fb0e6d92d7
Sorted out extra load
...
turns out we were never exiting the loop even when all bots left. Games now
shut down when there ever has been bots and they all leave (or are killed,
I think).
2013-09-04 23:23:05 -07:00
3e805d3da7
remove game from player struct
2013-09-04 00:08:43 -07:00
64477f5e47
stray pointer conversion
2013-09-04 00:07:22 -07:00
9bccf60abc
make member a pointer for nil json
2013-09-04 00:05:38 -07:00
33c08abbc5
forgot to git add
2013-09-03 23:35:42 -07:00
b495b16065
refactor for bot
2013-09-03 23:26:40 -07:00
1b29096479
pared down logging in favor of unittests
2013-08-26 23:02:41 -07:00
7997b15c26
fixed initial position bug
2013-08-19 23:25:08 -07:00
e391cd3a0b
Changed to use user-provided stats.
2013-08-19 21:42:43 -07:00
3b183481ef
added rest of game in current state
2013-08-19 20:43:26 -07:00