Moved documentation, and added more operators to Vertex
- added __neg__ - added cross for Vertex * Vertex - added tests for these - moved the cube docstring up into the cube generating function
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@ -15,77 +15,14 @@ to store the vertex, edge and face data. These include:
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We have chosen to use a winged-edge style mesh for our purpopses.
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v4 v5
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*-----e8-----*
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e|4 f4 e|5
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v4 v|0 v|1 v5
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*-----e4-----*-----e0-----*-----e5-----*
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e11| f3 e|3 f0 e|1 f1 e|9
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*-----e7-----*-----e2-----*-----e6-----*
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v7 v|3 v|2 v6
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e|7 f2 e|6
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v|7 v|6
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*-----e10----*
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e|11 f5 e|9
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*-----e8-----*
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v4 v5
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v0 - <0,1,0>
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v1 - <1,1,0>
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v2 - <1,0,0>
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v3 - <0,0,0>
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v4 - <0,1,1>
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v5 - <1,1,1>
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v6 - <1,0,1>
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v7 - <0,0,1>
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face list
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f0 - e0, e1, e2, e3
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f1 - e1, e5, e9, e6
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f2 - e2, e6, e10, e7
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f3 - e4, e3, e7, e11
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f4 - e8, e5, e0, e4
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f5 - e10, e9, e8, e11
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winged edges ordered by face, then by vertex reference
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edge list
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e0 - v0, v1; f0, f4; e3, e1, e4, e5
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e1 - v1, v2; f0, f1; e0, e2, e5, e6
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e2 - v3, v2; f0, f2; e3, e7, e1, e6
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e3 - v0, v3; f3, f0; e4, e7, e0, e2
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e4 - v4, v0; f3, f4; e11, e3, e0 e8
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e5 - v5, v1; f4, f1; e8, e0, e9, e1
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e6 - v2, v6; f1, f2; e1, e9, e2, e10
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e7 - v7, v3; f3, f2; e11, e3, e10, e2
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e8 - v4, v5, f4, f5; e4, e5, e11, e9
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e9 - v5, v6; f1, f5; e5, e6, e8, e10
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e10 - v7, v6; f2, f5; e7, e6, e11, e9
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e11 - v4, v7; f3, f5; e4, e7, e8, 10
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vertex list
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v0 - e0, e3, e4
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v1 - e0, e5, e1
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v2 - e1, e6, e2
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v3 - e2, e7, e3
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v4 - e4, e11, e8
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v5 - e5, e9, e8
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v6 - e2, e9, e10
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v7 - e7, e10, e11
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'''
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def cross(a, b):
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i = a.y * b.z - a.z * b.y
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j = a.z * b.x - a.x * b.z
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k = a.x * b.y - a.y * b.x
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return Vertex(i, j, k)
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class Vertex(object):
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'''
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@ -112,11 +49,17 @@ class Vertex(object):
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return Vertex(self.x + other.x, self.y + other.y, self.z + other.z)
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def __radd__(self, other):
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return self.__add__(other)
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return other + self
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# return self.__add__(other)
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def __mul__(self, other):
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# for now just assume type(other) = int or float
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return Vertex(self.x * other, self.y * other, self.z * other)
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if isinstance(other, Vertex):
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return cross(self, other)
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elif isinstance(other, (float, int)):
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return Vertex(self.x * other, self.y * other, self.z * other)
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else:
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raise TypeError("{0} has an unexpected type: {1}".format(
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other, type(other)))
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def __rmul__(self, other):
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return self.__mul__(other)
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@ -126,6 +69,9 @@ class Vertex(object):
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other = float(other)
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return Vertex(self.x / other, self.y / other, self.z / other)
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def __neg__(self):
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return Vertex(-self.x, -self.y, -self.z)
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class Edge(object):
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'''
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74
surf/util.py
74
surf/util.py
@ -2,6 +2,80 @@ from surf.geometry import Vertex, Edge, Face, Polygon
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def cube():
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"""
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This function returns a populated Polygon object. The object is a cube with
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a vertex at the origin, and another at (1, 1, 1).
