Refactored into modules and test scripts.
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surf/__init__.py
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0
surf/__init__.py
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@ -1,4 +1,6 @@
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# import scipy
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from __future__ import division
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import pprint
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import json
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'''
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http://en.wikipedia.org/wiki/Polygon_mesh
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@ -131,7 +133,7 @@ class Edge(object):
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else:
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return self.faces[0]
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def __getMidPoint(self):
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return sum(self.vertices, Vertex())/len(self.vertices)
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return sum(self.vertices) / len(self.vertices)
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midPoint = property(fget=__getMidPoint)
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def __getSubEdges(self):
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@ -267,198 +269,18 @@ class Polygon(object):
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it needs to average vertices with all adjoinging faces
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'''
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def __init__(self):
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self.vertices = []
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self.edges = []
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self.faces = []
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def __init__(self, v=None, e=None, f=None):
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self.vertices = v or []
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self.edges = e or []
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self.faces = f or []
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def catmullClarkRefine(self):
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'''
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For each face, add a face vertex
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Set each face vertex to be the centroid of all original vertices for the respective face.
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For each edge, add an edge vertex.
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Set each edge vertex to be the average of the two neighbouring face vertices and its two original endvertices.
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For each face vertex, add an edge for every edge of the face, connecting the face vertex to each edge vertex for the face.
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For each original vertex P, take the average F of all n face vertices for faces touching P, and take the average R of all n edge midvertices for edges touching P, where each edge midvertex is the average of its two endvertex vertices. Move each original vertex to the vertex
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'''
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def __unicode__(self):
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d = {
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'vertices': self.vertices,
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'edges': self.edges,
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'faces': self.faces,
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}
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return pprint.pformat(d)
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# each face knows how to subdivide and create a set of subfaces, including interior edges and setup their references correctly... <- not completely finished...
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p = Polygon()
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edges = []
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vertices = []
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faces = []
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for face in self.faces:
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for subFace in face.subFaces:
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faces.append(subFace)
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for edge in subFace.edges:
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edges.append(edge)
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for vertex in edge.vertices:
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vertices.append(vertex)
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newVertices = []
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for vertex in self.vertices:
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faceVertices = []
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edgeMidPoints = []
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for edge in vertex.edges:
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print edge.midPoint
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edgeMidPoints.append(edge.midPoint)
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for face in edge.faces:
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print face.centroid
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faceVertices.append(face.centroid)
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print edgeMidPoints
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print vertex
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print faceVertices
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f = sum(list(set(faceVertices)), Vertex())/len(list(set(faceVertices)))
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# print f
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r = sum(list(set(edgeMidPoints)), Vertex())/len(list(set(edgeMidPoints)))
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# print r
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p = vertex
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# print p
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n = len(vertex.edges)
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# print n
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v = (f + 2.0 * r + (n - 3.0) * p) / n
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# print v
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# print v
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newVertices.append(v)
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for vertex, newVertex in zip(self.vertices, newVertices):
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vertex.x = newVertex.x
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vertex.y = newVertex.y
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vertex.z = newVertex.z
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# so now what.........
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# (F + 2R + (n-3) P) / n
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#
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# F = average of all face vertices touching P
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# R = average of all edge vertices touching P
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# P original point
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# n = number of edges connecting to P
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p.faces = faces
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p.vertices = vertices
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p.edges = edges
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# plotting these in excel seems to show the correct values (at first glace...)
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# so now what.........
