added flags for server and botname
This commit is contained in:
parent
476e2a3ff8
commit
24cf30ca83
17
main.go
17
main.go
@ -17,6 +17,9 @@ var hp = flag.Int("hp", 150, "")
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var speed = flag.Float64("speed", 150, "")
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var speed = flag.Float64("speed", 150, "")
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var weaponRadius = flag.Int("wrad", 100, "weapon radius")
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var weaponRadius = flag.Int("wrad", 100, "weapon radius")
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var scannerRadius = flag.Int("srad", 100, "scanner radius")
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var scannerRadius = flag.Int("srad", 100, "scanner radius")
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var server = flag.String("server", "localhost", "server hostname")
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var port = flag.Int("port", 8666, "server port")
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var botname = flag.String("name", "gobot", "the name that other players will see")
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type infos struct {
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type infos struct {
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id string
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id string
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@ -25,7 +28,7 @@ type infos struct {
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func connect() (*websocket.Conn, error) {
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func connect() (*websocket.Conn, error) {
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origin := "http://localhost/"
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origin := "http://localhost/"
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url := "ws://localhost:8666/ws/"
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url := fmt.Sprintf("ws://%s:%d/ws/", *server, *port)
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return websocket.Dial(url, "", origin)
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return websocket.Dial(url, "", origin)
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}
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}
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@ -62,7 +65,7 @@ func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
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log.Printf("%+v", idreq)
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log.Printf("%+v", idreq)
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err = websocket.JSON.Send(ws, bot.ClientID{
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err = websocket.JSON.Send(ws, bot.ClientID{
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Name: "smcquay test robot 2",
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Name: *botname,
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Useragent: "gobot",
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Useragent: "gobot",
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Type: "robot",
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Type: "robot",
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})
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})
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@ -79,8 +82,9 @@ func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
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log.Printf("%+v", gameparam)
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log.Printf("%+v", gameparam)
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err = websocket.JSON.Send(ws, &bot.Config{
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err = websocket.JSON.Send(ws, &bot.Config{
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gameid,
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ID: gameid,
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bot.Stats{
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Name: *botname,
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Stats: bot.Stats{
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Hp: *hp,
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Hp: *hp,
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Speed: *speed,
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Speed: *speed,
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WeaponRadius: *weaponRadius,
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WeaponRadius: *weaponRadius,
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@ -123,6 +127,7 @@ func main() {
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log.Fatal(err)
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log.Fatal(err)
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}
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}
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// TODO: var target govector.Point2d
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moveto := govector.Point2d{
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moveto := govector.Point2d{
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X: rand.Float64() * board_info.width,
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X: rand.Float64() * board_info.width,
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Y: rand.Float64() * board_info.height,
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Y: rand.Float64() * board_info.height,
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@ -131,6 +136,7 @@ func main() {
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var me bot.Robot
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var me bot.Robot
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log.Printf("negociated well, starting loop")
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for {
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for {
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var boardstate bot.Boardstate
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var boardstate bot.Boardstate
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err = websocket.JSON.Receive(ws, &boardstate)
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err = websocket.JSON.Receive(ws, &boardstate)
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@ -144,9 +150,7 @@ func main() {
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}
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}
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}
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}
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log.Printf("%+v: %+v", me.Position, moveto)
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log.Printf("%+v: %+v", me.Position, moveto)
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// come up with new location if I am there
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if govector.Distance(me.Position, moveto) < 3.0 {
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if govector.Distance(me.Position, moveto) < 3.0 {
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log.Println("finally got there")
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moveto = govector.Point2d{
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moveto = govector.Point2d{
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X: rand.Float64() * board_info.width,
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X: rand.Float64() * board_info.width,
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Y: rand.Float64() * board_info.height,
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Y: rand.Float64() * board_info.height,
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@ -154,6 +158,7 @@ func main() {
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}
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}
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// TODO: send instructions
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// TODO: send instructions
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log.Printf("%+v: %+v", me.Position, moveto)
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err = websocket.JSON.Send(ws, bot.Instruction{
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err = websocket.JSON.Send(ws, bot.Instruction{
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MoveTo: &moveto,
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MoveTo: &moveto,
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})
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})
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