Moved definition of what robots have which stats into the player interface
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@@ -36,7 +36,7 @@ func main() {
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Player: client.Spectator{},
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}
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var err error
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err = c.Negotiate("spectator")
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err = c.Negotiate("spectator", c.Player)
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if err != nil {
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fmt.Fprintf(os.Stderr, "%s: failed to negotiate: %s\n", c.Name, err)
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os.Exit(1)
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+10
-3
@@ -27,6 +27,7 @@ var serverHostname = flag.String("server", "localhost", "server hostname")
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var port = flag.Int("port", 8666, "server port")
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var botname = flag.String("name", "gobot", "the name that other players will see")
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var forceJSON = flag.Bool("json", false, "force json encoding")
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var botType = flag.String("bot", "simple", "which Bot")
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func main() {
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rand.Seed(time.Now().UnixNano())
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@@ -58,11 +59,17 @@ func main() {
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ForceJSON: *forceJSON,
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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Player: client.NewSimplePlayer(800, 600),
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}
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switch *botType {
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case "simple":
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c.Player = client.NewSimplePlayer(800, 600, c.StatsReq)
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case "fraserbot":
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c.Player = client.NewFraserbot("Fraserbot", c.StatsReq)
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}
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var err error
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err = c.Negotiate("robot")
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err = c.Negotiate("robot", c.Player)
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if err != nil {
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fmt.Fprintf(os.Stderr, "%s: failed to negociate: %s\n", c.Name, err)
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os.Exit(1)
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