, -self.y, -self.z)
def __unicode__(self):
d = {
'id': self.id,
'parent_id': self.parent_id,
'coords': [self.x, self.y, self.z]
}
return pprint.pformat(d)
__str__ = __unicode__
__repr__ = __unicode__
class Edge(object): class Edge(object):
''' '''
''' '''
def __init__(self, polygon): next_id = 0
def __init__(self, polygon, parent_id=None, vs=None, es=None, fs=None):
'''
'''
self.polygon = polygon self.polygon = polygon
self.vertices = [] self.parent_id = parent_id
self.faces = [] self.vertex_ids = vs or []
self.edges = [] self.edge_ids = es or []
self.face_ids = fs or []
self.id = Edge.next_id
Edge.next_id += 1
def neighborFace(self, neighborFace): def neighbor_face_id(self, neighbor_face_id):
'''Get neighboring face id '''Get neighboring face id
''' '''
if neighborFace == self.faces[0]: if neighbor_face_id == self.face_ids[0]:
return self.faces[1] return self.face_ids[1]
else: else:
return self.faces[0] return self.face_ids[0]
def __unicode__(self):
d = {
'id': self.id,
'vertex_ids': self.vertex_ids,
'edge_ids': self.edge_ids,
'face_ids': self.face_ids,
}
return pprint.pformat(d)
__str__ = __unicode__
__repr__ = __unicode__
@property
def vertices(self):
return [self.polygon.vertex(v_id) for v_id in self.vertex_ids]
@property
def faces(self):
return [self.polygon.face(f_id) for f_id in self.face_ids]
def winged_edges_at_vertex(self, index):
edge_ids = []
for edge in self.edges:
if self.vertex_ids[index] in edge.vertex_ids:
edge_ids.append(edge.id)
return edge_ids
class Face(object): class Face(object):
''' '''
A face is a closed set of edges, in which a triangle face has three edges, A face is a closed set of edges,
in which a triangle face has three edges,
and a quad face has four edges. and a quad face has four edges.
''' '''
def __init__(self, polygon):
next_id = 0
def __init__(self, polygon, parent_id=None, es=None):
'''
'''
self.polygon = polygon self.polygon = polygon
self.edges = [] self.parent_id = parent_id
self.edge_ids = es or []
self.id = Face.next_id
Face.next_id += 1
def __unicode__(self):
d = {'id': self.id, 'edge_ids': self.edge_ids}
return pprint.pformat(d)
__str__ = __unicode__
__repr__ = __unicode__
def edge(self, edge_id):
return self.polygon.edge(edge_id)
@property
def edges(self):
return [self.polygon.edge(e_id) for e_id in self.edge_ids]
@property
def vertices(self):
vertices = []
for edge_id in self.edge_ids:
edge = self.polygon.edge(edge_id)
vertices.extend(edge.vertices)
return list(set(vertices))
@property
def centroid(self):
'''
'''
# gather all face vertex coords
face_vertices = self.vertices
xs = [vertex.x for vertex in face_vertices]
ys = [vertex.y for vertex in face_vertices]
zs = [vertex.z for vertex in face_vertices]
# average each vertex component
x = sum(xs) / len(xs)
y = sum(ys) / len(ys)
z = sum(zs) / len(zs)
return [x, y, z]
class Polygon(object): class Polygon(object):
''' '''
@ -109,6 +208,31 @@ class Polygon(object):
self.edges = es or [] self.edges = es or []
self.faces = fs or [] self.faces = fs or []
def face(self, face_id):
for face in self.faces:
if face.id == face_id:
return face
return None
def edge(self, edge_id):
for edge in self.edges:
if edge.id == edge_id:
return edge
return None
def vertex(self, vertex_id):
for vertex in self.vertices:
if vertex.id == vertex_id:
return vertex
return None
def edge_ids_with_parent(self, parent_edge_id):
child_edge_ids = []
for edge in self.edges:
if edge.parent_id == parent_edge_id:
child_edge_ids.append(edge.id)
return child_edge_ids
def __unicode__(self): def __unicode__(self):
d = { d = {
