float32 -> float64
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@@ -65,14 +65,14 @@ type Game struct {
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unregister chan *Player
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turn int
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players_remaining int
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width, height float32
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width, height float64
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maxPoints int
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spectators map[*Spectator]bool
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sregister chan *Spectator
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sunregister chan *Spectator
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kill chan bool
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repair_hp int
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repair_rate float32
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repair_rate float64
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tick_duration int
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stats GameStats
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mode GameMode
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@@ -87,7 +87,7 @@ type GameMode interface {
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}
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// NewGame Poplulates a Game struct and starts the bandwidth calculator.
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func NewGame(id string, width, height float32, obstacles, tick, maxPoints int, mode string) (*Game, error) {
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func NewGame(id string, width, height float64, obstacles, tick, maxPoints int, mode string) (*Game, error) {
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bw, err := bandwidth.NewBandwidth(
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[]int{1, 10, 60},
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1*time.Second,
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@@ -263,7 +263,7 @@ func (g *Game) sendUpdate(payload *Boardstate) {
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// Filter objects
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for _, ob := range g.obstacles {
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if ob.distance_from_point(r.Position) < float32(r.Stats.ScannerRadius)+r.ScanCounter {
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if ob.distance_from_point(r.Position) < float64(r.Stats.ScannerRadius)+r.ScanCounter {
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player_payload.Objects = append(
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player_payload.Objects, ob.minify())
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}
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