refactor for bot

This commit is contained in:
sm
2013-09-03 23:26:40 -07:00
parent 835303c53d
commit b495b16065
7 changed files with 121 additions and 249 deletions
+9 -75
View File
@@ -1,77 +1,11 @@
package main
import (
"bitbucket.org/hackerbots/bot"
"code.google.com/p/go.net/websocket"
"errors"
)
type GameID struct {
Id string `json:"id"`
}
// > identify
type IdRequest struct {
Type string `json:"type"`
AssignedID string `json:"id"`
}
func NewIdRequest(id string) *IdRequest {
return &IdRequest{
Type: "idreq",
AssignedID: id,
}
}
// < [robot | spectator], name, client-type, game ID
type ClientID struct {
Type string `json:"type"`
Name string `json:"name"`
Useragent string `json:"useragent"`
}
func (c *ClientID) Valid() (bool, string) {
switch c.Type {
case "robot", "spectator":
return true, ""
}
return false, "usergent must be 'robot' or 'spectator'"
}
type BoardSize struct {
Width float64 `json:"width"`
Height float64 `json:"height"`
}
type GameParam struct {
BoardSize BoardSize `json:"boardsize"`
Type string `json:"type"`
}
// > [OK | FULL | NOT AUTH], board size, game params
func NewGameParam(w, h float64) *GameParam {
return &GameParam{
BoardSize: BoardSize{
Width: w,
Height: h,
},
Type: "gameparam",
}
}
type Handshake struct {
ID string `json:"id"`
Success bool `json:"success"`
Type string `json:"type"`
}
func NewHandshake(id string, success bool) *Handshake {
return &Handshake{
ID: id,
Success: success,
Type: "handshake",
}
}
type Failure struct {
Reason string `json:"reason"`
Type string `json:"type"`
@@ -84,15 +18,15 @@ func NewFailure(reason string) *Failure {
}
}
func Negociate(ws *websocket.Conn, id string, width, height float64) (*Config, error) {
func Negociate(ws *websocket.Conn, id string, width, height float64) (*bot.Config, error) {
var err error
err = websocket.JSON.Send(ws, NewIdRequest(id))
err = websocket.JSON.Send(ws, bot.NewIdRequest(id))
if err != nil {
return nil, errors.New("generic servr error")
}
var clientid ClientID
var clientid bot.ClientID
err = websocket.JSON.Receive(ws, &clientid)
if err != nil {
return nil, errors.New("could not parse id")
@@ -105,7 +39,7 @@ func Negociate(ws *websocket.Conn, id string, width, height float64) (*Config, e
return nil, errors.New(msg)
}
gameParam := NewGameParam(width, height)
gameParam := bot.NewGameParam(width, height)
err = websocket.JSON.Send(ws, gameParam)
if err != nil {
websocket.JSON.Send(ws, NewFailure("generic server error"))
@@ -113,18 +47,18 @@ func Negociate(ws *websocket.Conn, id string, width, height float64) (*Config, e
}
switch clientid.Type {
case "robot":
var conf Config
var conf bot.Config
for {
err = websocket.JSON.Receive(ws, &conf)
if err != nil {
return nil, err
}
// TODO: verify conf's type
if conf.Stats.valid() {
_ = websocket.JSON.Send(ws, NewHandshake(id, true))
if conf.Stats.Valid() {
_ = websocket.JSON.Send(ws, bot.NewHandshake(id, true))
break
} else {
_ = websocket.JSON.Send(ws, NewHandshake(id, false))
_ = websocket.JSON.Send(ws, bot.NewHandshake(id, false))
}
}
return &conf, nil