faacfe7fd9
First pass at documentations.
2014-04-14 00:26:41 -07:00
c8efd34080
ignore new binary
...
Create new bserv binary
Herein lie the following ideas:
- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
Fraser Graham
dce3f15c4c
self shots are still suicides
2014-01-23 21:20:57 -08:00
7971198c17
Fixed collision detection in probes
...
This was a problem before when the probe hit an object that was further than
another object first. Now we traverse all objects all the time to find the
closest one. \o/
2014-01-16 00:56:35 -08:00
Fraser Graham
72d5a1a64c
stats stats stats stats
2014-01-16 00:13:02 -08:00
10373d06d2
update for api change in vector
2014-01-07 21:21:16 -08:00
Fraser Graham
cacb8b547d
:( compile code before committing Fraser
2013-11-17 08:23:11 -08:00
Fraser Graham
4c4c0d4e67
objects have HP now, only direct hits hurt them
2013-11-17 08:21:36 -08:00
Fraser Graham
570d8eea8e
get multibots working
2013-11-08 22:26:56 -08:00
Fraser Graham
e39a97089e
First pass of multibot support
2013-11-08 21:25:42 -08:00
Fraser Graham
d2ae3c11d8
alert the robot if it's been hit
2013-11-06 23:06:51 -08:00
Fraser Graham
dfb3dba4f4
proper player collision and direct hit capability
2013-11-06 20:47:40 -08:00
Fraser Graham
545b68d1d7
projectiles should have their own ID
2013-11-06 20:32:56 -08:00
Fraser Graham
235fc1ce6f
fixed projectile explosions pos
2013-10-28 07:54:49 -07:00
Fraser Graham
5c77e373c3
scanners for projectiles
2013-10-25 22:51:41 -07:00
Fraser Graham
14f6c65e86
obstacle support
2013-10-25 22:30:15 -07:00
Fraser Graham
c910902d38
collision work
2013-10-21 07:49:56 -07:00
Fraser Graham
776a7eee98
split splosions and projectiles into separate files
2013-10-20 20:54:19 -07:00