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873 lines
31 KiB
C
873 lines
31 KiB
C
#include <stdio.h>
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#include "platform.h"
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#include "xparameters.h"
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#include "xaxivdma.h"
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#include "xio.h"
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#include "time.h"
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#include "unistd.h"
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#include "xgpio.h" // Provides access to PB GPIO driver.
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#include "mb_interface.h" // provides the microblaze interrupt enables, etc.
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#include "xintc_l.h" // Provides handy macros for the interrupt controller.
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#include "xac97_l.h"
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#include "nes.h"
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#include "global.h"
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#include <xuartlite_l.h>
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XGpio gpLED; // This is a handle for the LED GPIO block.
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XGpio gpPB; // This is a handle for the push-button GPIO block.
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#define DEBUG
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#define FRAME_BUFFER_0_ADDR 0xC5000000 // Starting location in DDR where we will store the images that we display.
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#define VOL_ATTN_MIN 0x0
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#define VOL_ATTN_MAX 0x1f
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Xuint32 vol_attn = 0x10;
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int mytimer = 0;
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int mycounter = 0;
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int onesec;
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int fifteenms;
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int fivems;
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int tenms;
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int buttonValid;
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int currentButtonState;
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int speed = 30;
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int holding;
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int gameState = 1;
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void increaseVolume() {
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if((int)vol_attn > VOL_ATTN_MIN) {
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vol_attn = vol_attn - 0x1;
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XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_MasterVol, vol_attn | (vol_attn << 8));
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XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_AuxOutVol, vol_attn | (vol_attn << 8));
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}
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}
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void decreaseVolume() {
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if((int)vol_attn < VOL_ATTN_MAX) {
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vol_attn = vol_attn + 0x1;
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XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_MasterVol, vol_attn | (vol_attn << 8));
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XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_AuxOutVol, vol_attn | (vol_attn << 8));
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}
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}
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void delayDying() {
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int counter = 0;
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while(counter < 500000){
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counter++;
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}
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}
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void setGameState(int mystate){
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gameState = mystate;
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}
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unsigned int * framePointer = (unsigned int *) FRAME_BUFFER_0_ADDR;
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void pb_interrupt_handler();
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int isBottom(int value) {
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short* aliens = getAliens();
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if(value > 43) {
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return 1;
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}
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if(value < 44 && value > 32) {
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if(aliens[value+11] == 0) {
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return 1;
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}
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else {
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return 0;
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}
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}
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if(value < 33 && value > 21) {
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if(aliens[value+11] == 0 && aliens[value+22] == 0) {
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return 1;
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}
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else {
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return 0;
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}
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}
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if(value < 22 && value > 10) {
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if(aliens[value+11] == 0 && aliens[value+22] == 0 && aliens[value+33] == 0) {
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return 1;
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}
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else {
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return 0;
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}
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}
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if(value < 11) {
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if(aliens[value+11] == 0 && aliens[value+22] == 0 && aliens[value+33] == 0 && aliens[value+44] == 0) {
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return 1;
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}
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else {
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return 0;
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}
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}
