Added sample json files.
- removed the older util.py module
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blender/samples/cube.json
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blender/samples/cube.json
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{"vertices": [[-1.0, -1.0, -1.0], [-1.0, 1.0, -1.0], [1.0, 1.0, -1.0], [1.0, -1.0, -1.0], [-1.0, -1.0, 1.0], [-1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, -1.0, 1.0]], "edges": [[4, 5], [5, 1], [1, 0], [0, 4], [5, 6], [6, 2], [2, 1], [6, 7], [7, 3], [3, 2], [7, 4], [0, 3]], "faces for edge": [[5, 0], [1, 0], [4, 0], [3, 0], [5, 1], [2, 1], [4, 1], [5, 2], [3, 2], [4, 2], [5, 3], [4, 3]], "faces": [[4, 5, 1, 0], [5, 6, 2, 1], [6, 7, 3, 2], [7, 4, 0, 3], [0, 1, 2, 3], [7, 6, 5, 4]], "edges for face": [[0, 1, 2, 3], [4, 5, 6, 1], [7, 8, 9, 5], [10, 3, 11, 8], [2, 6, 9, 11], [7, 4, 0, 10]], "edges for vert": [[2, 3, 11], [1, 2, 6], [5, 6, 9], [8, 9, 11], [0, 3, 10], [0, 1, 4], [4, 5, 7], [7, 8, 10]], "faces for vert": [[4, 0, 3], [1, 0, 4], [2, 1, 4], [3, 2, 4], [0, 3, 5], [5, 0, 1], [5, 1, 2], [5, 2, 3]]}
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blender/samples/spaceship.json
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blender/samples/spaceship.json
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surf/util.py
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surf/util.py
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from geometry import Vertex, Edge, Face, Polygon
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def cube():
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'''
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This function returns a populated Polygon object. The object is a cube with
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a vertex at the origin, and another at (1, 1, 1).
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v4 v5
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*-----e8-----*
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e|4 f4 e|5
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v4 v|0 v|1 v5
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*-----e4-----*-----e0-----*-----e5-----*
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e11| f3 e|3 f0 e|1 f1 e|9
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*-----e7-----*-----e2-----*-----e6-----*
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v7 v|3 v|2 v6
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e|7 f2 e|6
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v|7 v|6
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*-----e10----*
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e|11 f5 e|9
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*-----e8-----*
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v4 v5
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v0 - <0,1,0>
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v1 - <1,1,0>
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v2 - <1,0,0>
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v3 - <0,0,0>
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v4 - <0,1,1>
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v5 - <1,1,1>
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v6 - <1,0,1>
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v7 - <0,0,1>
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face list
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f0 - e0, e1, e2, e3
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f1 - e1, e5, e9, e6
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f2 - e2, e6, e10, e7
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f3 - e4, e3, e7, e11
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f4 - e8, e5, e0, e4
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f5 - e10, e9, e8, e11
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winged edges ordered by face, then by vertex reference
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edge list
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e0 - v0, v1; f0, f4; e3, e1, e4, e5
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e1 - v1, v2; f0, f1; e0, e2, e5, e6
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e2 - v3, v2; f0, f2; e3, e7, e1, e6
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e3 - v0, v3; f3, f0; e4, e7, e0, e2
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e4 - v4, v0; f3, f4; e11, e3, e0 e8
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e5 - v5, v1; f4, f1; e8, e0, e9, e1
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e6 - v2, v6; f1, f2; e1, e9, e2, e10
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e7 - v7, v3; f3, f2; e11, e3, e10, e2
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e8 - v4, v5, f4, f5; e4, e5, e11, e9
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e9 - v5, v6; f1, f5; e5, e6, e8, e10
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e10 - v7, v6; f2, f5; e7, e6, e11, e9
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e11 - v4, v7; f3, f5; e4, e7, e8, 10
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vertex list
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v0 - e0, e3, e4
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v1 - e0, e5, e1
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v2 - e1, e6, e2
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v3 - e2, e7, e3
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v4 - e4, e11, e8
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v5 - e5, e9, e8
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v6 - e2, e9, e10
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v7 - e7, e10, e11
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'''
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p = Polygon()
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# setup vertices
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p.vertices = [
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Vertex(p, 0, 1.0, 1.0, 0.0),
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Vertex(p, 1, 1.0, 0.0, 0.0),
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Vertex(p, 2, 0.0, 1.0, 0.0),
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Vertex(p, 3, 0.0, 0.0, 0.0),
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Vertex(p, 4, 0.0, 1.0, 1.0),
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Vertex(p, 5, 1.0, 1.0, 1.0),
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Vertex(p, 6, 1.0, 0.0, 1.0),
