created line.go and moved tests and funcs
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ace4f45155
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45
line.go
Normal file
45
line.go
Normal file
@ -0,0 +1,45 @@
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package rect
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import (
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"fmt"
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"math"
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)
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type line struct {
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pt1, pt2 Point
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}
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func lineHelper(l line) (float64, float64, float64) {
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a := l.pt2.Y - l.pt1.Y
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b := l.pt1.X - l.pt2.X
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c := a*l.pt1.X + b*l.pt1.Y
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return a, b, c
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}
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func lineIntersection(l1, l2 line) (Point, error) {
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a1, b1, c1 := lineHelper(l1)
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a2, b2, c2 := lineHelper(l2)
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det := a1*b2 - a2*b1
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if det != 0 {
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x := ((b2*c1 - b1*c2) / det)
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y := ((a1*c2 - a2*c1) / det)
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minx1, maxx1 := math.Min(l1.pt1.X, l1.pt2.X), math.Max(l1.pt1.X, l1.pt2.X)
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miny1, maxy1 := math.Min(l1.pt1.Y, l1.pt2.Y), math.Max(l1.pt1.Y, l1.pt2.Y)
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minx2, maxx2 := math.Min(l2.pt1.X, l2.pt2.X), math.Max(l2.pt1.X, l2.pt2.X)
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miny2, maxy2 := math.Min(l2.pt1.Y, l2.pt2.Y), math.Max(l2.pt1.Y, l2.pt2.Y)
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if minx1 <= x && x <= maxx1 && miny1 <= y && y <= maxy1 {
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if minx2 <= x && x <= maxx2 && miny2 <= y && y <= maxy2 {
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return Point{x, y}, nil
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}
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}
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}
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return Point{}, fmt.Errorf("lines do not intersect")
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}
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func lineOnLine(l1, l2 line) bool {
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if onLine(l1.pt1, l1.pt2, l2.pt1) && onLine(l1.pt1, l1.pt2, l2.pt2) {
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return true
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}
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return false
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}
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49
line_test.go
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49
line_test.go
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@ -0,0 +1,49 @@
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package rect
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import "testing"
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func TestOnLine(t *testing.T) {
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var onLineTest = []struct {
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p []Point
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expected bool
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}{
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{[]Point{Point{1, 1}, Point{3, 3}, Point{2, 2}}, true},
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{[]Point{Point{1, 1}, Point{3, 3}, Point{4, 4}}, false},
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{[]Point{Point{-1, -1}, Point{-3, -3}, Point{-4, -4}}, false},
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{[]Point{Point{-1, -1}, Point{-3, -3}, Point{-2, -2}}, true},
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}
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for _, rt := range onLineTest {
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actual := onLine(rt.p[0], rt.p[1], rt.p[2])
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if actual != rt.expected {
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t.Errorf(
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"failed onLine:\n\texpected: %t\n\t actual: %t",
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rt.expected,
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actual,
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)
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}
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}
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}
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func TestLineIntersection(t *testing.T) {
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var lineIntersectionTest = []struct {
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l []line
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expected Point
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}{
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{[]line{line{Point{0, 0}, Point{2, 2}}, line{Point{2, 0}, Point{0, 2}}}, Point{1, 1}},
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{[]line{line{Point{0, 0}, Point{-2, -2}}, line{Point{-2, 0}, Point{0, -2}}}, Point{-1, -1}},
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{[]line{line{Point{0, 0}, Point{-2, -2}}, line{Point{1, 0}, Point{1, -7}}}, Point{0, 0}},
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{[]line{line{Point{5, 8}, Point{8, 5}}, line{Point{3, 7}, Point{7, 3}}}, Point{0, 0}},
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}
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for _, rt := range lineIntersectionTest {
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actual, _ := lineIntersection(rt.l[0], rt.l[1])
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if actual != rt.expected {
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t.Errorf(
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"failed lineIntersection:\n\texpected: %v\n\t actual: %v",
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rt.expected,
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actual,
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)
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}
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}
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}
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44
point.go
44
point.go
@ -1,18 +1,11 @@
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package rect
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import (
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"fmt"
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"math"
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)
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import "math"
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type Point struct {
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X, Y float64
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}
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type line struct {
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pt1, pt2 Point
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}
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func distance(p1, p2 Point) float64 {
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return math.Sqrt(math.Pow((p1.X-p2.X), 2) + math.Pow((p1.Y-p2.Y), 2))
