added documentation for all functions

This commit is contained in:
dm
2016-08-27 21:14:16 -07:00
parent 9b908a8db1
commit ecc870943e
4 changed files with 34 additions and 3 deletions
+20
View File
@@ -5,6 +5,8 @@ import (
"sort"
)
// Rectangle struct defines a plane figure with four straight sides
// and four right angles, which contains 4 vertixes points, P1 through P4
type Rectangle struct {
P1, P2, P3, P4 Point
}
@@ -12,6 +14,9 @@ type Rectangle struct {
// maximum error used for floating point math
var ɛ = 0.00001
// isRect determins if the rectangle provided really is a rectangle, which
// by definition means a plane figure with four straight sides and four
// right angles.
func (r Rectangle) isRect() bool {
// make sure they aren't all just the same point
if (r.P1.X == r.P2.X && r.P1.X == r.P3.X && r.P1.X == r.P4.X) &&
@@ -29,6 +34,8 @@ func (r Rectangle) isRect() bool {
return math.Abs(dd1-dd2) < ɛ && math.Abs(dd1-dd3) < ɛ && math.Abs(dd1-dd4) < ɛ
}
// neighbors returns the two points that form the line which creates the right
// angle of the point passed in as a parameter.
func (r Rectangle) neighbors(p Point) (Point, Point) {
keys := []float64{distance(r.P1, p), distance(r.P2, p), distance(r.P3, p), distance(r.P4, p)}
sort.Float64s(keys)
@@ -52,11 +59,15 @@ func (r Rectangle) neighbors(p Point) (Point, Point) {
return n[0], n[1]
}
// size returns the size of the Rectangle
func (r Rectangle) size() float64 {
n1, n2 := r.neighbors(r.P1)
return distance(r.P1, n1) * distance(r.P1, n2)
}
// inOrder returns a []Point, let us call pts, in which the four sides of the
// Rectangle can be defined as pts[0] -- pts[1], pts[0] -- pts[2],
// pts[3] -- pts[1], and pts[3] -- pts[2]
func (r Rectangle) inOrder() []Point {
n1, n2 := r.neighbors(r.P1)
accross := &Point{}
@@ -72,6 +83,8 @@ func (r Rectangle) inOrder() []Point {
return []Point{r.P1, n1, n2, *accross}
}
// Adjacency detects whether two rectangles, r1, and r2, are adjacent.
// Adjacency is defined as the sharing of a side
func Adjacency(r1, r2 Rectangle) bool {
order1 := r1.inOrder()
order2 := r2.inOrder()
@@ -99,6 +112,9 @@ func Adjacency(r1, r2 Rectangle) bool {
return false
}
// Intersection determine whether two rectangles, r1 and r2, have one or more
// intersecting lines and produce a result, []Point, identifying the points
// of intersection
func Intersection(r1, r2 Rectangle) []Point {
order1 := r1.inOrder()
order2 := r2.inOrder()
@@ -128,6 +144,10 @@ func Intersection(r1, r2 Rectangle) []Point {
return pts
}
// sumOfTri determines if the sum of the areas of the triangles created from
// point p to two neighboring vertices of a side of the Rectangle, r, add up
// to the same size as the Rectangle, r. This is one way to determine if
// a point is inside of a Rectangle.
func sumOfTri(r Rectangle, p Point) bool {
n1, n2 := r.neighbors(r.P1)
x1, x2 := Point{}, Point{}