refactor for bot
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bitbucket.org/hackerbots/bot"
|
||||
v "bitbucket.org/hackerbots/vector"
|
||||
"code.google.com/p/go.net/websocket"
|
||||
"log"
|
||||
@@ -9,15 +10,16 @@ import (
|
||||
|
||||
type player struct {
|
||||
ws *websocket.Conn
|
||||
Robot robot
|
||||
send chan *boardstate
|
||||
game *game
|
||||
Robot bot.Robot
|
||||
send chan *bot.Boardstate
|
||||
Instruction instruction
|
||||
}
|
||||
|
||||
type instruction struct {
|
||||
MoveTo *v.Point2d `json:"move_to,omitempty"`
|
||||
FireAt *v.Point2d `json:"fire_at,omitempty"`
|
||||
Stats stats `json:"stats"`
|
||||
Stats bot.Stats `json:"stats"`
|
||||
}
|
||||
|
||||
func (p *player) sender() {
|
||||
@@ -60,14 +62,14 @@ func (p *player) nudge() {
|
||||
}
|
||||
|
||||
func (p *player) scan() {
|
||||
p.Robot.Scanners = make([]scanner, 0)
|
||||
for player := range g.players {
|
||||
p.Robot.Scanners = make([]bot.Scanner, 0)
|
||||
for player := range p.game.players {
|
||||
if player.Robot.Id == p.Robot.Id || player.Robot.Health <= 0 {
|
||||
continue
|
||||
}
|
||||
dist := distance(player.Robot.Position, p.Robot.Position)
|
||||
if dist < float64(p.Robot.Stats.ScannerRadius) {
|
||||
s := scanner{
|
||||
s := bot.Scanner{
|
||||
Position: v.Point2d{
|
||||
X: player.Robot.Position.X,
|
||||
Y: player.Robot.Position.Y,
|
||||
@@ -78,15 +80,14 @@ func (p *player) scan() {
|
||||
}
|
||||
}
|
||||
|
||||
func (p *player) fire() {
|
||||
|
||||
for proj := range g.projectiles {
|
||||
func (p *player) fire() *bot.Projectile {
|
||||
for proj := range p.game.projectiles {
|
||||
if proj.Id == p.Robot.Id {
|
||||
return
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
proj := &projectile{
|
||||
return &bot.Projectile{
|
||||
Id: p.Robot.Id,
|
||||
Position: p.Robot.Position,
|
||||
MoveTo: p.Robot.FireAt,
|
||||
@@ -94,7 +95,6 @@ func (p *player) fire() {
|
||||
Radius: p.Robot.Stats.WeaponRadius,
|
||||
Speed: float64(p.Robot.Stats.Speed * 2),
|
||||
}
|
||||
g.projectiles[proj] = true
|
||||
}
|
||||
|
||||
func (p *player) reset() {
|
||||
|
||||
Reference in New Issue
Block a user