Change how server address is specified

now you spell it as such:

gobot -addr wss://hackerbots.us
gobot -addr ws://localhost:8666
This commit is contained in:
Stephen McQuay 2016-07-13 19:40:41 -06:00
parent 35cb8431f6
commit c21e0c5582
No known key found for this signature in database
GPG Key ID: 1ABF428F71BAFC3D
3 changed files with 7 additions and 12 deletions

View File

@ -11,9 +11,9 @@ import (
"hackerbots.us/server"
)
func connect(server string, port int) (*websocket.Conn, error) {
func connect(addr string) (*websocket.Conn, error) {
origin := "http://localhost/"
url := fmt.Sprintf("ws://%s:%d/ws/", server, port)
url := fmt.Sprintf("%s/ws/", addr)
return websocket.Dial(url, "", origin)
}
@ -24,7 +24,6 @@ type Client struct {
ForceJSON bool
GameId string
Name string
Port int
Server string
StatsReq server.StatsRequest
Game server.GameParam
@ -53,7 +52,7 @@ type decoder interface {
// Negotiate runs through the hackerbots negociation protocol.
func (c *Client) Negotiate(clientType string, player Player) (err error) {
c.ws, err = connect(c.Server, c.Port)
c.ws, err = connect(c.Server)
if err != nil {
return errors.New(fmt.Sprintf("connection failure: %s", err))
}

View File

@ -11,8 +11,7 @@ import (
"hackerbots.us/server"
)
var serverHostname = flag.String("server", "localhost", "server hostname")
var port = flag.Int("port", 8666, "server port")
var addr = flag.String("addr", "ws://localhost:8666", "server hostname")
var forceJSON = flag.Bool("json", false, "force json encoding")
func main() {
@ -26,8 +25,7 @@ func main() {
}
c := &client.Client{
Server: *serverHostname,
Port: *port,
Server: *addr,
Name: "bspect",
GameId: gameId,
ForceJSON: *forceJSON,

View File

@ -23,8 +23,7 @@ var weaponSpeed = flag.Int("wspeed", 50, "weapons speed")
// XXX: add TurnSpeed, WeaponDamage, WeaponSpeed
var serverHostname = flag.String("server", "localhost", "server hostname")
var port = flag.Int("port", 8666, "server port")
var addr = flag.String("addr", "ws://localhost:8666", "server hostname")
var botname = flag.String("name", "gobot", "the name that other players will see")
var forceJSON = flag.Bool("json", false, "force json encoding")
var botType = flag.String("bot", "simple", "which Bot")
@ -40,8 +39,7 @@ func main() {
}
c := &client.Client{
Server: *serverHostname,
Port: *port,
Server: *addr,
Name: *botname,
GameId: gameId,
// XXX: update with missing fields