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}
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int whatRow(int position) {
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if(position > 43) {
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return 120;
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}
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if(position < 44 && position > 32) {
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return 94;
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}
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if(position < 33 && position > 21) {
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return 68;
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}
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if(position < 22 && position > 10) {
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return 42;
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}
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if(position < 11) {
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return 16;
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}
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}
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void collisionCleanUp(int x, int y) {
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setHaveAlienDeathSound(1);
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blankTankBullet(framePointer);
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setTankBulletPositionY(0);
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setTankBulletState(0);
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delayDying();
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dyingAlienHelper(framePointer, x, y);
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int guise = getGuise();
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if(guise == 0) {
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renderAlien2(framePointer);
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}
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else {
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renderAlien1(framePointer);
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}
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alienSpeed();
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}
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void alienCollision() {
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int curTankY = ((getTankBulletPositionY()-2)*640);
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int curTankX = getTankBulletPositionX()+3;
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int curAlienX = getAlienBlockPositionX();
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int curAlienY = getAlienBlockPositionY();
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int ufoscore = 0;
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int updatescore = 0;
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if(framePointer[((getTankBulletPositionY()-2)*640) + getTankBulletPositionX()+3] == 0x00FF0000) {
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setHaveSpaceShipDeathSound(1);
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blankUfo(framePointer, getUfoPositionX(), getUfoPositionY());
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setUfoState(0);
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blankTankBullet(framePointer);
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setTankBulletPositionY(0);
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setTankBulletState(0);
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// ufo score operation
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ufoscore = rand()%7;
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updatescore = selectingUfoscore(framePointer, ufoscore);
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updateMyscore(updatescore);
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updateNumber(framePointer);
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}
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if(framePointer[((getTankBulletPositionY()-2)*640) + getTankBulletPositionX()+3] == 0x00FFFFFF || \
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framePointer[((getTankBulletPositionY()-2)*640) + getTankBulletPositionX()+5] == 0x00FFFFFF ||\
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framePointer[((getTankBulletPositionY()-2)*640) + getTankBulletPositionX()] == 0x00FFFFFF){
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curTankY = curTankY/640;
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if(curAlienX > 1000) {
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curAlienX -= 65535;
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}
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xil_printf("curX: %d\r\n", curAlienX);
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if(curAlienY < curTankY && curTankY < curAlienY + 16 ) {
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if(curAlienX < curTankX && curTankX < (curAlienX + 32)) {
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dyingAlien(framePointer, (getAlienBlockPositionX()), (getAlienBlockPositionY()));
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setAliens(0, 0);
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collisionCleanUp((getAlienBlockPositionX()), (getAlienBlockPositionY()));
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}
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if(curAlienX + 32 < curTankX && curTankX < curAlienX + 64) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+32), (getAlienBlockPositionY()));
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setAliens(0, 1);
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collisionCleanUp((getAlienBlockPositionX()+32), (getAlienBlockPositionY()));
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}
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if(curAlienX + 64 < curTankX && curTankX < curAlienX + 96) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+64), (getAlienBlockPositionY()));
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setAliens(0, 2);
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collisionCleanUp((getAlienBlockPositionX()+64), (getAlienBlockPositionY()));
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}
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if(curAlienX + 96 < curTankX && curTankX < curAlienX + 128) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+96), (getAlienBlockPositionY()));
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setAliens(0, 3);
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collisionCleanUp((getAlienBlockPositionX()+96), (getAlienBlockPositionY()));
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}
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if(curAlienX + 128 < curTankX && curTankX < curAlienX + 160) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+128), (getAlienBlockPositionY()));
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setAliens(0, 4);
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collisionCleanUp((getAlienBlockPositionX()+128), (getAlienBlockPositionY()));
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}
