refactor of Polygon to PolygonMesh
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@ -1,8 +1,8 @@
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from surf.geometry import Vertex, Edge, Polygon
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from surf.geometry import Vertex, Edge, PolygonMesh
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def sub_edges(self):
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def sub_edges(self):
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temp_p = Polygon()
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temp_p = PolygonMesh()
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temp_p.edges = [Edge(), Edge()]
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temp_p.edges = [Edge(), Edge()]
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# temp_p.vertices =
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# temp_p.vertices =
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sub_edges[0].vertices = [self.vertices[0], self.edge_vertex]
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sub_edges[0].vertices = [self.vertices[0], self.edge_vertex]
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@ -203,7 +203,7 @@ def refine(poly):
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'''
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'''
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# create a new storage container for the items
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# create a new storage container for the items
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new_poly = Polygon()
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new_poly = PolygonMesh()
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# for now just test with the first face
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# for now just test with the first face
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start_face = poly.faces[0]
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start_face = poly.faces[0]
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@ -282,4 +282,4 @@ def refine(poly):
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# # R = average of all edge vertices touching P
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# # R = average of all edge vertices touching P
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# # P original point
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# # P original point
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# # n = face vertices or edge vertices (should be the same number)
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# # n = face vertices or edge vertices (should be the same number)
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# return Polygon(vertices, edges, faces)
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# return PolygonMesh(vertices, edges, faces)
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