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# (F + 2R + (n-3) P) / n
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#
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# F = average of all face vertices touching P
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# R = average of all edge vertices touching P
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# P original point
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# n = face vertices or edge vertices (should be the same number)
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return p
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def createPolygon():
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v = []
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v.append(Vertex(0.0, 1.0, 0.0))
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v.append(Vertex(1.0, 1.0, 0.0))
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v.append(Vertex(1.0, 0.0, 0.0))
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v.append(Vertex(0.0, 0.0, 0.0))
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v.append(Vertex(0.0, 1.0, 1.0))
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v.append(Vertex(1.0, 1.0, 1.0))
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v.append(Vertex(1.0, 0.0, 1.0))
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v.append(Vertex(0.0, 0.0, 1.0))
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e = []
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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f = []
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f.append(Face())
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f.append(Face())
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f.append(Face())
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f.append(Face())
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f.append(Face())
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f.append(Face())
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# vertex list
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v[0].edges = [e[0], e[3], e[4]]
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v[1].edges = [e[0], e[5], e[1]]
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v[2].edges = [e[1], e[6], e[2]]
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v[3].edges = [e[2], e[7], e[3]]
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v[4].edges = [e[4], e[11], e[8]]
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v[5].edges = [e[5], e[9], e[8]]
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v[6].edges = [e[6], e[9], e[10]]
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v[7].edges = [e[7], e[10], e[11]]
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# face list
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f[0].edges = [e[0], e[1], e[2], e[3]]
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f[1].edges = [e[1], e[5], e[9], e[6]]
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f[2].edges = [e[2], e[6], e[10], e[7]]
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f[3].edges = [e[4], e[3], e[7], e[11]]
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f[4].edges = [e[8], e[5], e[0], e[4]]
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f[5].edges = [e[10], e[9], e[8], e[11]]
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#winged edges ordered by face, then by vertex reference
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e[0].vertices, e[0].faces, e[0].edges = [v[0], v[1]], [f[0], f[4]], [e[3], e[1], e[4], e[5]]
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e[1].vertices, e[1].faces, e[1].edges = [v[1], v[2]], [f[0], f[1]], [e[0], e[2], e[5], e[6]]
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e[2].vertices, e[2].faces, e[2].edges = [v[2], v[3]], [f[0], f[2]], [e[1], e[3], e[6], e[7]]
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e[3].vertices, e[3].faces, e[3].edges = [v[3], v[0]], [f[3], f[0]], [e[4], e[7], e[0], e[2]]
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e[4].vertices, e[4].faces, e[4].edges = [v[0], v[4]], [f[3], f[4]], [e[11], e[3], e[0], e[8]]
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e[5].vertices, e[5].faces, e[5].edges = [v[5], v[1]], [f[4], f[1]], [e[8], e[0], e[9], e[1]]
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e[6].vertices, e[6].faces, e[6].edges = [v[2], v[6]], [f[1], f[2]], [e[1], e[9], e[2], e[10]]
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e[7].vertices, e[7].faces, e[7].edges = [v[7], v[3]], [f[3], f[2]], [e[11], e[3], e[10], e[2]]
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e[8].vertices, e[8].faces, e[8].edges = [v[4], v[5]], [f[4], f[5]], [e[4], e[5], e[11], e[9]]
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e[9].vertices, e[9].faces, e[9].edges = [v[5], v[6]], [f[1], f[5]], [e[5], e[6], e[8], e[10]]
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e[10].vertices, e[10].faces, e[10].edges = [v[7], v[6]], [f[2], f[5]], [e[7], e[6], e[11], e[9]]
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e[11].vertices, e[11].faces, e[11].edges = [v[4], v[7]], [f[3], f[5]], [e[4], e[7], e[8], e[10]]
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# just to prove to myself that the objects are the same, this is what years of pass by value have done to me...
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# print id(v[0].x)
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# print id(e[0].vertices[0].x)
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# print id(f[0].edges[0].vertices[0].x)
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# v[0].x = 9
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# print id(v[0].x)
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# print id(e[0].vertices[0].x)
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# print id(f[0].edges[0].vertices[0].x)
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# print v[0].x
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# print e[0].vertices[0].x
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# print f[0].edges[0].vertices[0].x
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p = Polygon()
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p.vertices = v
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p.edges = e
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p.faces = f
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return p
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polygon = createPolygon()
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newPolygon = polygon.catmullClarkRefine()
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from numpy import *
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import pylab
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import mpl_toolkits.mplot3d.axes3d as p3
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fig = pylab.figure()
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ax = p3.Axes3D(fig)
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for edge in newPolygon.edges:
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xs = [vertex.x for vertex in edge.vertices]
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ys = [vertex.y for vertex in edge.vertices]
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zs = [vertex.z for vertex in edge.vertices]
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ax.plot_wireframe(xs, ys, zs)
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ax.set_xlabel('X')
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ax.set_ylabel('Y')
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ax.set_zlabel('Z')
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pylab.show()
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__str__ = __unicode__
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__repr__ = __unicode__
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0
surf/subd/__init__.py
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surf/subd/__init__.py
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70
surf/subd/cc.py
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surf/subd/cc.py
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from surf.geometry import *
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def refine(poly):
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'''
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For each face, add a face vertex
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Set each face vertex to be the centroid of all original vertices for the respective face.