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Vertex(p, 7, 0.0, 0.0, 1.0)]
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p.vertices[0].edge_ids = [0, 3, 4]
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p.vertices[1].edge_ids = [0, 5, 1]
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p.vertices[2].edge_ids = [1, 6, 2]
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p.vertices[3].edge_ids = [2, 7, 3]
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p.vertices[4].edge_ids = [4, 11, 8]
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p.vertices[5].edge_ids = [5, 9, 8]
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p.vertices[6].edge_ids = [6, 9, 10]
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p.vertices[7].edge_ids = [7, 10, 11]
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# setup edges
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p.edges = [Edge(p, i) for i in range(12)]
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# winged edges ordered by face, then by vertex reference
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# setup edge end vertex ids
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p.edges[0].vertex_ids = [0, 1]
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p.edges[1].vertex_ids = [1, 2]
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p.edges[2].vertex_ids = [2, 3]
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p.edges[3].vertex_ids = [3, 0]
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p.edges[4].vertex_ids = [0, 4]
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p.edges[5].vertex_ids = [5, 1]
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p.edges[6].vertex_ids = [2, 6]
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p.edges[7].vertex_ids = [7, 3]
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p.edges[8].vertex_ids = [4, 5]
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p.edges[9].vertex_ids = [5, 6]
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p.edges[10].vertex_ids = [7, 6]
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p.edges[11].vertex_ids = [4, 7]
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# setup edges winged edge ids
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p.edges[0].edge_ids = [3, 1, 4, 5]
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p.edges[1].edge_ids = [0, 2, 5, 6]
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p.edges[2].edge_ids = [1, 3, 6, 7]
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p.edges[3].edge_ids = [4, 7, 0, 2]
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p.edges[4].edge_ids = [11, 3, 0, 8]
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p.edges[5].edge_ids = [8, 0, 9, 1]
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p.edges[6].edge_ids = [1, 9, 2, 10]
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p.edges[7].edge_ids = [11, 3, 10, 2]
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p.edges[8].edge_ids = [4, 5, 11, 9]
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p.edges[9].edge_ids = [5, 6, 8, 10]
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p.edges[10].edge_ids = [7, 6, 11, 9]
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p.edges[11].edge_ids = [4, 7, 8, 10]
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# setup edge adjacent face ids
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p.edges[0].face_ids = [0, 4]
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p.edges[1].face_ids = [0, 1]
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p.edges[2].face_ids = [0, 2]
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p.edges[3].face_ids = [3, 0]
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p.edges[4].face_ids = [3, 4]
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p.edges[5].face_ids = [4, 1]
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p.edges[6].face_ids = [1, 2]
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p.edges[7].face_ids = [3, 2]
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p.edges[8].face_ids = [4, 5]
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p.edges[9].face_ids = [1, 5]
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p.edges[10].face_ids = [2, 5]
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p.edges[11].face_ids = [3, 5]
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# setup faces
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p.faces = [Face(p, i) for i in range(6)]
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# setup face edge ids
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p.faces[0].edge_ids = [0, 1, 2, 3]
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p.faces[1].edge_ids = [1, 5, 9, 6]
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p.faces[2].edge_ids = [2, 6, 10, 7]
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p.faces[3].edge_ids = [4, 3, 7, 11]
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p.faces[4].edge_ids = [8, 5, 0, 4]
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p.faces[5].edge_ids = [10, 9, 8, 11]
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# Polygon stores all the actual data.
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# Every other class only stores indices to
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# the original data. This could be slightly
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# dangerous if any items get appended to the
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# list of objects or the indices get changed.
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# These are all the same vertex, just testing to make
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# sure I did it right.
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# print p.vertices[1].x
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# edge_v_id = p.edges[1].vertex_ids[0]
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# print p.vertices[edge_v_id].x
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# face_edge_id = p.faces[0].edge_ids[1]
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# edge_v_id = p.edges[face_edge_id].vertex_ids[0]
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# print p.vertices[edge_v_id].x
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return p
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# print cube()
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