'vertices': self.vertices, 'vertices': self.vertices,
@ -119,3 +243,4 @@ class Polygon(object):
__str__ = __unicode__ __str__ = __unicode__
__repr__ = __unicode__ __repr__ = __unicode__

View File

@ -1,61 +1,101 @@
from surf.geometry import Vertex, Polygon from surf.geometry import Vertex, Edge, Face, Polygon
from copy import deepcopy
import pprint
def mid_point(self): def mid_point(edge):
vertex_objs = [self.polygon.vertices[v_id] for v_id in self.vertices] vertex_objs = [edge.vertices[v_id] for v_id in edge.vertices]
return sum(vertex_objs, Vertex()) / len(self.vertices) return sum(vertex_objs, Vertex()) / len(self.vertices)
def sub_edges(self): def sub_edges(self):
temp_p = Polygon() temp_p = Polygon()
temp_p.edges = [Edge(), Edge()] temp_p.edges = [Edge(), Edge()]
temp_p.vertices = # temp_p.vertices =
sub_edges[0].vertices = [self.vertices[0], self.edge_vertex] sub_edges[0].vertices = [self.vertices[0], self.edge_vertex]
sub_edges[1].vertices = [self.edge_vertex, self.vertices[1]] sub_edges[1].vertices = [self.edge_vertex, self.vertices[1]]
return self.__sub_edges return self.__sub_edges
def edge_vertex(self): def centroid(face, poly):
'''
'''
# gather all face vertex coords
face_vertices = face.vertices
xs = [vertex.x for vertex in face_vertices]
ys = [vertex.y for vertex in face_vertices]
zs = [vertex.z for vertex in face_vertices]
# average each vertex component
x = sum(xs) / len(xs)
y = sum(ys) / len(ys)
z = sum(zs) / len(zs)
return Vertex(poly, x, y, z)
def edge_divide(edge, poly):
''' '''
Set each edge vertices to be the average of the two neighboring Set each edge vertices to be the average of the two neighboring
face vertices and its two original end vertices. face vertices and its two original end vertices.
''' '''
# two neighboring face vertices:
neighboringFaceVertices = [p.faces[f_id].centroid for f_id in self.faces]
neighboringFaceVertices.extend(self.vertices)
xs = [vertex.x for vertex in neighboringFaceVertices]
ys = [vertex.y for vertex in neighboringFaceVertices]
zs = [vertex.z for vertex in neighboringFaceVertices]
x = sum(xs) / len(xs)
y = sum(ys) / len(ys)
z = sum(zs) / len(zs)
self.__edge_vertex = Vertex(x, y, z)
self.__edge_vertex.edges.extend(self.__sub_edges)
return self.__edge_vertex
def centroid(self): edge_ids = poly.edge_ids_with_parent(edge.id)
if not self.__centroid:
# gather all face vertex coords if edge_ids:
face_vertices = list(set([vertex return edge_ids
for edge in self.edges for vertex in edge.vertices])) else:
xs = [vertex.x for vertex in face_vertices] # otherwise split it
ys = [vertex.y for vertex in face_vertices] xs = []
zs = [vertex.z for vertex in face_vertices] ys = []
zs = []
for face in edge.faces:
centroid_v = centroid(face, None)
xs.append(centroid_v.x)
ys.append(centroid_v.y)
zs.append(centroid_v.z)
for vertex in edge.vertices:
xs.append(vertex.x)
ys.append(vertex.y)
zs.append(vertex.z)
# average each vertex component
x = sum(xs) / len(xs) x = sum(xs) / len(xs)
y = sum(ys) / len(ys) y = sum(ys) / len(ys)
z = sum(zs) / len(zs) z = sum(zs) / len(zs)
self.__centroid = Vertex(x, y, z) e0 = Edge(poly)
return self.__centroid e1 = Edge(poly)
edge_vertex = Vertex(poly, x, y, z)
edge_vertex.edge_ids = [e0.id, e1.id]
e0.vertex_ids = [edge.vertices[0].id, edge_vertex.id]
e1.vertex_ids = [edge_vertex.id, edge.vertices[1].id]
e0.edge_ids = edge.winged_edges_at_vertex(0)
e0.edge_ids.append(e1.id)
e1.edge_ids = edge.winged_edges_at_vertex(1)
e1.edge_ids.append(e0.id)
e0.parent_id = edge.id
e1.parent_id = edge.id
# add all these to the new polygon
poly.edge_ids.append(e0.id)