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if(curAlienX + 160 < curTankX && curTankX < curAlienX + 192) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+160), (getAlienBlockPositionY()));
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setAliens(0, 5);
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collisionCleanUp((getAlienBlockPositionX()+160), (getAlienBlockPositionY()));
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}
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if(curAlienX + 192 < curTankX && curTankX < curAlienX + 224) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+192), (getAlienBlockPositionY()));
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setAliens(0, 6);
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collisionCleanUp((getAlienBlockPositionX()+192), (getAlienBlockPositionY()));
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}
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if(curAlienX + 224 < curTankX && curTankX < curAlienX + 256) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+ 224), (getAlienBlockPositionY()));
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setAliens(0, 7);
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collisionCleanUp((getAlienBlockPositionX()+ 224), (getAlienBlockPositionY()));
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}
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if(curAlienX + 256 < curTankX && curTankX < curAlienX + 288) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+ 256), (getAlienBlockPositionY()));
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setAliens(0, 8);
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collisionCleanUp((getAlienBlockPositionX()+256), (getAlienBlockPositionY()));
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}
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if(curAlienX + 288 < curTankX && curTankX < curAlienX + 320) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+288), (getAlienBlockPositionY()));
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setAliens(0, 9);
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collisionCleanUp((getAlienBlockPositionX()+288), (getAlienBlockPositionY()));
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}
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if(curAlienX + 320 < curTankX && curTankX < curAlienX + 352) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+320), (getAlienBlockPositionY()));
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setAliens(0, 10);
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collisionCleanUp((getAlienBlockPositionX()+320), (getAlienBlockPositionY()));
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}
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updateMyscore(40);
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updateNumber(framePointer);
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}
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if(curAlienY + 26 < curTankY && curTankY < curAlienY + 42) {
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if(curAlienX < curTankX && curTankX < (curAlienX + 32)) {
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dyingAlien(framePointer, (getAlienBlockPositionX()), (getAlienBlockPositionY()+26));
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setAliens(0, 11);
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collisionCleanUp((getAlienBlockPositionX()), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 32 < curTankX && curTankX < curAlienX + 64) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+32), (getAlienBlockPositionY()+26));
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setAliens(0, 12);
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collisionCleanUp((getAlienBlockPositionX()+32), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 64 < curTankX && curTankX < curAlienX + 96) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+64), (getAlienBlockPositionY()+26));
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setAliens(0, 13);
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collisionCleanUp((getAlienBlockPositionX()+64), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 96 < curTankX && curTankX < curAlienX + 128) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+96), (getAlienBlockPositionY()+26));
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setAliens(0, 14);
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collisionCleanUp((getAlienBlockPositionX()+96), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 128 < curTankX && curTankX < curAlienX + 160) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+128), (getAlienBlockPositionY()+26));
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setAliens(0, 15);
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collisionCleanUp((getAlienBlockPositionX()+128), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 160 < curTankX && curTankX < curAlienX + 192) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+160), (getAlienBlockPositionY()+26));
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setAliens(0, 16);
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collisionCleanUp((getAlienBlockPositionX()+160), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 192 < curTankX && curTankX < curAlienX + 224) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+192), (getAlienBlockPositionY()+26));
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setAliens(0, 17);
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collisionCleanUp((getAlienBlockPositionX()+192), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 224 < curTankX && curTankX < curAlienX + 256) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+224), (getAlienBlockPositionY()+26));
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setAliens(0, 18);
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collisionCleanUp((getAlienBlockPositionX()+224), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 256 < curTankX && curTankX < curAlienX + 288) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+256), (getAlienBlockPositionY()+26));
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setAliens(0, 19);
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collisionCleanUp((getAlienBlockPositionX()+256), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 288 < curTankX && curTankX < curAlienX + 320) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+288), (getAlienBlockPositionY()+26));
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setAliens(0, 20);
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collisionCleanUp((getAlienBlockPositionX()+288), (getAlienBlockPositionY()+26));
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}
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if(curAlienX + 320 < curTankX && curTankX < curAlienX + 352) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+320), (getAlienBlockPositionY()+26));
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setAliens(0, 21);
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collisionCleanUp((getAlienBlockPositionX()+320), (getAlienBlockPositionY()+26));
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}
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updateMyscore(20);
