Commit Graph

10 Commits

Author SHA1 Message Date
fb0e6d92d7 Sorted out extra load
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7 remove game from player struct 2013-09-04 00:08:43 -07:00
64477f5e47 stray pointer conversion 2013-09-04 00:07:22 -07:00
9bccf60abc make member a pointer for nil json 2013-09-04 00:05:38 -07:00
33c08abbc5 forgot to git add 2013-09-03 23:35:42 -07:00
b495b16065 refactor for bot 2013-09-03 23:26:40 -07:00
1b29096479 pared down logging in favor of unittests 2013-08-26 23:02:41 -07:00
7997b15c26 fixed initial position bug 2013-08-19 23:25:08 -07:00
e391cd3a0b Changed to use user-provided stats. 2013-08-19 21:42:43 -07:00
3b183481ef added rest of game in current state 2013-08-19 20:43:26 -07:00