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For each edge, add an edge vertex.
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Set each edge vertex to be the average of the two neighbouring face vertices and its two original endvertices.
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For each face vertex, add an edge for every edge of the face, connecting the face vertex to each edge vertex for the face.
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For each original vertex P, take the average F of all n face vertices for faces touching P, and take the average R of all n edge midvertices for edges touching P, where each edge midvertex is the average of its two endvertex vertices. Move each original vertex to the vertex
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'''
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# each face knows how to subdivide and create a set of subfaces, including interior edges and setup their references correctly... <- not completely finished...
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p = Polygon()
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edges = []
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vertices = []
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faces = []
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for face in poly.faces:
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for subFace in face.subFaces:
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faces.append(subFace)
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for edge in subFace.edges:
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edges.append(edge)
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for vertex in edge.vertices:
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vertices.append(vertex)
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newVertices = []
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for vertex in poly.vertices:
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faceVertices = []
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edgeMidPoints = []
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for edge in vertex.edges:
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edgeMidPoints.append(edge.midPoint)
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for face in edge.faces:
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faceVertices.append(face.centroid)
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f = sum(list(set(faceVertices)), Vertex())/len(list(set(faceVertices)))
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r = sum(list(set(edgeMidPoints)), Vertex())/len(list(set(edgeMidPoints)))
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p = vertex
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n = len(vertex.edges)
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v = (f + 2.0 * r + (n - 3.0) * p) / n
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newVertices.append(v)
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for vertex, newVertex in zip(poly.vertices, newVertices):
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vertex.x = newVertex.x
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vertex.y = newVertex.y
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vertex.z = newVertex.z
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# so now what.........
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# (F + 2R + (n-3) P) / n
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#
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# F = average of all face vertices touching P
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# R = average of all edge vertices touching P
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# P original point
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# n = number of edges connecting to P
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p.faces = faces
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p.vertices = vertices
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p.edges = edges
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# plotting these in excel seems to show the correct values (at first glace...)
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# so now what.........
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# (F + 2R + (n-3) P) / n
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#
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# F = average of all face vertices touching P
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# R = average of all edge vertices touching P
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# P original point
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# n = face vertices or edge vertices (should be the same number)
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return Polygon(vertices, edges, faces)
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surf/util.py
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surf/util.py
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from surf.geometry import Vertex, Edge, Face, Polygon
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def cube():
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v = []
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v.append(Vertex(0.0, 1.0, 0.0))
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v.append(Vertex(1.0, 1.0, 0.0))
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v.append(Vertex(1.0, 0.0, 0.0))
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v.append(Vertex(0.0, 0.0, 0.0))
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v.append(Vertex(0.0, 1.0, 1.0))
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v.append(Vertex(1.0, 1.0, 1.0))
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v.append(Vertex(1.0, 0.0, 1.0))
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v.append(Vertex(0.0, 0.0, 1.0))
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e = []
