Include robot Id in the Stats structure that gets sent back to the client
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parent
c6befdf2f9
commit
37d0335f92
@ -312,7 +312,7 @@ encodingLoops:
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convertedStats := map[string]Stats{}
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for name, stats := range conf.Stats {
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dstat := DeriveStats(stats)
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convertedStats[name] = dstat
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r := Robot{
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Stats: dstat,
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Id: c.Idg.Hash(),
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@ -327,6 +327,8 @@ encodingLoops:
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log.Printf("%s: adding robot: %s", p.Id, r.Id)
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r.reset(game)
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p.Robots = append(p.Robots, &r)
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dstat.Id = r.Id
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convertedStats[name] = dstat
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}
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statsPayload := struct {
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5
robot.go
5
robot.go
@ -33,8 +33,8 @@ type Robot struct {
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Hit bool `json:"hit"`
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Probe *v.Point2d `json:"probe"`
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ProbeResult *Collision `json:"probe_result"`
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gameStats *BotStats `json:"-"`
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Delta float64 `json:"-"`
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gameStats *BotStats
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Delta float64 `json:"-"`
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idg *idg.Generator
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}
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@ -101,6 +101,7 @@ func (s AllRobotSorter) Less(i, j int) bool {
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// Stats is the point allocation for a Robot.
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type Stats struct {
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Id string
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Hp int `json:"hp"`
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Speed float64 `json:"speed"`
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Acceleration float64 `json:"acceleration"`
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