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284 lines
5.6 KiB
284 lines
5.6 KiB
#include "global.h" |
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static point_t alienBlockPosition; |
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static point_t tankPosition; |
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static short alienDirection; |
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static short guise = 0; |
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static short guiseBullet = 0; |
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static short aliens[55] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ |
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ |
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ |
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \ |
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}; |
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static short bunker1[10] = {0,0,0,0,0,0,0,0,0,0}; |
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static short bunker2[10] = {0,0,0,0,0,0,0,0,0,0}; |
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static short bunker3[10] = {0,0,0,0,0,0,0,0,0,0}; |
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static short bunker4[10] = {0,0,0,0,0,0,0,0,0,0}; |
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static point_t tankBulletPosition; |
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static point_t alienBulletPosition1; |
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static point_t alienBulletPosition2; |
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static point_t alienBulletPosition3; |
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static point_t alienBulletPosition4; |
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static short tankBullet = 0; |
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static short alienBullet1 = 0; |
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static short alienBullet2 = 0; |
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static short alienBullet3 = 0; |
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static short alienBullet4 = 0; |
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static point_t ufoPosition; |
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static short ufo_state = 0; |
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static short ufo_left; |
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short getUfoDirection(){ |
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return ufo_left; |
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} |
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short setUfoDirection(){ |
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ufo_left = rand()%2; |
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} |
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short getUfoPositionY() { |
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return ufoPosition.y; |
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} |
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void setUfoPositionY(short update) { |
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ufoPosition.y = update; |
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} |
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short getUfoPositionX() { |
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return ufoPosition.x; |
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} |
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void setUfoPositionX(short update) { |
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ufoPosition.x = update; |
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} |
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short getUfoState(){ |
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return ufo_state; |
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} |
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void setUfoState(short state){ |
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ufo_state = state; |
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} |
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unsigned short getGuiseBullet() { |
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return guiseBullet; |
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} |
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void setGuiseBullet(unsigned short frame) { |
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guiseBullet = frame; |
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} |
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// for tank bullet |
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void setTankBulletState(short state) { |
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tankBullet = state; |
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} |
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short getTankBulletState() { |
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return tankBullet; |
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} |
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void initialTankBulletPosition() { |
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tankBulletPosition.x = getTankPositionX()+11; |
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tankBulletPosition.y = 410; |
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} |
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short getTankBulletPositionX() { |
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return tankBulletPosition.x; |
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} |
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short getTankBulletPositionY() { |
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return tankBulletPosition.y; |
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} |
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void setTankBulletPositionY(short update) { |
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tankBulletPosition.y = update; |
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} |
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//for alien bullet1 |
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void setAlien1BulletState(short state) { |
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alienBullet1 = state; |
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} |
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short getAlien1BulletState() { |
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return alienBullet1; |
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} |
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short getAlien1BulletPositionX() { |
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return alienBulletPosition1.x; |
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} |
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short getAlien1BulletPositionY() { |
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return alienBulletPosition1.y; |
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} |
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void setAlien1BulletPositionY(short update) { |
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alienBulletPosition1.y = update; |
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} |
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void setAlien1BulletPosition(short x, short y) { |
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alienBulletPosition1.x = x; |
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alienBulletPosition1.y = y; |
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} |
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//for alien bullet2 |
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void setAlien2BulletState(short state) { |
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alienBullet2 = state; |
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} |
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short getAlien2BulletState() { |
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return alienBullet2; |
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} |
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short getAlien2BulletPositionX() { |
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return alienBulletPosition2.x; |
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} |
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short getAlien2BulletPositionY() { |
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return alienBulletPosition2.y; |
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} |
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void setAlien2BulletPositionY(short update) { |
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alienBulletPosition2.y = update; |
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} |
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void setAlien2BulletPosition(short x, short y) { |
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alienBulletPosition2.x = x; |
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alienBulletPosition2.y = y; |
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} |
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//for alien bullet3 |
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void setAlien3BulletState(short state) { |
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alienBullet3 = state; |
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} |
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short getAlien3BulletState() { |
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return alienBullet3; |
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} |
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short getAlien3BulletPositionX() { |
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return alienBulletPosition3.x; |
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} |
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short getAlien3BulletPositionY() { |
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return alienBulletPosition3.y; |
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} |
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void setAlien3BulletPositionY(short update) { |
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alienBulletPosition3.y = update; |
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} |
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void setAlien3BulletPosition(short x, short y) { |
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alienBulletPosition3.x = x; |
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alienBulletPosition3.y = y; |
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} |
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//for alien bullet4 |
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void setAlien4BulletState(short state) { |
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alienBullet4 = state; |
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} |
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short getAlien4BulletState() { |
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return alienBullet4; |
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} |
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short getAlien4BulletPositionX() { |
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return alienBulletPosition4.x; |
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} |
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short getAlien4BulletPositionY() { |
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return alienBulletPosition4.y; |
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} |
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void setAlien4BulletPositionY(short update) { |
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alienBulletPosition4.y = update; |
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} |
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void setAlien4BulletPosition(short x, short y) { |
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alienBulletPosition4.x = x; |
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alienBulletPosition4.y = y; |
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} |
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//for bunker |
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short* getBunker1() { |
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return bunker1; |
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} |
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void setBunker1(unsigned short state, unsigned short block) { |
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bunker1[block] = state; |
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} |
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short* getBunker2() { |
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return bunker2; |
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} |
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void setBunker2(unsigned short state, unsigned short block) { |
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bunker2[block] = state; |
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} |
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short* getBunker3() { |
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return bunker3; |
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} |
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void setBunker3(unsigned short state, unsigned short block) { |
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bunker3[block] = state; |
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} |
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short* getBunker4() { |
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return bunker4; |
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} |
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void setBunker4(unsigned short state, unsigned short block) { |
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bunker1[block] = state; |
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} |
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// Here are the accessors. |
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short* getAliens() { |
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return aliens; |
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} |
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void setAliens(unsigned short alien, unsigned short position) { |
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xil_printf("setting alien\r\n"); |
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aliens[position] = alien; |
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} |
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unsigned short getGuise() { |
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return guise; |
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} |
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void setGuise(unsigned short frame) { |
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guise = frame; |
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} |
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unsigned short getDirection() { |
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return alienDirection; |
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} |
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void setDirection(unsigned short direction) { |
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alienDirection = direction; |
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} |
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void setAlienBlockPosition(unsigned short x, unsigned short y) { |
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alienBlockPosition.x = x; |
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alienBlockPosition.y = y; |
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} |
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unsigned short getAlienBlockPositionX() { |
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return alienBlockPosition.x; |
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} |
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unsigned short getAlienBlockPositionY() { |
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return alienBlockPosition.y; |
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} |
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void setTankPosition(unsigned short x, unsigned short y) { |
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tankPosition.x = x; |
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tankPosition.y = y; |
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} |
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unsigned short getTankPositionX() { |
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return tankPosition.x; |
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} |
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unsigned short getTankPositionY() { |
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return tankPosition.y; |
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} |
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