simple plotting to see if it works.

This commit is contained in:
William Blattman 2012-03-18 17:52:24 -07:00
parent c6434469fb
commit a93c047a5d

View File

@ -246,13 +246,11 @@ class Polygon(object):
it needs to average vertices with all adjoinging faces it needs to average vertices with all adjoinging faces
''' '''
def __init__(self, vertices, edges, faces): def __init__(self):
self.vertices = vertices self.vertices = []
self.edges = edges self.edges = []
self.faces = faces self.faces = []
def __repr__(self):
return str([edge for edge in self.edges])
def catmullClarkRefine(self): def catmullClarkRefine(self):
''' '''
For each face, add a face vertex For each face, add a face vertex
@ -264,123 +262,132 @@ class Polygon(object):
''' '''
# each face knows how to subdivide and create a set of subfaces, including interior edges and setup their references correctly... <- not completely finished... # each face knows how to subdivide and create a set of subfaces, including interior edges and setup their references correctly... <- not completely finished...
p = Polygon()
edges = []
vertices = []
faces = []
for face in self.faces: for face in self.faces:
for subFace in face.subFaces: for subFace in face.subFaces:
faces.append(subFace)
for edge in subFace.edges: for edge in subFace.edges:
edges.append(edge)
for vertex in edge.vertices: for vertex in edge.vertices:
print vertex vertices.append(vertex)
p.faces = faces
p.vertices = vertices
p.edges = edges
# plotting these in excel seems to show the correct values (at first glace...) # plotting these in excel seems to show the correct values (at first glace...)
# so now what.........
# so now what.........
# (F + 2R + (n-3) P) / n # (F + 2R + (n-3) P) / n
# #
# F = average of all face vertices touching P # F = average of all face vertices touching P
# R = average of all edge vertices touching P # R = average of all edge vertices touching P
# P original point # P original point
# n = face vertices or edge vertices (should be the same number) # n = face vertices or edge vertices (should be the same number)
return p
v = []
v.append(Vertex(0.0, 1.0, 0.0))
v.append(Vertex(1.0, 1.0, 0.0))
v.append(Vertex(1.0, 0.0, 0.0))
v.append(Vertex(0.0, 0.0, 0.0))
v.append(Vertex(0.0, 1.0, 1.0))
v.append(Vertex(1.0, 1.0, 1.0))
v.append(Vertex(1.0, 0.0, 1.0))
v.append(Vertex(0.0, 0.0, 1.0))
e = [] def createPolygon():
e.append(Edge()) v = []
e.append(Edge()) v.append(Vertex(0.0, 1.0, 0.0))
e.append(Edge()) v.append(Vertex(1.0, 1.0, 0.0))
e.append(Edge()) v.append(Vertex(1.0, 0.0, 0.0))
e.append(Edge()) v.append(Vertex(0.0, 0.0, 0.0))
e.append(Edge()) v.append(Vertex(0.0, 1.0, 1.0))
e.append(Edge()) v.append(Vertex(1.0, 1.0, 1.0))
e.append(Edge()) v.append(Vertex(1.0, 0.0, 1.0))
e.append(Edge()) v.append(Vertex(0.0, 0.0, 1.0))
e.append(Edge())
e.append(Edge())
e.append(Edge())
f = [] e = []
f.append(Face()) e.append(Edge())
f.append(Face()) e.append(Edge())
f.append(Face()) e.append(Edge())
f.append(Face()) e.append(Edge())
f.append(Face()) e.append(Edge())
f.append(Face()) e.append(Edge())
e.append(Edge())
e.append(Edge())
e.append(Edge())
e.append(Edge())
e.append(Edge())
e.append(Edge())
# vertex list f = []
v[0].edges = [e[0], e[3], e[4]] f.append(Face())
v[1].edges = [e[0], e[5], e[1]] f.append(Face())
v[2].edges = [e[1], e[6], e[2]] f.append(Face())
v[3].edges = [e[2], e[7], e[3]] f.append(Face())
v[4].edges = [e[4], e[11], e[8]] f.append(Face())
v[5].edges = [e[5], e[9], e[8]] f.append(Face())
v[6].edges = [e[2], e[9], e[10]]
v[7].edges = [e[7], e[10], e[11]]
# face list # vertex list
f[0].edges = [e[0], e[1], e[2], e[3]] v[0].edges = [e[0], e[3], e[4]]
f[1].edges = [e[1], e[5], e[9], e[6]] v[1].edges = [e[0], e[5], e[1]]
f[2].edges = [e[2], e[6], e[10], e[7]] v[2].edges = [e[1], e[6], e[2]]
f[3].edges = [e[4], e[3], e[7], e[11]] v[3].edges = [e[2], e[7], e[3]]
f[4].edges = [e[8], e[5], e[0], e[4]] v[4].edges = [e[4], e[11], e[8]]
f[5].edges = [e[10], e[9], e[8], e[11]] v[5].edges = [e[5], e[9], e[8]]
v[6].edges = [e[2], e[9], e[10]]
v[7].edges = [e[7], e[10], e[11]]
#winged edges ordered by face, then by vertex reference # face list
