make term ui optional and orthogonal to client and player implementations #1
18
client.go
18
client.go
@ -27,17 +27,14 @@ type Client struct {
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Server string
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Game server.GameParam
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// max dimensions of field
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Width, Height float64
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boardstate *server.Boardstate
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enc encoder
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dec decoder
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ws *websocket.Conn
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// visualization members
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width, height float64
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viewX, viewY int
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StateStream chan *server.Boardstate
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Die chan struct{}
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Player
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}
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@ -149,8 +146,8 @@ func (c *Client) Negotiate(clientType string, player Player) (err error) {
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case "spectator":
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}
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c.width = c.Game.BoardSize.Width
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c.height = c.Game.BoardSize.Height
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c.Width = c.Game.BoardSize.Width
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c.Height = c.Game.BoardSize.Height
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return nil
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}
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@ -167,11 +164,6 @@ func (c *Client) Play() error {
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return errors.New(fmt.Sprintf("%s: Connection likely lost: %s", c.Name, err))
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}
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select {
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case c.StateStream <- bs:
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default:
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}
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err = c.enc.Encode(c.Update(bs))
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if err != nil {
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return err
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@ -8,7 +8,6 @@ import (
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"time"
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"hackerbots.us/client"
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"hackerbots.us/server"
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)
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var addr = flag.String("addr", "ws://localhost:8666", "server hostname")
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@ -16,22 +15,19 @@ var forceJSON = flag.Bool("json", false, "force json encoding")
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func main() {
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rand.Seed(time.Now().UnixNano())
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var gameId string
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var gameID string
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flag.Parse()
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if flag.NArg() < 1 {
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gameId = "debug"
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gameID = "debug"
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} else {
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gameId = flag.Arg(0)
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gameID = flag.Arg(0)
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}
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c := &client.Client{
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Server: *addr,
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Name: "bspect",
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GameId: gameId,
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ForceJSON: *forceJSON,
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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Player: client.Spectator{},
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Server: *addr,
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Name: "bspect",
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GameId: gameID,
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ForceJSON: *forceJSON,
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}
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var err error
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err = c.Negotiate("spectator", c.Player)
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@ -40,10 +36,16 @@ func main() {
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os.Exit(1)
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}
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ui := client.NewSpectator(c.Width, c.Height)
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c.Player = ui
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go func() {
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if err := c.Play(); err != nil {
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close(c.Die)
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close(ui.Die)
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}
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}()
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c.Visualize()
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if err := ui.Spectate(); err != nil {
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fmt.Fprintf(os.Stderr, "problem during visualization: %+v\n", err)
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os.Exit(1)
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}
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}
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@ -26,26 +26,24 @@ var weaponSpeed = flag.Int("wspeed", 50, "weapons speed")
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var addr = flag.String("addr", "ws://localhost:8666", "server hostname")
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var botname = flag.String("name", "gobot", "the name that other players will see")
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var forceJSON = flag.Bool("json", false, "force json encoding")
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var botType = flag.String("bot", "simple", "which Bot")
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var botType = flag.String("bot", "simple", "which Bot [fraserbot, simple]")
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var spectate = flag.Bool("spectate", false, "enable terminal visualizer")
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func main() {
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rand.Seed(time.Now().UnixNano())
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var gameId string
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var gameID string
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flag.Parse()
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if flag.NArg() < 1 {
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gameId = "debug"
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gameID = "debug"
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} else {
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gameId = flag.Arg(0)
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gameID = flag.Arg(0)
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}
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c := &client.Client{
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Server: *addr,
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Name: *botname,
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GameId: gameId,
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// XXX: update with missing fields
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ForceJSON: *forceJSON,
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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Server: *addr,
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Name: *botname,
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GameId: gameID,
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ForceJSON: *forceJSON,
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}
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sr := server.StatsRequest{
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Hp: *hp,
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@ -69,17 +67,33 @@ func main() {
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os.Exit(1)
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}
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var err error
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err = c.Negotiate("robot", c.Player)
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if err != nil {
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if err := c.Negotiate("robot", c.Player); err != nil {
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fmt.Fprintf(os.Stderr, "%s: failed to negociate: %s\n", c.Name, err)
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os.Exit(1)
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}
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go func() {
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if err := c.Play(); err != nil {
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close(c.Die)
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if *spectate {
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ui := client.NewSpectator(c.Width, c.Height)
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players := client.MultiPlayer{
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c.Player,
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ui,
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}
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}()
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c.Visualize()
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c.Player = players
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go func() {
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if err := c.Play(); err != nil {
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fmt.Fprintf(os.Stderr, "problem during play: %v\n", err)
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close(ui.Die)
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}
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}()
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if err := ui.Spectate(); err != nil {
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fmt.Fprintf(os.Stderr, "problem during visualization: %+v\n", err)
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os.Exit(1)
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}
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} else {
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if err := c.Play(); err != nil {
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fmt.Fprintf(os.Stderr, "problem during play: %v\n", err)
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os.Exit(1)
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}
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}
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}
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39
player.go
39
player.go
@ -2,8 +2,7 @@ package client
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import "hackerbots.us/server"
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// Player is the interface that is implemented when specifying non-default
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// player behavior.