poly.edge_ids.append(e1.id)
poly.vertices.append(edge_vertex.id)
return e0.id, e1.id, edge_vertex.id
def sub_faces(self): def sub_faces(self):
self.__setupSubDivisions() setup_sub_divisions()
return self.__sub_faces return sub_faces()
def interior_edges(self): def interior_edges(self):
self.__setupSubDivisions() setup_sub_divisions()
return self.__interior_edges return self.__interior_edges
def __setupSubDivisions(self): def setup_sub_divisions(polygon, face):
''' '''
v0 ev0 v1 v0 ev0 v1
*------e0-----* *------e0-----*
@ -67,69 +107,86 @@ def __setupSubDivisions(self):
*------e2-----* *------e2-----*
v3 ev2 v2 v3 ev2 v2
''' '''
if not self.__sub_faces:
# create empty sub_faces that will be filled with edge references
# below
# these need to at least exist so the interior edges have
# something to reference
self.__sub_faces = [Face() for edge in self.edges]
if not self.__interior_edges: # create empty sub_faces that will be filled with edge references
# set up empty edge objects to be filled below # below
self.__interior_edges = [Edge() for edge in self.edges] # these need to at least exist so the interior edges have
# something to reference
# each interior edge connects the exterior edge vertex (mid-point)
# to the faceVertex (centroid)
for index in range(len(self.edges)):
prevIndex = (index - 1) % len(self.edges)
nextIndex = (index + 1) % len(self.edges)
# end vertices are face centroid and currEdge edge_vertex
self.__interior_edges[index].vertices = [
self.edges[index].edge_vertex, self.centroid
]
# wing edges are the current edge's sub_edges (ordered same as sub_faces = [Face(polygon) for edge in face.edge_ids]
# vertex order) and the prev and next interior edges
self.__interior_edges[index].edges = [
self.edges[index].sub_edges[0],
self.edges[index].sub_edges[1],
self.__interior_edges[prevIndex],
self.__interior_edges[nextIndex]
]
# edge faces are the new sub_faces (current and next faces), the
# current will be define below
# and the next will be defined on the next iteration (or
# already defined on the last iteration)
self.__interior_edges[index].faces = [
self.__sub_faces[index],
self.__sub_faces[nextIndex]
]
# now reference the current edge back into the faces, # set up empty edge objects to be filled below
# and the edge.sub_edges, and the edge.edge_vertex interior_edges = [Edge(polygon) for edge in face.edge_ids]
# current subFace (same index as current interior edge) # # each interior edge connects the exterior edge vertex (mid-point)
# set its edges to reference the same edges used to setup the # # to the faceVertex (centroid)
# interior edge # for edge_id in range(len(face.edges)):
# order will be pretty important on these steps... # prevIndex = (edge_id - 1) % len(face.edges)
self.__sub_faces[index].edges = [ # nextIndex = (edge_id + 1) % len(face.edges)
self.edges[index].sub_edges[0],
self.__interior_edges[index],
self.__interior_edges[prevIndex],
self.edges[prevIndex].sub_edges[1]
]
# just set one of the vertex edges, the other belongs to # # end vertices are face centroid and currEdge edge_vertex
# another face and will get added when that face is run # interior_edges[edge_id].vertices = [
self.edges[index].edge_vertex.edges.append( # face.edges[edge_id],
self.__interior_edges[index]) # edge_vertex, self.centroid
# ]
self.edges[index].sub_edges[0].faces.append( # # wing edges are the current edge's sub_edges (ordered same as
self.__sub_faces[index]) # # vertex order) and the prev and next interior edges
self.edges[index].sub_edges[0].faces.append( # self.__interior_edges[index].edges = [