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updateNumber(framePointer);
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}
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if(curAlienY + 52 < curTankY && curTankY < curAlienY + 68) {
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if(curAlienX < curTankX && curTankX < (curAlienX + 32)) {
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dyingAlien(framePointer, (getAlienBlockPositionX()), (getAlienBlockPositionY()+52));
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setAliens(0, 22);
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collisionCleanUp((getAlienBlockPositionX()), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 32 < curTankX && curTankX < curAlienX + 64) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+32), (getAlienBlockPositionY()+52));
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setAliens(0, 23);
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collisionCleanUp((getAlienBlockPositionX()+32), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 64 < curTankX && curTankX < curAlienX + 96) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+64), (getAlienBlockPositionY()+52));
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setAliens(0, 24);
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collisionCleanUp((getAlienBlockPositionX()+64), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 96 < curTankX && curTankX < curAlienX + 128) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+96), (getAlienBlockPositionY()+52));
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setAliens(0, 25);
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collisionCleanUp((getAlienBlockPositionX()+96), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 128 < curTankX && curTankX < curAlienX + 160) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+128), (getAlienBlockPositionY()+52));
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setAliens(0, 26);
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collisionCleanUp((getAlienBlockPositionX()+128), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 160 < curTankX && curTankX < curAlienX + 192) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+160), (getAlienBlockPositionY()+52));
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setAliens(0, 27);
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collisionCleanUp((getAlienBlockPositionX()+160), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 192 < curTankX && curTankX < curAlienX + 224) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+192), (getAlienBlockPositionY()+52));
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setAliens(0, 28);
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collisionCleanUp((getAlienBlockPositionX()+192), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 224 < curTankX && curTankX < curAlienX + 256) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+224), (getAlienBlockPositionY()+52));
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setAliens(0, 29);
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collisionCleanUp((getAlienBlockPositionX()+224), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 256 < curTankX && curTankX < curAlienX + 288) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+256), (getAlienBlockPositionY()+52));
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setAliens(0, 30);
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collisionCleanUp((getAlienBlockPositionX()+256), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 288 < curTankX && curTankX < curAlienX + 320) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+288), (getAlienBlockPositionY()+52));
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setAliens(0, 31);
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collisionCleanUp((getAlienBlockPositionX()+288), (getAlienBlockPositionY()+52));
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}
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if(curAlienX + 320 < curTankX && curTankX < curAlienX + 352) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+320), (getAlienBlockPositionY()+52));
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setAliens(0, 32);
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collisionCleanUp((getAlienBlockPositionX()+320), (getAlienBlockPositionY()+52));
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}
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updateMyscore(20);
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updateNumber(framePointer);
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}
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if(curAlienY + 78 < curTankY && curTankY < curAlienY + 94) {
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if(curAlienX < curTankX && curTankX < (curAlienX + 32)) {
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dyingAlien(framePointer, (getAlienBlockPositionX()), (getAlienBlockPositionY()+78));
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setAliens(0, 33);
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collisionCleanUp((getAlienBlockPositionX()), (getAlienBlockPositionY()+78));
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}
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if(curAlienX + 32 < curTankX && curTankX < curAlienX + 64) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+32), (getAlienBlockPositionY()+78));
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setAliens(0, 34);
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collisionCleanUp((getAlienBlockPositionX()+32), (getAlienBlockPositionY()+78));
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}
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if(curAlienX + 64 < curTankX && curTankX < curAlienX + 96) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+64), (getAlienBlockPositionY()+78));
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setAliens(0, 35);
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collisionCleanUp((getAlienBlockPositionX()+64), (getAlienBlockPositionY()+78));
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}
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if(curAlienX + 96 < curTankX && curTankX < curAlienX + 128) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+96), (getAlienBlockPositionY()+78));
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setAliens(0, 36);
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collisionCleanUp((getAlienBlockPositionX()+96), (getAlienBlockPositionY()+78));
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}
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if(curAlienX + 128 < curTankX && curTankX < curAlienX + 160) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+128), (getAlienBlockPositionY()+78));
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setAliens(0, 37);
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collisionCleanUp((getAlienBlockPositionX()+128), (getAlienBlockPositionY()+78));
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}
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if(curAlienX + 160 < curTankX && curTankX < curAlienX + 192) {
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dyingAlien(framePointer, (getAlienBlockPositionX()+160), (getAlienBlockPositionY()+78));
