Changed the Vertex class to inherit from list

- allows for simpler jsonification
This commit is contained in:
Stephen M. McQuay 2012-05-10 08:51:52 -06:00
parent a00f1cb59a
commit 544a570629
2 changed files with 39 additions and 20 deletions

View File

@ -1,5 +1,5 @@
from __future__ import division
import pprint
import json
'''
http://en.wikipedia.org/wiki/Polygon_mesh
@ -39,7 +39,7 @@ def centroid(verts):
return Vertex(x, y, z)
class Vertex(object):
class Vertex(list):
'''
A vertex is a position along with other information such as color, normal
vector and texture coordinates.
@ -47,10 +47,38 @@ class Vertex(object):
For the sake of our algorithms, we will only worry about the (x, y, z)
float positions. Eventually we will also keep track of weights.
'''
def __init__(self, x=0.0, y=0.0, z=0.0):
self.x = x
self.y = y
self.z = z
def __init__(self, *args, **kwargs):
""" The constructor supports the following formats:
>>> Vertex([3, 1, 4])
V[3, 1, 4]
>>> Vertex(2, 7, 2)
V[2, 7, 2]
>>> Vertex()
V[0, 0, 0]
"""
if len(args) == 0:
a = [[0, 0, 0]]
a.extend(args)
super(Vertex, self).__init__(*a, **kwargs)
elif len(args) == 1:
if len(args[0]) != 3:
raise TypeError("Only support 3D at the moment")
super(Vertex, self).__init__(*args, **kwargs)
elif len(args) == 3:
super(Vertex, self).__init__(args, **kwargs)
@property
def x(self):
return self[0]
@property
def y(self):
return self[1]
@property
def z(self):
return self[2]
def __eq__(self, other):
if(self.x == other.x and self.y == other.y and self.z == other.z):
@ -74,16 +102,6 @@ class Vertex(object):
raise TypeError("{0} has an unexpected type: {1}".format(
other, type(other)))
def __iter__(self):
"""Added to be able to conveniently convert a Vertex into a list
>>> v = Vertex(0, 1, 2)
>>> assert list(v) == [0, 1, 2]
"""
yield self.x
yield self.y
yield self.z
def __rmul__(self, other):
return self.__mul__(other)
@ -182,7 +200,7 @@ class PolygonMesh(object):
'edges': self.edges,
'faces': self.faces,
}
return pprint.pformat(d)
return json.dumps(d)
__str__ = __unicode__
__repr__ = __unicode__

View File

@ -88,10 +88,11 @@ def refine(mesh):
if __name__ == '__main__':
import sys
import json
from surf.subd.cc import refine
cube = json.load(open('blender/samples/cube.json', 'r'))
input_file_name = sys.argv[1]
cube = json.load(open(input_file_name, 'r'))
p = PolygonMesh(**cube)
q = refine(p)
print json.dumps({'vertices': [list(v) for v in q.vertices]})
print q