2014-04-23 14:28:06 -07:00
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package client
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2014-04-09 21:35:54 -07:00
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2016-07-13 15:04:48 -07:00
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import "hackerbots.us/server"
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2014-04-09 21:35:54 -07:00
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2016-07-13 19:49:59 -07:00
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// Player is the interface that defines a player's behavior.
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2014-04-09 23:11:28 -07:00
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//
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// The general case will be to implement a Player type that contains the magic
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// required to slay other robots quickly while staying alive for a long time.
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2014-04-09 21:35:54 -07:00
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type Player interface {
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2016-07-13 15:04:48 -07:00
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// GetStats returns a map with an entry for each robot the player will control
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// containing the desired stats for that robot
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GetStats() map[string]server.StatsRequest
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2014-04-09 21:35:54 -07:00
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2016-07-13 20:25:51 -07:00
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// SetIDs is called from the client once the server
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// has accepted the robots supplied in GetStats and validated
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// their config, the data passed into SetIDs is a mapping of
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// bot name to server side bot ID that is used in all bot
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// dats sent from the server
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SetIDs(map[string]string)
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2016-07-13 15:04:48 -07:00
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// Update is called on reciept of a board state packet and the response is
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// the instructions for each robot in a map of robot id to instructions
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Update(bs *server.Boardstate) map[string]server.Instruction
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2014-04-09 21:35:54 -07:00
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}
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2016-07-17 13:25:16 -07:00
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// MultiPlayer wraps multiple players and calls funcitons in Player in
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// appropriate order.
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//
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// Typically used to add a Spectator to a bot.
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type MultiPlayer []Player
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// GetStats implements GetStats for a collection of players asking each player
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// for their stats, and returning the configuration of the first player.
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func (mp MultiPlayer) GetStats() map[string]server.StatsRequest {
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var s map[string]server.StatsRequest
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for i := len(mp) - 1; i >= 0; i-- {
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s = mp[i].GetStats()
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}
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return s
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}
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// SetIDs passes ids to all players.
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func (mp MultiPlayer) SetIDs(ids map[string]string) {
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for _, p := range mp {
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p.SetIDs(ids)
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}
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}
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// Update implements Update for a collection of players sending board state to
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// each player, and returning the instructions associated with the first
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// player.
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func (mp MultiPlayer) Update(bs *server.Boardstate) map[string]server.Instruction {
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var inst map[string]server.Instruction
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for i := len(mp) - 1; i >= 0; i-- {
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inst = mp[i].Update(bs)
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}
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return inst
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}
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