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setAliens(0, 38);
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collisionCleanUp((getAlienBlockPositionX()+160), (getAlienBlockPositionY()+78));
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}
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if(curAlienX + 192 < curTankX && curTankX < curAlienX + 224) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+192), (getAlienBlockPositionY()+78));
|
|
setAliens(0, 39);
|
|
collisionCleanUp((getAlienBlockPositionX()+192), (getAlienBlockPositionY()+78));
|
|
}
|
|
if(curAlienX + 224 < curTankX && curTankX < curAlienX + 256) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+224), (getAlienBlockPositionY()+78));
|
|
setAliens(0, 40);
|
|
collisionCleanUp((getAlienBlockPositionX()+224), (getAlienBlockPositionY()+78));
|
|
}
|
|
if(curAlienX + 256 < curTankX && curTankX < curAlienX + 288) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+256), (getAlienBlockPositionY()+78));
|
|
setAliens(0, 41);
|
|
collisionCleanUp((getAlienBlockPositionX()+256), (getAlienBlockPositionY()+78));
|
|
}
|
|
if(curAlienX + 288 < curTankX && curTankX < curAlienX + 320) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+288), (getAlienBlockPositionY()+78));
|
|
setAliens(0, 42);
|
|
collisionCleanUp((getAlienBlockPositionX()+288), (getAlienBlockPositionY()+78));
|
|
}
|
|
if(curAlienX + 320 < curTankX && curTankX < curAlienX + 352) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+320), (getAlienBlockPositionY()+78));
|
|
setAliens(0, 43);
|
|
collisionCleanUp((getAlienBlockPositionX()+320), (getAlienBlockPositionY()+78));
|
|
}
|
|
updateMyscore(10);
|
|
updateNumber(framePointer);
|
|
}
|
|
if(curAlienY + 104 < curTankY && curTankY < curAlienY +120){
|
|
if(curAlienX < curTankX && curTankX < (curAlienX + 32)) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 44);
|
|
collisionCleanUp((getAlienBlockPositionX()), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 32 < curTankX && curTankX < curAlienX + 64) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+32), (getAlienBlockPositionY()+104));
|
|
setAliens(0,45);
|
|
collisionCleanUp((getAlienBlockPositionX()+32), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 64 < curTankX && curTankX < curAlienX + 96) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+64), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 46);
|
|
collisionCleanUp((getAlienBlockPositionX()+64), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 96 < curTankX && curTankX < curAlienX + 128) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+96), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 47);
|
|
collisionCleanUp((getAlienBlockPositionX()+96), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 128 < curTankX && curTankX < curAlienX + 160) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+128), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 48);
|
|
collisionCleanUp((getAlienBlockPositionX()+128), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 160 < curTankX && curTankX < curAlienX + 192) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+160), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 49);
|
|
collisionCleanUp((getAlienBlockPositionX()+160), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 192 < curTankX && curTankX < curAlienX + 224) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+192), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 50);
|
|
collisionCleanUp((getAlienBlockPositionX()+192), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 224 < curTankX && curTankX < curAlienX + 256) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+224), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 51);
|
|
collisionCleanUp((getAlienBlockPositionX()+224), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 256 < curTankX && curTankX < curAlienX + 288) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+256), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 52);
|
|
collisionCleanUp((getAlienBlockPositionX()+256), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 288 < curTankX && curTankX < curAlienX + 320) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+288), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 53);
|
|
collisionCleanUp((getAlienBlockPositionX()+288), (getAlienBlockPositionY()+104));
|
|
}
|
|
if(curAlienX + 320 < curTankX && curTankX < curAlienX + 352) {
|
|
dyingAlien(framePointer, (getAlienBlockPositionX()+320), (getAlienBlockPositionY()+104));
|
|
setAliens(0, 54);
|
|
collisionCleanUp((getAlienBlockPositionX()+320), (getAlienBlockPositionY()+104));
|
|
}
|
|
updateMyscore(10);
|
|
updateNumber(framePointer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void alienSpeed() {
|
|
short* aliens = getAliens();
|
|
int i;
|
|
int total = 0;
|
|
for(i = 0; i < 55; i++) {
|
|
if(aliens[i] == 1) {
|
|
total++;
|
|
}
|
|
}
|
|
if(total < 55) {
|
|
speed = 30;
|
|
}
|
|
if(total < 44) {
|
|
speed = 28;
|
|
}
|
|
if(total < 33) {
|
|
speed = 26;
|
|
}
|
|
if(total < 22) {
|
|
speed = 24;
|
|
}
|
|
if(total < 11) {
|
|
speed = 20;
|
|
}
|
|
if(total == 0) {
|
|
gameOver(framePointer);
|
|
}
|
|
}
|
|
|
|
void timer_interrupt_handler() {
|
|
onesec++;
|
|
fifteenms++;
|
|
fivems++;
|
|
tenms++;
|
|
mytimer++;
|
|
|
|
if(mytimer == 5000){
|
|
mytimer = 0;
|
|
xil_printf("my counter value: %d\r\n", mycounter);
|
|
}
|
|
|
|
if(onesec == 100) {
|
|
onesec = 0;
|
|
}
|
|
if(fifteenms == speed) {
|
|
fifteenms = 0;
|
|
incrementAlienSoundCadence();
|
|
moveAlien(framePointer);
|
|
renderAlien(framePointer);
|
|
if(getAlienBlockPositionY() > 240){
|
|
int col;
|
|
for(col=0; col<640; col++) {
|
|
if(framePointer[360*640 + col] == 0x00FFFFFF) {
|
|
gameOver(framePointer);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
if(tenms == 2){
|
|
tenms = 0;
|
|
if(getUfoState() == 1){
|
|
moveUfo(framePointer, getUfoDirection());
|
|
renderUfo(framePointer);
|
|
|
|
}
|
|
|
|
}
|
|
if(fivems == 1) {
|
|
fivems = 0;
|
|
if(getTankBulletState() == 1 || getAlien1BulletState() == 1 || getAlien2BulletState() == 1 || \
|
|
getAlien3BulletState() == 1 || getAlien4BulletState() == 1) {
|
|
int i;
|
|
for(i = 0; i < 3; i++) {
|
|
moveBullets(framePointer);
|
|
renderBullet(framePointer);
|
|
}
|
|
if(getAlien1BulletState()){
|
|
selectBlock(framePointer, 1);
|
|
}
|
|
if(getAlien2BulletState()){
|
|
selectBlock(framePointer, 2);
|
|
}
|
|
if(getAlien3BulletState()){
|
|
selectBlock(framePointer, 3);
|
|
}
|
|
if(getAlien4BulletState()){
|
|
selectBlock(framePointer, 4);
|
|
}
|
|
if(getTankBulletState()){
|
|
selectBlock(framePointer, 5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is invoked each time there is a change in the button state (result of a push or a bounce).
|
|
void pb_interrupt_handler() {
|
|
// Clear the GPIO interrupt.
|
|
XGpio_InterruptGlobalDisable(&gpPB); // Turn off all PB interrupts for now.
|
|
currentButtonState = XGpio_DiscreteRead(&gpPB, 1); // Get the current state of the buttons.
|
|
if(currentButtonState == 16) {
|
|
increaseVolume();
|
|
}
|
|
if(currentButtonState == 4) {
|
|
decreaseVolume();
|
|
}
|
|
XGpio_InterruptClear(&gpPB, 0xFFFFFFFF); // Ack the PB interrupt.
|
|
XGpio_InterruptGlobalEnable(&gpPB); // Re-enable PB interrupts.
