Contains the source code from the course work throughout my undergraduate Computer Engineering degree at Brigham Young University. There is a mixture of Go, Python, C, C++, Java, VHDL, Verilog, Matlab, Bash, Assembly, etc..
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337 lines
7.7 KiB

#include "alien.h"
int leftLim;
int rightLim;
void renderAlien(unsigned int* framePointer) {
if(getGuise() == 0) {
setGuise(1);
renderAlien1(framePointer);
}else {
setGuise(0);
renderAlien2(framePointer);
}
}
void renderAlien1(unsigned int* framePointer) {
short alienx, alieny;
alienx = getAlienBlockPositionX();
alieny = getAlienBlockPositionY();
short row=0, col=0;
short line = 0;
short position = 0;
short* aliens = getAliens();
for(line = 0; line < 10; line++) {
if(line % 2 == 1) {
alieny += 10;
}
else {
if(line == 0) {
for(row=0; row<16; row++) {
short position_helper = -1;
for(col=0; col<352; col++) {
if (((topAlien1[row%16] & (1<<(32-1-col)))) && aliens[position+position_helper] == 1) {
framePointer[alieny*640 + alienx] = 0x00FFFFFF;
}
// else if(aliens[position+position_helper] == 0) {
//
// }
else {
framePointer[alieny*640 + alienx] = 0x00000000;
}
if(col % 32 == 0) {
position_helper++;
}
alienx++;
}
alienx=getAlienBlockPositionX();
alieny++;
}
}
if(line == 2 || line == 4) {
position += 11;
for(row=0; row<16; row++) {
short position_helper = -1;
for(col=0; col<352; col++) {
if (((middleAlien1[row%16] & (1<<(32-1-col)))) && aliens[position+position_helper] == 1) {
framePointer[alieny*640 + alienx] = 0x00FFFFFF;
}
// else if(aliens[position+position_helper] == 0) {
//
// }
else {
framePointer[alieny*640 + alienx] = 0x00000000;
}
if(col % 32 == 0) {
position_helper++;
}
alienx++;
}
alienx=getAlienBlockPositionX();
alieny++;
}
}
if(line == 6 || line == 8) {
position += 11;
for(row=0; row<16; row++) {
short position_helper = -1;
for(col=0; col<352; col++) {
if (((bottomAlien1[row%16] & (1<<(32-1-col))))&& aliens[position+position_helper] == 1) {
framePointer[alieny*640 + alienx] = 0x00FFFFFF;
}
// else if( aliens[position+position_helper] == 0) {
//
// }
else {
framePointer[alieny*640 + alienx] = 0x00000000;
}
if(col % 32 == 0) {
position_helper++;
}
alienx++;
}
alienx=getAlienBlockPositionX();
alieny++;
}
}
}
}
}
void renderAlien2(unsigned int* framePointer) {
short alienx, alieny;
alienx = getAlienBlockPositionX();
alieny = getAlienBlockPositionY();
short row=0, col=0;
short line = 0;
short position = 0;
short* aliens = getAliens();
for(line = 0; line < 10; line++) {
if(line % 2 == 1) {
alieny += 10;
}
else {
if(line == 0) {
for(row=0; row<16; row++) {
short position_helper = -1;
for(col=0; col<352; col++) {
if (((topAlien2[row%16] & (1<<(32-1-col)))) && aliens[position+position_helper] == 1) {
framePointer[alieny*640 + alienx] = 0x00FFFFFF;
}
// else if(aliens[position+position_helper] == 0) {
//
// }
else {
framePointer[alieny*640 + alienx] = 0x00000000;
}
if(col % 32 == 0) {
position_helper++;
}
alienx++;
}
alienx=getAlienBlockPositionX();
alieny++;
}
}
if(line == 2 || line == 4) {
position += 11;
for(row=0; row<16; row++) {
short position_helper = -1;
for(col=0; col<352; col++) {
if (((middleAlien2[row%16] & (1<<(32-1-col))))&& aliens[position+position_helper] == 1) {
framePointer[alieny*640 + alienx] = 0x00FFFFFF;
}