self.__sub_faces[index]) # self.edges[index].sub_edges[0],
# self.edges[index].sub_edges[1],
# self.__interior_edges[prevIndex],
# self.__interior_edges[nextIndex]
# ]
# # edge faces are the new sub_faces (current and next faces), the
# # current will be define below
# # and the next will be defined on the next iteration (or
# # already defined on the last iteration)
# self.__interior_edges[index].faces = [
# self.__sub_faces[index],
# self.__sub_faces[nextIndex]
# ]
# # now reference the current edge back into the faces,
# # and the edge.sub_edges, and the edge.edge_vertex
# # current subFace (same index as current interior edge)
# # set its edges to reference the same edges used to setup the
# # interior edge
# # order will be pretty important on these steps...
# self.__sub_faces[index].edges = [
# self.edges[index].sub_edges[0],
# self.__interior_edges[index],
# self.__interior_edges[prevIndex],
# self.edges[prevIndex].sub_edges[1]
# ]
# # just set one of the vertex edges, the other belongs to
# # another face and will get added when that face is run
# self.edges[index].edge_vertex.edges.append(
# self.__interior_edges[index])
# self.edges[index].sub_edges[0].faces.append(
# self.__sub_faces[index])
# self.edges[index].sub_edges[0].faces.append(
# self.__sub_faces[index])
pass
def subdivide_face(poly, face):
# '''
# '''
# # find face centroid
# fc = face.centroid
# # find edge vertices
# for edge in face.edges:
# x, y, z = edge_mid_vertex(edge)
pass
def refine(poly): def refine(poly):
''' '''
@ -147,64 +204,88 @@ def refine(poly):
endvertex vertices. Move each original vertex to the vertex endvertex vertices. Move each original vertex to the vertex
''' '''
# each face knows how to subdivide and create a set of subfaces, including # create a new storage container for the items
# interior edges and setup their references correctly... <- not completely new_poly = Polygon()
# finished...
p = Polygon()
edges = []
vertices = []
faces = []
for face in poly.faces: # for now just test with the first face
for subFace in face.sub_faces: start_face = poly.faces[0]
faces.append(subFace)
for edge in subFace.edges:
edges.append(edge)
for vertex in edge.vertices:
vertices.append(vertex)
newVertices = [] # go through the face vertices and add them to the new polygon
for vertex in poly.vertices: for vertex in start_face.vertices:
face_vertices = [] # truly, this needs to be a 'copy' of the vertex, I'll fix that later
edge_mid_points = [] new_poly.vertices.append(vertex)
for edge in vertex.edges:
edge_mid_points.append(edge.mid_point)
for face in edge.faces:
face_vertices.append(face.centroid)
f = sum(list( # find the face centroid
set(face_vertices)), Vertex()) / len(list(set(face_vertices))) # and add the face centroid to the new polygon
r = sum(list( start_centroid = centroid(start_face, new_poly)
set(edge_mid_points)), Vertex()) / len(list(set(edge_mid_points))) new_poly.vertices.append(start_centroid)
p = vertex
n = len(vertex.edges)
v = (f + 2.0 * r + (n - 3.0) * p) / n
newVertices.append(v)
for vertex, newVertex in zip(poly.vertices, newVertices): # for each edge on the face,
vertex.x = newVertex.x for edge in start_face.edges:
vertex.y = newVertex.y # divide that edge into two new edges with an edge vertex
vertex.z = newVertex.z # set their parent object as the original edge
# so now what......... new_e0_id, new_e1_id, edge_v_id = edge_divide(edge, new_poly)
# (F + 2R + (n-3) P) / n
#
# F = average of all face vertices touching P
# R = average of all edge vertices touching P
# P original point
# n = number of edges connecting to P
p.faces = faces # create a new edge connecting the centroid to the edge_vertex
p.vertices = vertices centroid_to_edge = Edge(new_poly)
p.edges = edges new_poly.edges.append(centroid_to_edge)
# plotting these in excel seems to show the correct values (at first # set the new edge's vertex references
# glace...) centroid_to_edge.vertex_ids = [edge_v_id, start_centroid.id]
# so now what......... # set the new edge's winged_edge references
# (F + 2R + (n-3) P) / n centroid_to_edge.edge_ids = poly.edges ==> get edge by id not yet implemented... edge_v_id.edges
#
# F = average of all face vertices touching P # set the edge vertex edge references
# R = average of all edge vertices touching P edge_v_id.edges.append(centroid_to_edge.id)
# P original point
# n = face vertices or edge vertices (should be the same number) # set the centroid's edge reference
return Polygon(vertices, edges, faces) start_centroid.edge_ids.append(centroid_to_edge.id)
# now walk through the edges connected to the centroid
start_centroid.edges[0]