|
|
}
|
|
|
|
// Main interrupt handler
|
|
void interrupt_handler_dispatcher(void* ptr) {
|
|
int intc_status = XIntc_GetIntrStatus(XPAR_INTC_0_BASEADDR);
|
|
|
|
// Check the AC97. Just one method - no need for a separate handler
|
|
if (intc_status & XPAR_AXI_AC97_0_INTERRUPT_MASK) {
|
|
XIntc_AckIntr(XPAR_INTC_0_BASEADDR, XPAR_AXI_AC97_0_INTERRUPT_MASK);
|
|
fillSound();
|
|
}
|
|
// Check the FIT interrupt first.
|
|
if (intc_status & XPAR_FIT_TIMER_0_INTERRUPT_MASK){
|
|
XIntc_AckIntr(XPAR_INTC_0_BASEADDR, XPAR_FIT_TIMER_0_INTERRUPT_MASK);
|
|
timer_interrupt_handler();
|
|
}
|
|
// Check the push buttons.
|
|
if (intc_status & XPAR_PUSH_BUTTONS_5BITS_IP2INTC_IRPT_MASK){
|
|
XIntc_AckIntr(XPAR_INTC_0_BASEADDR, XPAR_PUSH_BUTTONS_5BITS_IP2INTC_IRPT_MASK);
|
|
pb_interrupt_handler();
|
|
}
|
|
}
|
|
|
|
int main() {
|
|
init_platform(); // Necessary for all programs.
|
|
// Initialize the GPIO peripherals.
|
|
XAC97_HardReset(XPAR_AXI_AC97_0_BASEADDR); //Reset XAC97
|
|
XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_MasterVol, AC97_VOL_ATTN_23_5_DB); // Set default volume
|
|
|
|
XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_ExtendedAudioStat, 1);
|
|
XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR,AC97_PCM_DAC_Rate,AC97_PCM_RATE_11025_HZ);
|
|
|
|
XAC97_mSetControl(XPAR_AXI_AC97_0_BASEADDR, AC97_ENABLE_IN_FIFO_INTERRUPT); //Enable AC97 Interrupts
|
|
|
|
//interrupt code from clock lab
|
|
int success;
|
|
success = XGpio_Initialize(&gpPB, XPAR_PUSH_BUTTONS_5BITS_DEVICE_ID);
|
|
// Set the push button peripheral to be inputs.
|
|
XGpio_SetDataDirection(&gpPB, 1, 0x0000001F);
|
|
// Enable the global GPIO interrupt for push buttons.
|
|
XGpio_InterruptGlobalEnable(&gpPB);
|
|
// Enable all interrupts in the push button peripheral.
|
|
XGpio_InterruptEnable(&gpPB, 0xFFFFFFFF);
|
|
|
|
microblaze_register_handler(interrupt_handler_dispatcher, NULL);
|
|
XIntc_EnableIntr(XPAR_INTC_0_BASEADDR,
|
|
(XPAR_FIT_TIMER_0_INTERRUPT_MASK | XPAR_PUSH_BUTTONS_5BITS_IP2INTC_IRPT_MASK |XPAR_AXI_AC97_0_INTERRUPT_MASK ));
|
|
XIntc_MasterEnable(XPAR_INTC_0_BASEADDR);
|
|
microblaze_enable_interrupts();
|
|
//end of interrupt code from clock lab
|
|
|
|
|
|
int Status; // Keep track of success/failure of system function calls.
|
|
XAxiVdma videoDMAController;
|
|
// There are 3 steps to initializing the vdma driver and IP.
|
|
// Step 1: lookup the memory structure that is used to access the vdma driver.
|
|
XAxiVdma_Config * VideoDMAConfig = XAxiVdma_LookupConfig(XPAR_AXI_VDMA_0_DEVICE_ID);
|
|
// Step 2: Initialize the memory structure and the hardware.
|
|
if(XST_FAILURE == XAxiVdma_CfgInitialize(&videoDMAController, VideoDMAConfig, XPAR_AXI_VDMA_0_BASEADDR)) {
|
|
xil_printf("VideoDMA Did not initialize.\r\n");
|
|
}
|
|
// Step 3: (optional) set the frame store number.
|
|
if(XST_FAILURE == XAxiVdma_SetFrmStore(&videoDMAController, 2, XAXIVDMA_READ)) {
|
|
xil_printf("Set Frame Store Failed.");
|
|
}
|
|
// Initialization is complete at this point.
|
|
|
|
// Setup the frame counter. We want two read frames. We don't need any write frames but the
|
|
// function generates an error if you set the write frame count to 0. We set it to 2
|
|
// but ignore it because we don't need a write channel at all.