e[0].vertices, e[0].faces, e[0].edges = [v[0], v[1]], [f[0], f[4]], [e[3], e[1], e[4], e[5]] f[0].edges = [e[0], e[1], e[2], e[3]]
e[1].vertices, e[1].faces, e[1].edges = [v[1], v[2]], [f[0], f[1]], [e[0], e[2], e[5], e[6]] f[1].edges = [e[1], e[5], e[9], e[6]]
e[2].vertices, e[2].faces, e[2].edges = [v[2], v[3]], [f[0], f[2]], [e[3], e[7], e[1], e[6]] f[2].edges = [e[2], e[6], e[10], e[7]]
e[3].vertices, e[3].faces, e[3].edges = [v[3], v[0]], [f[3], f[0]], [e[4], e[7], e[0], e[2]] f[3].edges = [e[4], e[3], e[7], e[11]]
e[4].vertices, e[4].faces, e[4].edges = [v[0], v[4]], [f[3], f[4]], [e[11], e[3], e[0], e[8]] f[4].edges = [e[8], e[5], e[0], e[4]]
e[5].vertices, e[5].faces, e[5].edges = [v[5], v[1]], [f[4], f[1]], [e[8], e[0], e[9], e[1]] f[5].edges = [e[10], e[9], e[8], e[11]]
e[6].vertices, e[6].faces, e[6].edges = [v[2], v[6]], [f[1], f[2]], [e[1], e[9], e[2], e[10]]
e[7].vertices, e[7].faces, e[7].edges = [v[7], v[3]], [f[3], f[2]], [e[11], e[3], e[10], e[2]]
e[8].vertices, e[8].faces, e[8].edges = [v[4], v[5]], [f[4], f[5]], [e[4], e[5], e[11], e[9]]
e[9].vertices, e[9].faces, e[9].edges = [v[5], v[6]], [f[1], f[5]], [e[5], e[6], e[8], e[10]]
e[10].vertices, e[10].faces, e[10].edges = [v[7], v[6]], [f[2], f[5]], [e[7], e[6], e[11], e[9]]
e[11].vertices, e[11].faces, e[11].edges = [v[4], v[7]], [f[3], f[5]], [e[4], e[7], e[8], e[10]]
# just to prove to myself that the objects are the same, this is what years of pass by value have done to me... #winged edges ordered by face, then by vertex reference
e[0].vertices, e[0].faces, e[0].edges = [v[0], v[1]], [f[0], f[4]], [e[3], e[1], e[4], e[5]]
e[1].vertices, e[1].faces, e[1].edges = [v[1], v[2]], [f[0], f[1]], [e[0], e[2], e[5], e[6]]
e[2].vertices, e[2].faces, e[2].edges = [v[2], v[3]], [f[0], f[2]], [e[3], e[7], e[1], e[6]]
e[3].vertices, e[3].faces, e[3].edges = [v[3], v[0]], [f[3], f[0]], [e[4], e[7], e[0], e[2]]
e[4].vertices, e[4].faces, e[4].edges = [v[0], v[4]], [f[3], f[4]], [e[11], e[3], e[0], e[8]]
e[5].vertices, e[5].faces, e[5].edges = [v[5], v[1]], [f[4], f[1]], [e[8], e[0], e[9], e[1]]
e[6].vertices, e[6].faces, e[6].edges = [v[2], v[6]], [f[1], f[2]], [e[1], e[9], e[2], e[10]]
e[7].vertices, e[7].faces, e[7].edges = [v[7], v[3]], [f[3], f[2]], [e[11], e[3], e[10], e[2]]
e[8].vertices, e[8].faces, e[8].edges = [v[4], v[5]], [f[4], f[5]], [e[4], e[5], e[11], e[9]]
e[9].vertices, e[9].faces, e[9].edges = [v[5], v[6]], [f[1], f[5]], [e[5], e[6], e[8], e[10]]
e[10].vertices, e[10].faces, e[10].edges = [v[7], v[6]], [f[2], f[5]], [e[7], e[6], e[11], e[9]]
e[11].vertices, e[11].faces, e[11].edges = [v[4], v[7]], [f[3], f[5]], [e[4], e[7], e[8], e[10]]
# print id(v[0].x) # just to prove to myself that the objects are the same, this is what years of pass by value have done to me...
# print id(e[0].vertices[0].x)
# print id(f[0].edges[0].vertices[0].x)
# v[0].x = 9 # print id(v[0].x)
# print id(e[0].vertices[0].x)
# print id(f[0].edges[0].vertices[0].x)
# print id(v[0].x) # v[0].x = 9
# print id(e[0].vertices[0].x)
# print id(f[0].edges[0].vertices[0].x)
# print v[0].x # print id(v[0].x)
# print e[0].vertices[0].x # print id(e[0].vertices[0].x)
# print f[0].edges[0].vertices[0].x # print id(f[0].edges[0].vertices[0].x)
polygon = Polygon(v, e, f) # print v[0].x
polygon.catmullClarkRefine() # print e[0].vertices[0].x
# print f[0].edges[0].vertices[0].x
p = Polygon()
p.vertices = v
p.edges = e
p.faces = f
return p
polygon = createPolygon()
newPolygon = polygon.catmullClarkRefine()
# from numpy import * from numpy import *
# import pylab import pylab
# import mpl_toolkits.mplot3d.axes3d as p3 import mpl_toolkits.mplot3d.axes3d as p3
# fig = pylab.figure() fig = pylab.figure()
# ax = p3.Axes3D(fig) ax = p3.Axes3D(fig)
# ax.plot_wireframe(xs, ys, zs) for edge in newPolygon.edges:
# ax.set_xlabel('X') xs = [vertex.x for vertex in edge.vertices]
# ax.set_ylabel('Y') ys = [vertex.y for vertex in edge.vertices]
# ax.set_zlabel('Z') zs = [vertex.z for vertex in edge.vertices]
# pylab.show() ax.plot_wireframe(xs, ys, zs)
ax.set_xlabel('X')
# v4 = Vertex(4, 0, 0, 1) ax.set_ylabel('Y')
# v5 = Vertex(5, 1, 0, 1) ax.set_zlabel('Z')
# v6 = Vertex(6, 0, 1, 1) pylab.show()
# v7 = Vertex(7, 1, 1, 1)