# need to get an adjacent edge, based on the the shared vertex of the
# original polygon... centroid to edge_vertex to shared point...
# start_face.neighbors
# f = sum(list(
# set(face_vertices)), Vertex()) / len(list(set(face_vertices)))
# r = sum(list(
# set(edge_mid_points)), Vertex()) / len(list(set(edge_mid_points)))
# p = vertex
# n = len(vertex.edges)
# v = (f + 2.0 * r + (n - 3.0) * p) / n
# newVertices.append(v)
# for vertex, newVertex in zip(poly.vertices, newVertices):
# vertex.x = newVertex.x
# vertex.y = newVertex.y
# vertex.z = newVertex.z
# # so now what.........
# # (F + 2R + (n-3) P) / n
# #
# # F = average of all face vertices touching P
# # R = average of all edge vertices touching P
# # P original point
# # n = number of edges connecting to P
# p.faces = faces
# p.vertices = vertices
# p.edges = edges
# # plotting these in excel seems to show the correct values (at first
# # glace...)
# # so now what.........
# # (F + 2R + (n-3) P) / n
# #
# # F = average of all face vertices touching P
# # R = average of all edge vertices touching P
# # P original point
# # n = face vertices or edge vertices (should be the same number)
# return Polygon(vertices, edges, faces)

View File

@ -2,7 +2,7 @@ from geometry import Vertex, Edge, Face, Polygon
def cube(): def cube():
""" '''
This function returns a populated Polygon object. The object is a cube with This function returns a populated Polygon object. The object is a cube with
a vertex at the origin, and another at (1, 1, 1). a vertex at the origin, and another at (1, 1, 1).
@ -74,92 +74,86 @@ def cube():
v5 - e5, e9, e8 v5 - e5, e9, e8
v6 - e2, e9, e10 v6 - e2, e9, e10
v7 - e7, e10, e11 v7 - e7, e10, e11
""" '''
p = Polygon() p = Polygon()
p.vertices.append(Vertex(p, 1.0, 1.0, 0.0))
p.vertices.append(Vertex(p, 1.0, 0.0, 0.0))
p.vertices.append(Vertex(p, 0.0, 1.0, 0.0))
p.vertices.append(Vertex(p, 0.0, 0.0, 0.0))
p.vertices.append(Vertex(p, 0.0, 1.0, 1.0)) # setup vertices
p.vertices.append(Vertex(p, 1.0, 1.0, 1.0)) p.vertices = [
p.vertices.append(Vertex(p, 1.0, 0.0, 1.0)) Vertex(p, 0, 1.0, 1.0, 0.0),
p.vertices.append(Vertex(p, 0.0, 0.0, 1.0)) Vertex(p, 1, 1.0, 0.0, 0.0),
Vertex(p, 2, 0.0, 1.0, 0.0),
Vertex(p, 3, 0.0, 0.0, 0.0),
Vertex(p, 4, 0.0, 1.0, 1.0),
Vertex(p, 5, 1.0, 1.0, 1.0),
Vertex(p, 6, 1.0, 0.0, 1.0),
Vertex(p, 7, 0.0, 0.0, 1.0)]
p.edges.append(Edge(p)) p.vertices[0].edge_ids = [0, 3, 4]
p.edges.append(Edge(p)) p.vertices[1].edge_ids = [0, 5, 1]
p.edges.append(Edge(p)) p.vertices[2].edge_ids = [1, 6, 2]
p.edges.append(Edge(p)) p.vertices[3].edge_ids = [2, 7, 3]