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}
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@ -27,38 +20,3 @@ func onLine(rp1, rp2, p Point) bool {
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}
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return false
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}
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func lineHelper(l line) (float64, float64, float64) {
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a := l.pt2.Y - l.pt1.Y
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b := l.pt1.X - l.pt2.X
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c := a*l.pt1.X + b*l.pt1.Y
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return a, b, c
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}
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func lineIntersection(l1, l2 line) (Point, error) {
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a1, b1, c1 := lineHelper(l1)
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a2, b2, c2 := lineHelper(l2)
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det := a1*b2 - a2*b1
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if det != 0 {
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x := ((b2*c1 - b1*c2) / det)
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y := ((a1*c2 - a2*c1) / det)
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minx1, maxx1 := math.Min(l1.pt1.X, l1.pt2.X), math.Max(l1.pt1.X, l1.pt2.X)
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miny1, maxy1 := math.Min(l1.pt1.Y, l1.pt2.Y), math.Max(l1.pt1.Y, l1.pt2.Y)
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minx2, maxx2 := math.Min(l2.pt1.X, l2.pt2.X), math.Max(l2.pt1.X, l2.pt2.X)
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miny2, maxy2 := math.Min(l2.pt1.Y, l2.pt2.Y), math.Max(l2.pt1.Y, l2.pt2.Y)
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if minx1 <= x && x <= maxx1 && miny1 <= y && y <= maxy1 {
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if minx2 <= x && x <= maxx2 && miny2 <= y && y <= maxy2 {
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return Point{x, y}, nil
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}
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}
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}
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return Point{}, fmt.Errorf("lines do not intersect")
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}
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func lineOnLine(l1, l2 line) bool {
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if onLine(l1.pt1, l1.pt2, l2.pt1) && onLine(l1.pt1, l1.pt2, l2.pt2) {
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return true
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}
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return false
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}
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@ -27,49 +27,3 @@ func TestDistance(t *testing.T) {
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}
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}
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func TestOnLine(t *testing.T) {
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var onLineTest = []struct {
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p []Point
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expected bool
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}{
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{[]Point{Point{1, 1}, Point{3, 3}, Point{2, 2}}, true},
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{[]Point{Point{1, 1}, Point{3, 3}, Point{4, 4}}, false},
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{[]Point{Point{-1, -1}, Point{-3, -3}, Point{-4, -4}}, false},
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{[]Point{Point{-1, -1}, Point{-3, -3}, Point{-2, -2}}, true},
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}
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for _, rt := range onLineTest {
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actual := onLine(rt.p[0], rt.p[1], rt.p[2])
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if actual != rt.expected {
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t.Errorf(
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"failed onLine:\n\texpected: %t\n\t actual: %t",
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rt.expected,
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actual,
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)
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}
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}
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}
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func TestLineIntersection(t *testing.T) {
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var lineIntersectionTest = []struct {
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l []line
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expected Point
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}{
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{[]line{line{Point{0, 0}, Point{2, 2}}, line{Point{2, 0}, Point{0, 2}}}, Point{1, 1}},
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{[]line{line{Point{0, 0}, Point{-2, -2}}, line{Point{-2, 0}, Point{0, -2}}}, Point{-1, -1}},
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{[]line{line{Point{0, 0}, Point{-2, -2}}, line{Point{1, 0}, Point{1, -7}}}, Point{0, 0}},
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{[]line{line{Point{5, 8}, Point{8, 5}}, line{Point{3, 7}, Point{7, 3}}}, Point{0, 0}},
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}
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for _, rt := range lineIntersectionTest {
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actual, _ := lineIntersection(rt.l[0], rt.l[1])
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if actual != rt.expected {
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t.Errorf(
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"failed lineIntersection:\n\texpected: %v\n\t actual: %v",
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rt.expected,
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actual,
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)
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}
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}
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}
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@ -16,7 +16,7 @@ func TestIsRect(t *testing.T) {
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{Rectangle{P1: Point{0, 0}, P2: Point{0, 0}, P3: Point{0, 0}, P4: Point{0, 0}}, false},
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}
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for _, rt := range isRectTests {
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actual := rt.r.IsRect()
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actual := rt.r.isRect()
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if actual != rt.expected {
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t.Errorf(
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"failed isRect:\n\texpected: %t\n\t actual: %t",
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@ -41,7 +41,7 @@ func TestSize(t *testing.T) {
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{Rectangle{P1: Point{0, 0}, P2: Point{0, 100}, P3: Point{100, 0}, P4: Point{100, 100}}, 10000},
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}
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for _, rt := range isRectTests {
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actual := rt.r.Size()
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actual := rt.r.size()
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if actual != rt.expected {
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t.Errorf(
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"failed size:\n\texpected: %f\n\t actual: %f",
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