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v4 v5
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*-----e8-----*
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e|4 f4 e|5
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v4 v|0 v|1 v5
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*-----e4-----*-----e0-----*-----e5-----*
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e11| f3 e|3 f0 e|1 f1 e|9
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*-----e7-----*-----e2-----*-----e6-----*
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v7 v|3 v|2 v6
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e|7 f2 e|6
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v|7 v|6
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*-----e10----*
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e|11 f5 e|9
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*-----e8-----*
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v4 v5
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v0 - <0,1,0>
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v1 - <1,1,0>
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v2 - <1,0,0>
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v3 - <0,0,0>
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v4 - <0,1,1>
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v5 - <1,1,1>
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v6 - <1,0,1>
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v7 - <0,0,1>
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face list
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f0 - e0, e1, e2, e3
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f1 - e1, e5, e9, e6
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f2 - e2, e6, e10, e7
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f3 - e4, e3, e7, e11
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f4 - e8, e5, e0, e4
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f5 - e10, e9, e8, e11
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winged edges ordered by face, then by vertex reference
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edge list
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e0 - v0, v1; f0, f4; e3, e1, e4, e5
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e1 - v1, v2; f0, f1; e0, e2, e5, e6
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e2 - v3, v2; f0, f2; e3, e7, e1, e6
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e3 - v0, v3; f3, f0; e4, e7, e0, e2
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e4 - v4, v0; f3, f4; e11, e3, e0 e8
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e5 - v5, v1; f4, f1; e8, e0, e9, e1
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e6 - v2, v6; f1, f2; e1, e9, e2, e10
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e7 - v7, v3; f3, f2; e11, e3, e10, e2
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e8 - v4, v5, f4, f5; e4, e5, e11, e9
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e9 - v5, v6; f1, f5; e5, e6, e8, e10
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e10 - v7, v6; f2, f5; e7, e6, e11, e9
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e11 - v4, v7; f3, f5; e4, e7, e8, 10
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vertex list
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v0 - e0, e3, e4
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v1 - e0, e5, e1
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v2 - e1, e6, e2
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v3 - e2, e7, e3
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v4 - e4, e11, e8
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v5 - e5, e9, e8
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v6 - e2, e9, e10
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v7 - e7, e10, e11
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"""
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v = []
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v.append(Vertex(0.0, 1.0, 0.0))
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v.append(Vertex(1.0, 1.0, 0.0))
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@ -1,6 +1,6 @@
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import unittest
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from surf.geometry import Vertex
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from surf.geometry import Vertex, cross
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class TestVertexOperations(unittest.TestCase):
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@ -30,6 +30,36 @@ class TestVertexOperations(unittest.TestCase):
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v2 = self.v1 / 2.0
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self.assertEqual(v1, v2)
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def test_multiply(self):
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self.assertEqual(type(self.v1 * 2), Vertex)
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self.assertEqual(type(self.v1 * self.v1), Vertex)
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self.assertEqual(self.v1 * 2, Vertex(-2, -2, -2))
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self.assertEqual(self.v1 * self.v1, Vertex(0, 0, 0))
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self.assertEqual(self.v1 * self.v2, Vertex(0, 0, 0))
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self.assertEqual(self.v3 * self.v4, Vertex(58, -35, -50))
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def test_cross(self):
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i = Vertex(1, 0, 0)
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j = Vertex(0, 1, 0)
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k = Vertex(0, 0, 1)
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self.assertEqual(i * j, k)
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self.assertEqual(j * k, i)
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self.assertEqual(k * i, j)
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self.assertEqual(j * i, -k)
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self.assertEqual(k * j, -i)
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self.assertEqual(i * k, -j)
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self.assertEqual(i * i, self.origin)
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self.assertEqual(j * j, self.origin)
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self.assertEqual(k * k, self.origin)
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def test_negative(self):
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self.assertEqual(-self.v1, self.v2)
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self.assertEqual(-self.v2, self.v1)
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if __name__ == '__main__':
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unittest.main(verbosity=3)
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