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// Player is the interface that defines a player's behavior.
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//
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// The general case will be to implement a Player type that contains the magic
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// required to slay other robots quickly while staying alive for a long time.
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@ -25,14 +24,36 @@ type Player interface {
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Update(bs *server.Boardstate) map[string]server.Instruction
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}
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type Spectator struct{}
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// MultiPlayer wraps multiple players and calls funcitons in Player in
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// appropriate order.
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//
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// Typically used to add a Spectator to a bot.
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type MultiPlayer []Player
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func (s Spectator) SetIDs(map[string]string) {}
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func (s Spectator) GetStats() map[string]server.StatsRequest {
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return nil
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// GetStats implements GetStats for a collection of players asking each player
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// for their stats, and returning the configuration of the first player.
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func (mp MultiPlayer) GetStats() map[string]server.StatsRequest {
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var s map[string]server.StatsRequest
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for i := len(mp) - 1; i >= 0; i-- {
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s = mp[i].GetStats()
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}
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return s
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}
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func (s Spectator) Update(bs *server.Boardstate) map[string]server.Instruction {
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return nil
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// SetIDs passes ids to all players.
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func (mp MultiPlayer) SetIDs(ids map[string]string) {
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for _, p := range mp {
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p.SetIDs(ids)
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}
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}
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// Update implements Update for a collection of players sending board state to
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// each player, and returning the instructions associated with the first
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// player.
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func (mp MultiPlayer) Update(bs *server.Boardstate) map[string]server.Instruction {
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var inst map[string]server.Instruction
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for i := len(mp) - 1; i >= 0; i-- {
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inst = mp[i].Update(bs)
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}
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return inst
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}
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97
spectator.go
97
spectator.go
@ -1,33 +1,61 @@
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package client
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import (
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"errors"
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"fmt"
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"math"
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"github.com/nsf/termbox-go"
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"hackerbots.us/server"
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"github.com/nsf/termbox-go"
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)
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var botDown rune = 'v'
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var botUp rune = '^'
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var botRight rune = '>'
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var botLeft rune = '<'
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const d = 'v'
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const u = '^'
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const r = '>'
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const l = '<'
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type size struct {
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width, height int
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// NewSpectator initializes and returns a *Spectator.
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func NewSpectator(w, h float64) *Spectator {
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return &Spectator{
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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width: w,
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height: h,
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}
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}
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// Recv is our implementation of receiving a server.Boardstate from the server
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func (s *Client) Recv(bs *server.Boardstate) map[string]server.Instruction {
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// Spectator encodes a termbox ui.
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type Spectator struct {
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// max dimensions of field
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width, height float64
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// dimensions of the terminal window
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viewX, viewY int
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StateStream chan *server.Boardstate
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// when closed will cause the Spectator to exit the render loop.
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Die chan struct{}
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}
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// SetIDs is implemented so Spectator can be used as a client.Player.
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func (s Spectator) SetIDs(map[string]string) {}
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// GetStats is implemented so Spectator can be used as a client.Player.
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func (s Spectator) GetStats() map[string]server.StatsRequest { return nil }
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// Update is implemented so Spectator can be used as a client.Player.
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func (s Spectator) Update(bs *server.Boardstate) map[string]server.Instruction {
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s.StateStream <- bs
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return nil
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}
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func (s *Client) Visualize() {
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// Spectate runs the termbox render loop.