p.edges.append(Edge(p)) p.vertices[4].edge_ids = [4, 11, 8]
p.edges.append(Edge(p)) p.vertices[5].edge_ids = [5, 9, 8]
p.edges.append(Edge(p)) p.vertices[6].edge_ids = [6, 9, 10]
p.edges.append(Edge(p)) p.vertices[7].edge_ids = [7, 10, 11]
p.edges.append(Edge(p))
p.edges.append(Edge(p))
p.edges.append(Edge(p))
p.edges.append(Edge(p))
p.faces.append(Face(p)) # setup edges
p.faces.append(Face(p)) p.edges = [Edge(p, i) for i in range(12)]
p.faces.append(Face(p))
p.faces.append(Face(p))
p.faces.append(Face(p))
p.faces.append(Face(p))
p.vertices[0].edges = [0, 3, 4] # winged edges ordered by face, then by vertex reference
p.vertices[1].edges = [0, 5, 1] # setup edge end vertex ids
p.vertices[2].edges = [1, 6, 2] p.edges[0].vertex_ids = [0, 1]
p.vertices[3].edges = [2, 7, 3] p.edges[1].vertex_ids = [1, 2]
p.vertices[4].edges = [4, 11, 8] p.edges[2].vertex_ids = [2, 3]
p.vertices[5].edges = [5, 9, 8] p.edges[3].vertex_ids = [3, 0]
p.vertices[6].edges = [6, 9, 10] p.edges[4].vertex_ids = [0, 4]
p.vertices[7].edges = [7, 10, 11] p.edges[5].vertex_ids = [5, 1]
p.edges[6].vertex_ids = [2, 6]
p.edges[7].vertex_ids = [7, 3]
p.edges[8].vertex_ids = [4, 5]
p.edges[9].vertex_ids = [5, 6]
p.edges[10].vertex_ids = [7, 6]
p.edges[11].vertex_ids = [4, 7]
# face list # setup edges winged edge ids
p.faces[0].edges = [0, 1, 2, 3] p.edges[0].edge_ids = [3, 1, 4, 5]
p.faces[1].edges = [1, 5, 9, 6] p.edges[1].edge_ids = [0, 2, 5, 6]
p.faces[2].edges = [2, 6, 10, 7] p.edges[2].edge_ids = [1, 3, 6, 7]
p.faces[3].edges = [4, 3, 7, 11] p.edges[3].edge_ids = [4, 7, 0, 2]
p.faces[4].edges = [8, 5, 0, 4] p.edges[4].edge_ids = [11, 3, 0, 8]
p.faces[5].edges = [10, 9, 8, 11] p.edges[5].edge_ids = [8, 0, 9, 1]
p.edges[6].edge_ids = [1, 9, 2, 10]
p.edges[7].edge_ids = [11, 3, 10, 2]
p.edges[8].edge_ids = [4, 5, 11, 9]
p.edges[9].edge_ids = [5, 6, 8, 10]
p.edges[10].edge_ids = [7, 6, 11, 9]
p.edges[11].edge_ids = [4, 7, 8, 10]
#winged edges ordered by face, then by vertex reference # setup edge adjacent face ids
p.edges[0].vertices = [0, 1] p.edges[0].face_ids = [0, 4]
p.edges[1].vertices = [1, 2] p.edges[1].face_ids = [0, 1]
p.edges[2].vertices = [2, 3] p.edges[2].face_ids = [0, 2]
p.edges[3].vertices = [3, 0] p.edges[3].face_ids = [3, 0]
p.edges[4].vertices = [0, 4] p.edges[4].face_ids = [3, 4]
p.edges[5].vertices = [5, 1] p.edges[5].face_ids = [4, 1]
p.edges[6].vertices = [2, 6] p.edges[6].face_ids = [1, 2]
p.edges[7].vertices = [7, 3] p.edges[7].face_ids = [3, 2]
p.edges[8].vertices = [4, 5] p.edges[8].face_ids = [4, 5]