|
|
XAxiVdma_FrameCounter myFrameConfig;
|
|
myFrameConfig.ReadFrameCount = 2;
|
|
myFrameConfig.ReadDelayTimerCount = 10;
|
|
myFrameConfig.WriteFrameCount =2;
|
|
myFrameConfig.WriteDelayTimerCount = 10;
|
|
Status = XAxiVdma_SetFrameCounter(&videoDMAController, &myFrameConfig);
|
|
if (Status != XST_SUCCESS) {
|
|
xil_printf("Set frame counter failed %d\r\n", Status);
|
|
if(Status == XST_VDMA_MISMATCH_ERROR)
|
|
xil_printf("DMA Mismatch Error\r\n");
|
|
}
|
|
// Now we tell the driver about the geometry of our frame buffer and a few other things.
|
|
// Our image is 480 x 640.
|
|
XAxiVdma_DmaSetup myFrameBuffer;
|
|
myFrameBuffer.VertSizeInput = 480; // 480 vertical pixels.
|
|
myFrameBuffer.HoriSizeInput = 640*4; // 640 horizontal (32-bit pixels).
|
|
myFrameBuffer.Stride = 640*4; // Dont' worry about the rest of the values.
|
|
myFrameBuffer.FrameDelay = 0;
|
|
myFrameBuffer.EnableCircularBuf=1;
|
|
myFrameBuffer.EnableSync = 0;
|
|
myFrameBuffer.PointNum = 0;
|
|
myFrameBuffer.EnableFrameCounter = 0;
|
|
myFrameBuffer.FixedFrameStoreAddr = 0;
|
|
if(XST_FAILURE == XAxiVdma_DmaConfig(&videoDMAController, XAXIVDMA_READ, &myFrameBuffer)) {
|
|
xil_printf("DMA Config Failed\r\n");
|
|
}
|
|
// We need to give the frame buffer pointers to the memory that it will use. This memory
|
|
// is where you will write your video data. The vdma IP/driver then streams it to the HDMI
|
|
// IP.
|
|
myFrameBuffer.FrameStoreStartAddr[0] = FRAME_BUFFER_0_ADDR;
|
|
|
|
if(XST_FAILURE == XAxiVdma_DmaSetBufferAddr(&videoDMAController, XAXIVDMA_READ,
|
|
myFrameBuffer.FrameStoreStartAddr)) {
|
|
xil_printf("DMA Set Address Failed Failed\r\n");
|
|
}
|
|
// Print a sanity message if you get this far.
|
|
xil_printf("Woohoo! I made it through initialization.\n\r");
|
|
// Now, let's get ready to start displaying some stuff on the screen.
|
|
// The variables framePointer and framePointer1 are just pointers to the base address
|
|
// of frame 0 and frame 1.
|
|
//unsigned int * framePointer = (unsigned int *) FRAME_BUFFER_0_ADDR;
|
|
int row = 0;
|
|
int col = 0;
|
|
for(row=0; row<480; row++) {
|
|
for(col=0; col<640; col++) {
|
|
if(row > 460 && row < 464) {
|
|
framePointer[row*640 + col] = 0x0000FF00;
|
|
}
|
|
else {
|
|
framePointer[row*640 + col] = 0x00000000;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This tells the HDMI controller the resolution of your display (there must be a better way to do this).
|
|
XIo_Out32(XPAR_AXI_HDMI_0_BASEADDR, 640*480);
|
|
|
|
// Start the DMA for the read channel only.
|
|
if(XST_FAILURE == XAxiVdma_DmaStart(&videoDMAController, XAXIVDMA_READ)){
|
|
xil_printf("DMA START FAILED\r\n");
|
|
}
|
|
int frameIndex = 0;
|
|
// We have two frames, let's park on frame 0. Use frameIndex to index them.
|
|
// Note that you have to start the DMA process before parking on a frame.