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func (s *Spectator) Spectate() error {
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err := termbox.Init()
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if err != nil {
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panic(err)
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return err
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}
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s.viewX, s.viewY = termbox.Size()
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@ -56,6 +84,13 @@ func (s *Client) Visualize() {
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switch event.Ch {
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case 'q':
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return
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case 'f':
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termbox.SetCell(
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20,
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20,
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'*',
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termbox.ColorRed, termbox.ColorBlack,
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)
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case 'c':
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termbox.Clear(termbox.ColorBlack, termbox.ColorBlack)
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}
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@ -63,12 +98,13 @@ func (s *Client) Visualize() {
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case termbox.EventResize:
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s.viewX, s.viewY = event.Width, event.Height
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case termbox.EventError:
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panic(fmt.Sprintf("Quitting because of termbox error:\n%v\n", event.Err))
|
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err = fmt.Errorf("Quitting because of termbox error:\n%v\n", event.Err)
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return
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}
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case u := <-s.StateStream:
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case update := <-s.StateStream:
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termbox.Clear(termbox.ColorBlack, termbox.ColorBlack)
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|
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for _, obstacle := range u.Obstacles {
|
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for _, obstacle := range update.Obstacles {
|
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startX := int((obstacle.Bounds.A.X / s.width) * float64(s.viewX))
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stopX := int((obstacle.Bounds.B.X / s.width) * float64(s.viewX))
|
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startY := int((obstacle.Bounds.A.Y / s.height) * float64(s.viewY))
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@ -85,21 +121,21 @@ func (s *Client) Visualize() {
|
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}
|
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}
|
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|
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for _, bot := range u.OtherRobots {
|
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for _, bot := range update.OtherRobots {
|
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x := int((bot.Position.X / s.width) * float64(s.viewX))
|
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y := int((bot.Position.Y / s.height) * float64(s.viewY))
|
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var b rune
|
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if math.Abs(bot.Heading.X) > math.Abs(bot.Heading.Y) {
|
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if bot.Heading.X > 0 {
|
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b = botRight
|
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b = r
|
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} else {
|
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b = botLeft
|
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b = l
|
||||
}
|
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} else {
|
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if bot.Heading.Y > 0 {
|
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b = botUp
|
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b = u
|
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} else {
|
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b = botDown
|
||||
b = d
|
||||
}
|
||||
}
|
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c := termbox.ColorRed
|
||||
@ -114,7 +150,7 @@ func (s *Client) Visualize() {
|
||||
)
|
||||
}
|
||||
|
||||
for _, p := range u.Projectiles {
|
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for _, p := range update.Projectiles {
|
||||
x := int((p.Position.X / s.width) * float64(s.viewX))
|
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y := int((p.Position.Y / s.height) * float64(s.viewY))
|
||||
termbox.SetCell(
|
||||
@ -125,7 +161,7 @@ func (s *Client) Visualize() {
|
||||
)
|
||||
}
|
||||
|
||||
for _, splosion := range u.Splosions {
|
||||
for _, splosion := range update.Splosions {
|
||||
startX := int(((splosion.Position.X - float64(splosion.Radius)) / s.width) * float64(s.viewX))
|
||||
startY := int(((splosion.Position.Y - float64(splosion.Radius)) / s.height) * float64(s.viewY))
|
||||
stopX := int(((splosion.Position.X+float64(splosion.Radius))/s.width)*float64(s.viewX)) + 1
|
||||
@ -149,21 +185,21 @@ func (s *Client) Visualize() {
|
||||
}
|
||||
}
|
||||
|
||||
for _, bot := range u.MyRobots {
|
||||
for _, bot := range update.MyRobots {
|
||||
x := int((bot.Position.X / s.width) * float64(s.viewX))
|
||||
y := int((bot.Position.Y / s.height) * float64(s.viewY))
|
||||
var b rune
|
||||
if math.Abs(bot.Heading.X) > math.Abs(bot.Heading.Y) {
|
||||
if bot.Heading.X > 0 {
|
||||
b = botRight
|
||||
b = r
|
||||
} else {
|
||||
b = botLeft
|
||||
b = l
|
||||
}
|
||||
} else {
|
||||
if bot.Heading.Y > 0 {
|
||||
b = botUp
|
||||
b = u
|
||||
} else {
|
||||
b = botDown
|
||||
b = d
|
||||
}
|
||||
}
|
||||
c := termbox.ColorWhite
|
||||
@ -178,15 +214,14 @@ func (s *Client) Visualize() {
|
||||
)
|
||||
}
|
||||
|
||||
err := termbox.Flush()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
err = termbox.Flush()
|
||||
case <-s.Die:
|
||||
err = errors.New("was told to die")
|
||||
return
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
termbox.Close()
|
||||
return err
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user