Contains the source code from the course work throughout my undergraduate Computer Engineering degree at Brigham Young University. There is a mixture of Go, Python, C, C++, Java, VHDL, Verilog, Matlab, Bash, Assembly, etc..
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#include "bullet.h"
void renderBullet(unsigned int* framePointer) {
if(getGuiseBullet() == 0) {
setGuiseBullet(1);
renderBullet1(framePointer);
}else {
setGuiseBullet(0);
renderBullet2(framePointer);
}
}
void renderBullet1(unsigned int* framePointer) {
if(getTankBulletState() == 1) {
short initial_x = getTankBulletPositionX();
short initial_y = getTankBulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((tankBullet[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien1BulletState() == 1) {
short initial_x = getAlien1BulletPositionX();
short initial_y = getAlien1BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet1_1[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien2BulletState() == 1) {
short initial_x = getAlien2BulletPositionX();
short initial_y = getAlien2BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet2_1[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien3BulletState() == 1) {
short initial_x = getAlien3BulletPositionX();
short initial_y = getAlien3BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet3_1[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien4BulletState() == 1) {
short initial_x = getAlien4BulletPositionX();
short initial_y = getAlien4BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet1_1[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
}
void renderBullet2(unsigned int* framePointer) {
if(getTankBulletState() == 1) {
short initial_x = getTankBulletPositionX();
short initial_y = getTankBulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((tankBullet[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien1BulletState() == 1) {
short initial_x = getAlien1BulletPositionX();
short initial_y = getAlien1BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet1_2[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien2BulletState() == 1) {
short initial_x = getAlien2BulletPositionX();
short initial_y = getAlien2BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet2_2[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien3BulletState() == 1) {
short initial_x = getAlien3BulletPositionX();
short initial_y = getAlien3BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet3_2[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
if(getAlien4BulletState() == 1) {
short initial_x = getAlien4BulletPositionX();
short initial_y = getAlien4BulletPositionY();
int x, y;
for(x = 0; x < BLOCK_HEIGHT; x++) {
for(y = 0; y < BLOCK_WIDTH; y++){
if ((alienBullet1_2[x%10] & (1<<(BLOCK_WIDTH-1-y)))) {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00FFFFFE;
} else {
framePointer[(initial_y+x)*640 + initial_x+y] = 0x00000000;
}
}
}
}
}
void blankTankBullet(unsigned int* framePointer){
short tankx, tanky;
tankx = getTankBulletPositionX();
tanky = getTankBulletPositionY();
short row=0, col=0;
for(row = 0; row < BLOCK_HEIGHT; row++){
for(col = 0; col < BLOCK_WIDTH; col++){
framePointer[(tanky+row)*640 + tankx+col] = 0x00000000;
}
}
}
void blankAlienBullet(unsigned int* framePointer, short alienx, short alieny) {
short row=0, col=0;
for(row = 0; row < BLOCK_HEIGHT; row++){
for(col = 0; col < BLOCK_WIDTH; col++){
framePointer[(alieny+row)*640 + alienx+col] = 0x00000000;
}
}
}
void moveBullets(unsigned int* framePointer) {
if(getTankBulletState() == 1) {
if(getTankBulletPositionY() == 30) {
blankTankBullet(framePointer);
setTankBulletState(0);
}
else {
setTankBulletPositionY(getTankBulletPositionY()-1);
}
}
if(getAlien1BulletState() == 1) {
if(getAlien1BulletPositionY() == 450) {
blankAlienBullet(framePointer, getAlien1BulletPositionX(), getAlien1BulletPositionY());
setAlien1BulletState(0);
}
else {
setAlien1BulletPositionY(getAlien1BulletPositionY()+1);
}
}
if(getAlien2BulletState() == 1) {
if(getAlien2BulletPositionY() == 450) {
blankAlienBullet(framePointer, getAlien2BulletPositionX(), getAlien2BulletPositionY());
setAlien2BulletState(0);
}
else {
setAlien2BulletPositionY(getAlien2BulletPositionY()+1);
}
}
if(getAlien3BulletState() == 1) {
if(getAlien3BulletPositionY() == 450) {
blankAlienBullet(framePointer, getAlien3BulletPositionX(), getAlien3BulletPositionY());
setAlien3BulletState(0);
}
else {
setAlien3BulletPositionY(getAlien3BulletPositionY()+1);
}
}
if(getAlien4BulletState() == 1) {
if(getAlien4BulletPositionY() == 450) {
blankAlienBullet(framePointer, getAlien4BulletPositionX(), getAlien4BulletPositionY());
setAlien4BulletState(0);
}
else {
setAlien4BulletPositionY(getAlien4BulletPositionY()+1);
}
}
}