Include robot Id in the Stats structure that gets sent back to the client

This commit is contained in:
Fraser Graham
2016-07-13 21:28:08 -06:00
parent c6befdf2f9
commit 37d0335f92
2 changed files with 6 additions and 3 deletions
+3 -2
View File
@@ -33,8 +33,8 @@ type Robot struct {
Hit bool `json:"hit"`
Probe *v.Point2d `json:"probe"`
ProbeResult *Collision `json:"probe_result"`
gameStats *BotStats `json:"-"`
Delta float64 `json:"-"`
gameStats *BotStats
Delta float64 `json:"-"`
idg *idg.Generator
}
@@ -101,6 +101,7 @@ func (s AllRobotSorter) Less(i, j int) bool {
// Stats is the point allocation for a Robot.
type Stats struct {
Id string
Hp int `json:"hp"`
Speed float64 `json:"speed"`
Acceleration float64 `json:"acceleration"`