from surf.geometry import Vertex, Edge, Face, Polygon def cube(): """ This function returns a populated Polygon object. The object is a cube with a vertex at the origin, and another at (1, 1, 1). v4 v5 *-----e8-----* | | | | e|4 f4 e|5 | | v4 v|0 v|1 v5 *-----e4-----*-----e0-----*-----e5-----* | | | | | | | | e11| f3 e|3 f0 e|1 f1 e|9 | | | | | | | | *-----e7-----*-----e2-----*-----e6-----* v7 v|3 v|2 v6 | | e|7 f2 e|6 | | v|7 v|6 *-----e10----* | | | | e|11 f5 e|9 | | | | *-----e8-----* v4 v5 v0 - <0,1,0> v1 - <1,1,0> v2 - <1,0,0> v3 - <0,0,0> v4 - <0,1,1> v5 - <1,1,1> v6 - <1,0,1> v7 - <0,0,1> face list f0 - e0, e1, e2, e3 f1 - e1, e5, e9, e6 f2 - e2, e6, e10, e7 f3 - e4, e3, e7, e11 f4 - e8, e5, e0, e4 f5 - e10, e9, e8, e11 winged edges ordered by face, then by vertex reference edge list e0 - v0, v1; f0, f4; e3, e1, e4, e5 e1 - v1, v2; f0, f1; e0, e2, e5, e6 e2 - v3, v2; f0, f2; e3, e7, e1, e6 e3 - v0, v3; f3, f0; e4, e7, e0, e2 e4 - v4, v0; f3, f4; e11, e3, e0 e8 e5 - v5, v1; f4, f1; e8, e0, e9, e1 e6 - v2, v6; f1, f2; e1, e9, e2, e10 e7 - v7, v3; f3, f2; e11, e3, e10, e2 e8 - v4, v5, f4, f5; e4, e5, e11, e9 e9 - v5, v6; f1, f5; e5, e6, e8, e10 e10 - v7, v6; f2, f5; e7, e6, e11, e9 e11 - v4, v7; f3, f5; e4, e7, e8, 10 vertex list v0 - e0, e3, e4 v1 - e0, e5, e1 v2 - e1, e6, e2 v3 - e2, e7, e3 v4 - e4, e11, e8 v5 - e5, e9, e8 v6 - e2, e9, e10 v7 - e7, e10, e11 """ v = [] v.append(Vertex(0.0, 1.0, 0.0)) v.append(Vertex(1.0, 1.0, 0.0)) v.append(Vertex(1.0, 0.0, 0.0)) v.append(Vertex(0.0, 0.0, 0.0)) v.append(Vertex(0.0, 1.0, 1.0)) v.append(Vertex(1.0, 1.0, 1.0)) v.append(Vertex(1.0, 0.0, 1.0)) v.append(Vertex(0.0, 0.0, 1.0)) e = [] e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) e.append(Edge()) f = [] f.append(Face()) f.append(Face()) f.append(Face()) f.append(Face()) f.append(Face()) f.append(Face()) # vertex list v[0].edges = [e[0], e[3], e[4]] v[1].edges = [e[0], e[5], e[1]] v[2].edges = [e[1], e[6], e[2]] v[3].edges = [e[2], e[7], e[3]] v[4].edges = [e[4], e[11], e[8]] v[5].edges = [e[5], e[9], e[8]] v[6].edges = [e[6], e[9], e[10]] v[7].edges = [e[7], e[10], e[11]] # face list f[0].edges = [e[0], e[1], e[2], e[3]] f[1].edges = [e[1], e[5], e[9], e[6]] f[2].edges = [e[2], e[6], e[10], e[7]] f[3].edges = [e[4], e[3], e[7], e[11]] f[4].edges = [e[8], e[5], e[0], e[4]] f[5].edges = [e[10], e[9], e[8], e[11]] #winged edges ordered by face, then by vertex reference e[0].vertices, e[0].faces, e[0].edges = [v[0], v[1]], [f[0], f[4]], [e[3], e[1], e[4], e[5]] e[1].vertices, e[1].faces, e[1].edges = [v[1], v[2]], [f[0], f[1]], [e[0], e[2], e[5], e[6]] e[2].vertices, e[2].faces, e[2].edges = [v[2], v[3]], [f[0], f[2]], [e[1], e[3], e[6], e[7]] e[3].vertices, e[3].faces, e[3].edges = [v[3], v[0]], [f[3], f[0]], [e[4], e[7], e[0], e[2]] e[4].vertices, e[4].faces, e[4].edges = [v[0], v[4]], [f[3], f[4]], [e[11], e[3], e[0], e[8]] e[5].vertices, e[5].faces, e[5].edges = [v[5], v[1]], [f[4], f[1]], [e[8], e[0], e[9], e[1]] e[6].vertices, e[6].faces, e[6].edges = [v[2], v[6]], [f[1], f[2]], [e[1], e[9], e[2], e[10]] e[7].vertices, e[7].faces, e[7].edges = [v[7], v[3]], [f[3], f[2]], [e[11], e[3], e[10], e[2]] e[8].vertices, e[8].faces, e[8].edges = [v[4], v[5]], [f[4], f[5]], [e[4], e[5], e[11], e[9]] e[9].vertices, e[9].faces, e[9].edges = [v[5], v[6]], [f[1], f[5]], [e[5], e[6], e[8], e[10]] e[10].vertices, e[10].faces, e[10].edges = [v[7], v[6]], [f[2], f[5]], [e[7], e[6], e[11], e[9]] e[11].vertices, e[11].faces, e[11].edges = [v[4], v[7]], [f[3], f[5]], [e[4], e[7], e[8], e[10]] # just to prove to myself that the objects are the same, this is what years of pass by value have done to me... # print id(v[0].x) # print id(e[0].vertices[0].x) # print id(f[0].edges[0].vertices[0].x) # v[0].x = 9 # print id(v[0].x) # print id(e[0].vertices[0].x) # print id(f[0].edges[0].vertices[0].x) # print v[0].x # print e[0].vertices[0].x # print f[0].edges[0].vertices[0].x return Polygon(v, e, f)