175 lines
6.2 KiB
Go
175 lines
6.2 KiB
Go
// Copyright 2016 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package breakpoints handles breakpoint requests we get from the user through
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// the Debuglet Controller, and manages corresponding breakpoints set in the code.
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package breakpoints
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import (
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"log"
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"sync"
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"golang.org/x/debug"
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cd "google.golang.org/api/clouddebugger/v2"
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)
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// BreakpointStore stores the set of breakpoints for a program.
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type BreakpointStore struct {
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mu sync.Mutex
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// prog is the program being debugged.
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prog debug.Program
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// idToBreakpoint is a map from breakpoint identifier to *cd.Breakpoint. The
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// map value is nil if the breakpoint is inactive. A breakpoint is active if:
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// - We received it from the Debuglet Controller, and it was active at the time;
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// - We were able to set code breakpoints for it;
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// - We have not reached any of those code breakpoints while satisfying the
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// breakpoint's conditions, or the breakpoint has action LOG; and
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// - The Debuglet Controller hasn't informed us the breakpoint has become inactive.
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idToBreakpoint map[string]*cd.Breakpoint
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// pcToBps and bpToPCs store the many-to-many relationship between breakpoints we
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// received from the Debuglet Controller and the code breakpoints we set for them.
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pcToBps map[uint64][]*cd.Breakpoint
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bpToPCs map[*cd.Breakpoint][]uint64
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// errors contains any breakpoints which couldn't be set because they caused an
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// error. These are retrieved with ErrorBreakpoints, and the caller is
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// expected to handle sending updates for them.
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errors []*cd.Breakpoint
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}
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// NewBreakpointStore returns a BreakpointStore for the given program.
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func NewBreakpointStore(prog debug.Program) *BreakpointStore {
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return &BreakpointStore{
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idToBreakpoint: make(map[string]*cd.Breakpoint),
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pcToBps: make(map[uint64][]*cd.Breakpoint),
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bpToPCs: make(map[*cd.Breakpoint][]uint64),
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prog: prog,
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}
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}
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// ProcessBreakpointList applies updates received from the Debuglet Controller through a List call.
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func (bs *BreakpointStore) ProcessBreakpointList(bps []*cd.Breakpoint) {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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for _, bp := range bps {
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if storedBp, ok := bs.idToBreakpoint[bp.Id]; ok {
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if storedBp != nil && bp.IsFinalState {
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// IsFinalState indicates that the breakpoint has been made inactive.
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bs.removeBreakpointLocked(storedBp)
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}
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} else {
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if bp.IsFinalState {
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// The controller is notifying us that the breakpoint is no longer active,
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// but we didn't know about it anyway.
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continue
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}
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if bp.Action != "" && bp.Action != "CAPTURE" && bp.Action != "LOG" {
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bp.IsFinalState = true
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bp.Status = &cd.StatusMessage{
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Description: &cd.FormatMessage{Format: "Action is not supported"},
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IsError: true,
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}
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bs.errors = append(bs.errors, bp)
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// Note in idToBreakpoint that we've already seen this breakpoint, so that we
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// don't try to report it as an error multiple times.
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bs.idToBreakpoint[bp.Id] = nil
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continue
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}
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pcs, err := bs.prog.BreakpointAtLine(bp.Location.Path, uint64(bp.Location.Line))
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if err != nil {
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log.Printf("error setting breakpoint at %s:%d: %v", bp.Location.Path, bp.Location.Line, err)
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}
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if len(pcs) == 0 {
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// We can't find a PC for this breakpoint's source line, so don't make it active.
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// TODO: we could snap the line to a location where we can break, or report an error to the user.
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bs.idToBreakpoint[bp.Id] = nil
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} else {
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bs.idToBreakpoint[bp.Id] = bp
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for _, pc := range pcs {
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bs.pcToBps[pc] = append(bs.pcToBps[pc], bp)
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}
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bs.bpToPCs[bp] = pcs
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}
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}
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}
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}
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// ErrorBreakpoints returns a slice of Breakpoints that caused errors when the
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// BreakpointStore tried to process them, and resets the list of such
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// breakpoints.
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// The caller is expected to send updates to the server to indicate the errors.
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func (bs *BreakpointStore) ErrorBreakpoints() []*cd.Breakpoint {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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bps := bs.errors
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bs.errors = nil
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return bps
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}
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// BreakpointsAtPC returns all the breakpoints for which we set a code
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// breakpoint at the given address.
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func (bs *BreakpointStore) BreakpointsAtPC(pc uint64) []*cd.Breakpoint {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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return bs.pcToBps[pc]
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}
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// RemoveBreakpoint makes the given breakpoint inactive.
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// This is called when either the debugged program hits the breakpoint, or the Debuglet
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// Controller informs us that the breakpoint is now inactive.
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func (bs *BreakpointStore) RemoveBreakpoint(bp *cd.Breakpoint) {
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bs.mu.Lock()
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bs.removeBreakpointLocked(bp)
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bs.mu.Unlock()
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}
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func (bs *BreakpointStore) removeBreakpointLocked(bp *cd.Breakpoint) {
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// Set the ID's corresponding breakpoint to nil, so that we won't activate it
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// if we see it again.
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// TODO: we could delete it after a few seconds.
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bs.idToBreakpoint[bp.Id] = nil
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// Delete bp from the list of cd breakpoints at each of its corresponding
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// code breakpoint locations, and delete any code breakpoints which no longer
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// have a corresponding cd breakpoint.
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var codeBreakpointsToDelete []uint64
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for _, pc := range bs.bpToPCs[bp] {
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bps := remove(bs.pcToBps[pc], bp)
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if len(bps) == 0 {
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// bp was the last breakpoint set at this PC, so delete the code breakpoint.
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codeBreakpointsToDelete = append(codeBreakpointsToDelete, pc)
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delete(bs.pcToBps, pc)
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} else {
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bs.pcToBps[pc] = bps
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}
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}
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if len(codeBreakpointsToDelete) > 0 {
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bs.prog.DeleteBreakpoints(codeBreakpointsToDelete)
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}
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delete(bs.bpToPCs, bp)
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}
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// remove updates rs by removing r, then returns rs.
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// The mutex in the BreakpointStore which contains rs should be held.
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func remove(rs []*cd.Breakpoint, r *cd.Breakpoint) []*cd.Breakpoint {
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for i := range rs {
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if rs[i] == r {
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rs[i] = rs[len(rs)-1]
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rs = rs[0 : len(rs)-1]
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return rs
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}
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}
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// We shouldn't reach here.
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return rs
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}
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