|
|
if (XST_FAILURE == XAxiVdma_StartParking(&videoDMAController, frameIndex, XAXIVDMA_READ)) {
|
|
xil_printf("vdma parking failed\n\r");
|
|
}
|
|
|
|
setAlienBlockPosition(0, 120);
|
|
setTankPosition(300, 420);
|
|
renderTank(framePointer);
|
|
renderAlien(framePointer);
|
|
renderBunker(framePointer);
|
|
renderScore(framePointer);
|
|
renderNumber(framePointer);
|
|
renderTanks(framePointer);
|
|
alienSpeed();
|
|
|
|
while (gameState) {
|
|
|
|
mycounter++;
|
|
|
|
alienCollision();
|
|
int nesButtonState = NES_mReadReg(XPAR_NES_0_BASEADDR, 0);
|
|
if(nesButtonState == 2) {
|
|
xil_printf("we are in left\r\n");
|
|
moveTankL(framePointer);
|
|
renderTank(framePointer);
|
|
}
|
|
if(nesButtonState == 1) {
|
|
xil_printf("we are in right\r\n");
|
|
moveTankR(framePointer);
|
|
renderTank(framePointer);
|
|
}
|
|
if(nesButtonState == 4) {
|
|
xil_printf("we are in mid\r\n");
|
|
if(getTankBulletState() == 1) {
|
|
continue;
|
|
}
|
|
else {
|
|
setHaveTankBulletSound(1);
|
|
setTankBulletState(1);
|
|
initialTankBulletPosition();
|
|
renderBullet(framePointer);
|
|
}
|
|
}
|
|
if(nesButtonState == 6) {
|
|
xil_printf("we are in mid\r\n");
|
|
moveTankL(framePointer);
|
|
renderTank(framePointer);
|
|
if(getTankBulletState() == 1) {
|
|
continue;
|
|
}
|
|
else {
|
|
setHaveTankBulletSound(1);
|
|
setTankBulletState(1);
|
|
initialTankBulletPosition();
|
|
renderBullet(framePointer);
|
|
}
|
|
}
|
|
if(nesButtonState == 5) {
|
|
xil_printf("we are in mid\r\n");
|
|
moveTankR(framePointer);
|
|
renderTank(framePointer);
|
|
if(getTankBulletState() == 1) {
|
|
continue;
|
|
}
|
|
else {
|
|
setHaveTankBulletSound(1);
|
|
setTankBulletState(1);
|
|
initialTankBulletPosition();
|
|
renderBullet(framePointer);
|
|
}
|
|
}
|
|
|
|
int ufo_show = rand() % 3000;
|
|
if(ufo_show == 100){
|
|
if(getUfoState() == 0){
|
|
setHaveSpaceShipSound(1);
|
|
setUfoState(1);
|
|
setUfoDirection();
|
|
if(getUfoDirection()){ // getUfoDirection = 1 means ufo going left
|
|
setUfoPositionX(610);
|
|
setUfoPositionY(45);
|
|
renderUfo(framePointer);
|
|
}
|
|
else{ // getUfoDirection = 0 means ufo going right
|
|
setUfoPositionX(0);
|
|
setUfoPositionY(45);
|
|
renderUfo(framePointer);
|
|
}
|
|
}
|
|
}
|
|
|
|
int alienShot = rand() % 100000; // this controls how frequent bullets are fired by aliens
|
|
if(alienShot == 50) { //key 3
|
|
int i = 0;
|
|
int j = rand() % 4;
|
|
int k[4] = {getAlien1BulletState(), getAlien2BulletState(), getAlien3BulletState(), getAlien4BulletState()};
|
|
for(i = 0; i < 16; i ++) {
|
|
if(k[j] == 0) {
|
|
break;
|
|
}
|
|
else {
|
|
j = rand()%4;
|
|
}
|
|
}
|
|
int bottomAlien = 0;
|
|
short* aliens = getAliens();
|
|
int a;
|
|
while(bottomAlien == 0) {
|
|
a = rand () % 54;
|
|
if(aliens[a] == 1 && isBottom(a)) {
|
|
bottomAlien = 1;
|
|
}
|
|
}
|
|
int position = whatRow(a);
|
|
int x = a % 11;
|
|
|
|
switch(j){
|
|
case 0:
|
|
if(getAlien1BulletState() == 0) {
|
|
setAlien1BulletState(1);
|
|
setAlien1BulletPosition(((getAlienBlockPositionX()+10) + 32 * x), getAlienBlockPositionY()+position);
|
|
renderBullet(framePointer);
|
|
}
|
|
break;
|
|
case 1:
|
|
if(getAlien2BulletState() == 0) {
|
|
setAlien2BulletState(1);
|
|
setAlien2BulletPosition(((getAlienBlockPositionX()+10) + 32 * x), getAlienBlockPositionY()+position);
|
|
renderBullet(framePointer);
|
|
}
|
|
break;
|
|
case 2:
|
|
if(getAlien3BulletState() == 0) {
|
|
setAlien3BulletState(1);
|
|
setAlien3BulletPosition(((getAlienBlockPositionX()+10) + 32 * x), getAlienBlockPositionY()+position);
|
|
renderBullet(framePointer);
|
|
}
|
|
break;
|
|
case 3:
|
|
if(getAlien4BulletState() == 0) {
|
|
setAlien4BulletState(1);
|
|
setAlien4BulletPosition(((getAlienBlockPositionX()+10) + 32 * x), getAlienBlockPositionY()+position);
|
|
renderBullet(framePointer);
|
|
}
|
|
break;
|
|
default :
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
cleanup_platform();
|
|
|
|
return 0;
|
|
}
|