// else if(aliens[position+position_helper] == 0) {
//
// }
else {
framePointer[alieny*640 + alienx] = 0x00000000;
}
if(col % 32 == 0) {
position_helper++;
}
alienx++;
}
alienx=getAlienBlockPositionX();
alieny++;
}
}
if(line == 6 || line == 8) {
position += 11;
for(row=0; row<16; row++) {
short position_helper = -1;
for(col=0; col<352; col++) {
if (((bottomAlien2[row%16] & (1<<(32-1-col))))&& aliens[position+position_helper] == 1) {
framePointer[alieny*640 + alienx] = 0x00FFFFFF;
}
// else if(aliens[position+position_helper] == 0) {
//
// }
else {
framePointer[alieny*640 + alienx] = 0x00000000;
}
if(col % 32 == 0) {
position_helper++;
}
alienx++;
}
alienx=getAlienBlockPositionX();
alieny++;
}
}
}
}
}
void blankAlien(unsigned int* framePointer){
short alienx, alieny;
alienx = getAlienBlockPositionX();
alieny = getAlienBlockPositionY();
short row=0, col=0;
for(row = 0; row < 130; row++){
for(col = 0; col < 352; col++){
framePointer[alieny*640 + alienx] = 0x00000000;
alienx++;
}
alienx=getAlienBlockPositionX();
alieny++;
}
}
void dyingAlien(unsigned int* framePointer, short alienx, short alieny) {
short row=0, col=0;
for(row = 0; row < 16; row++){
for(col = 0; col < 32; col++){
if ((dying_alien[row%16] & (1<<(32-1-col)))) {
framePointer[(alieny+row)*640 + alienx+col] = 0x00FFFFFE;
} else {
framePointer[(alieny+row)*640 + alienx+col] = 0x00000000;
}
}
}
}
void dyingAlienHelper(unsigned int* framePointer, short alienx, short alieny) {
short row=0, col=0;
for(row = 0; row < 16; row++){
for(col = 0; col < 32; col++){
framePointer[(alieny+row)*640 + alienx+col] = 0x00000000;
}
}
}
int columnCheck(int value) {
short* aliens = getAliens();
if(aliens[value] == 0 && aliens[value+11] == 0 && aliens[value+22] == 0 && aliens[value+33] == 0 && aliens[value+44] == 0) {
return 0;
}
return 1;
}
int setRightMax() {
int max = 352;
if(!columnCheck(10)) {
max = 320;
if(!columnCheck(9)) {
max = 288;
if(!columnCheck(8)) {
max = 256;
if(!columnCheck(7)) {
max = 224;
if(!columnCheck(6)) {
max = 192;
if(!columnCheck(5)) {
max = 160;
if(!columnCheck(4)) {
max = 128;
if(!columnCheck(3)) {
max = 96;
if(!columnCheck(2)) {
max = 64;
if(!columnCheck(1)) {
max = 32;
if(!columnCheck(0)) {
max = 0;
}
}
}
}
}
}
}
}
}
}
}
return max;
}
int setLeftMin() {
int min = 0;
if(!columnCheck(0)) {
min = 32;
if(!columnCheck(1)) {
min = 64;
if(!columnCheck(2)) {
min = 96;
if(!columnCheck(3)) {
min = 128;
if(!columnCheck(4)) {
min = 160;
if(!columnCheck(5)) {
min = 192;
if(!columnCheck(6)) {
min = 224;
if(!columnCheck(7)) {
min = 256;
if(!columnCheck(8)) {
min = 288;
if(!columnCheck(9)) {
min = 320;
if(!columnCheck(10)) {
min = 352;
}
}
}
}
}
}
}
}
}
}
}
return min;
}
void moveAlien(unsigned int* framePointer) {
short dir = getDirection();
short alienx, alieny;
alienx = getAlienBlockPositionX();
alieny = getAlienBlockPositionY();
int right = setRightMax();
if((alienx+right) == 640 && dir == 0) {
setDirection(1);
blankAlien(framePointer);
alieny += 8;
setAlienBlockPosition(alienx, alieny);
}
int left = 0 - setLeftMin();
if(alienx == left && dir == 1) {
setDirection(0);
blankAlien(framePointer);
alieny += 8;
setAlienBlockPosition(alienx, alieny);
}
if(dir == 0) {
alienx += 4;
setAlienBlockPosition(alienx, alieny);
}
else {
alienx -= 4;
setAlienBlockPosition(alienx, alieny);
}
}