48 lines
1.0 KiB
Go
48 lines
1.0 KiB
Go
package server
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import (
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"log"
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)
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// deathmatch is a game type that resets when there is one bot standing. There
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// is an obvious winner each round.
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type deathmatch struct {
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}
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func (g *deathmatch) setup(gg *Game) {
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}
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func (g *deathmatch) gameOver(gg *Game) (bool, *GameOver) {
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over := false
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var stats *GameOver
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if gg.players_remaining <= 1 && len(gg.players) > 1 {
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gg.obstacles = GenerateObstacles(gg.obstacle_count, gg.width, gg.height)
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log.Printf("game %s: game over", gg.id)
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stats = NewGameOver()
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for p := range gg.players {
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gg.stats.Lock()
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playerWin := false
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for _, r := range p.Robots {
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if r.Health > 0 {
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log.Printf("Robot %v Survived", r.Id)
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gg.stats.PlayerStats[p.Id].BotStats[r.Name].Wins += 1
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stats.Winners = append(stats.Winners, r.Id)
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playerWin = true
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}
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r.reset(gg)
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}
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if playerWin {
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gg.stats.PlayerStats[p.Id].Wins += 1
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}
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gg.stats.Unlock()
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}
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over = true
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}
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return over, stats
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}
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func (g *deathmatch) tick(gg *Game, payload *Boardstate) {
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}
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