p.edges[9].vertices = [5, 6] p.edges[9].face_ids = [1, 5]
p.edges[10].vertices = [7, 6] p.edges[10].face_ids = [2, 5]
p.edges[11].vertices = [4, 7] p.edges[11].face_ids = [3, 5]
p.edges[0].edges = [3, 1, 4, 5]
p.edges[1].edges = [0, 2, 5, 6] # setup faces
p.edges[2].edges = [1, 3, 6, 7] p.faces = [Face(p, i) for i in range(6)]
p.edges[3].edges = [4, 7, 0, 2]
p.edges[4].edges = [11, 3, 0, 8] # setup face edge ids
p.edges[5].edges = [8, 0, 9, 1] p.faces[0].edge_ids = [0, 1, 2, 3]
p.edges[6].edges = [1, 9, 2, 10] p.faces[1].edge_ids = [1, 5, 9, 6]
p.edges[7].edges = [11, 3, 10, 2] p.faces[2].edge_ids = [2, 6, 10, 7]
p.edges[8].edges = [4, 5, 11, 9] p.faces[3].edge_ids = [4, 3, 7, 11]
p.edges[9].edges = [5, 6, 8, 10] p.faces[4].edge_ids = [8, 5, 0, 4]
p.edges[10].edges = [7, 6, 11, 9] p.faces[5].edge_ids = [10, 9, 8, 11]
p.edges[11].edges = [4, 7, 8, 10]
p.edges[0].faces = [0, 4]
p.edges[1].faces = [0, 1]
p.edges[2].faces = [0, 2]
p.edges[3].faces = [3, 0]
p.edges[4].faces = [3, 4]
p.edges[5].faces = [4, 1]
p.edges[6].faces = [1, 2]
p.edges[7].faces = [3, 2]
p.edges[8].faces = [4, 5]
p.edges[9].faces = [1, 5]
p.edges[10].faces = [2, 5]
p.edges[11].faces = [3, 5]
# Polygon stores all the actual data. # Polygon stores all the actual data.
# Every other class only stores indices to # Every other class only stores indices to
@ -170,15 +164,15 @@ def cube():
# These are all the same vertex, just testing to make # These are all the same vertex, just testing to make
# sure I did it right. # sure I did it right.
print p.vertices[1].x
edge_v_id = p.edges[1].vertices[0] # print p.vertices[1].x
print p.vertices[edge_v_id].x # edge_v_id = p.edges[1].vertex_ids[0]
# print p.vertices[edge_v_id].x
face_edge_id = p.faces[0].edges[1] # face_edge_id = p.faces[0].edge_ids[1]
edge_v_id = p.edges[face_edge_id].vertices[0] # edge_v_id = p.edges[face_edge_id].vertex_ids[0]
print p.vertices[edge_v_id].x # print p.vertices[edge_v_id].x
return p return p
print cube() # print cube()

24
test00.py Executable file
View File

@ -0,0 +1,24 @@
from surf.util2 import cube
from surf.subd import cc2
poly = cube()
# print poly
refined_poly = cc2.refine(poly)
# print refined_poly
#
#
# import pylab
# import mpl_toolkits.mplot3d.axes3d as p3
#
# fig = pylab.figure()
# ax = p3.Axes3D(fig)
# for edge in newPolygon.edges:
# xs = [vertex.x for vertex in edge.vertices]
# ys = [vertex.y for vertex in edge.vertices]
# zs = [vertex.z for vertex in edge.vertices]
# ax.plot_wireframe(xs, ys, zs)
# ax.set_xlabel('X')
# ax.set_ylabel('Y')
# ax.set_zlabel('Z')
# pylab.show()