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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e.append(Edge())
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f = []
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f.append(Face())
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f.append(Face())
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f.append(Face())
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f.append(Face())
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f.append(Face())
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f.append(Face())
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# vertex list
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v[0].edges = [e[0], e[3], e[4]]
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v[1].edges = [e[0], e[5], e[1]]
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v[2].edges = [e[1], e[6], e[2]]
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v[3].edges = [e[2], e[7], e[3]]
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v[4].edges = [e[4], e[11], e[8]]
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v[5].edges = [e[5], e[9], e[8]]
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v[6].edges = [e[6], e[9], e[10]]
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v[7].edges = [e[7], e[10], e[11]]
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# face list
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f[0].edges = [e[0], e[1], e[2], e[3]]
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f[1].edges = [e[1], e[5], e[9], e[6]]
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f[2].edges = [e[2], e[6], e[10], e[7]]
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f[3].edges = [e[4], e[3], e[7], e[11]]
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f[4].edges = [e[8], e[5], e[0], e[4]]
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f[5].edges = [e[10], e[9], e[8], e[11]]
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#winged edges ordered by face, then by vertex reference
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e[0].vertices, e[0].faces, e[0].edges = [v[0], v[1]], [f[0], f[4]], [e[3], e[1], e[4], e[5]]
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e[1].vertices, e[1].faces, e[1].edges = [v[1], v[2]], [f[0], f[1]], [e[0], e[2], e[5], e[6]]
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e[2].vertices, e[2].faces, e[2].edges = [v[2], v[3]], [f[0], f[2]], [e[1], e[3], e[6], e[7]]
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e[3].vertices, e[3].faces, e[3].edges = [v[3], v[0]], [f[3], f[0]], [e[4], e[7], e[0], e[2]]
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e[4].vertices, e[4].faces, e[4].edges = [v[0], v[4]], [f[3], f[4]], [e[11], e[3], e[0], e[8]]
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e[5].vertices, e[5].faces, e[5].edges = [v[5], v[1]], [f[4], f[1]], [e[8], e[0], e[9], e[1]]
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e[6].vertices, e[6].faces, e[6].edges = [v[2], v[6]], [f[1], f[2]], [e[1], e[9], e[2], e[10]]
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e[7].vertices, e[7].faces, e[7].edges = [v[7], v[3]], [f[3], f[2]], [e[11], e[3], e[10], e[2]]
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e[8].vertices, e[8].faces, e[8].edges = [v[4], v[5]], [f[4], f[5]], [e[4], e[5], e[11], e[9]]
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e[9].vertices, e[9].faces, e[9].edges = [v[5], v[6]], [f[1], f[5]], [e[5], e[6], e[8], e[10]]
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e[10].vertices, e[10].faces, e[10].edges = [v[7], v[6]], [f[2], f[5]], [e[7], e[6], e[11], e[9]]
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e[11].vertices, e[11].faces, e[11].edges = [v[4], v[7]], [f[3], f[5]], [e[4], e[7], e[8], e[10]]
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# just to prove to myself that the objects are the same, this is what years of pass by value have done to me...
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# print id(v[0].x)
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# print id(e[0].vertices[0].x)
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# print id(f[0].edges[0].vertices[0].x)
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# v[0].x = 9
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# print id(v[0].x)
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# print id(e[0].vertices[0].x)
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# print id(f[0].edges[0].vertices[0].x)
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# print v[0].x
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# print e[0].vertices[0].x
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# print f[0].edges[0].vertices[0].x
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return Polygon(v, e, f)
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24
test/test00.py
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24
test/test00.py
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from surf.util import cube
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from surf.subd import cc
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polygon = cube()
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refined_poly = cc.refine(polygon)
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print polygon
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print refined_poly
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#
|
||||
#
|
||||
# import pylab
|
||||
# import mpl_toolkits.mplot3d.axes3d as p3
|
||||
#
|
||||
# fig = pylab.figure()
|
||||
# ax = p3.Axes3D(fig)
|
||||
# for edge in newPolygon.edges:
|
||||
# xs = [vertex.x for vertex in edge.vertices]
|
||||
# ys = [vertex.y for vertex in edge.vertices]
|
||||
# zs = [vertex.z for vertex in edge.vertices]
|
||||
# ax.plot_wireframe(xs, ys, zs)
|
||||
# ax.set_xlabel('X')
|
||||
# ax.set_ylabel('Y')
|
||||
# ax.set_zlabel('Z')
|
||||
# pylab.show()
|
11
test/test01.py
Normal file
11
test/test01.py
Normal file
@ -0,0 +1,11 @@
|
||||
from __future__ import division
|
||||
from surf.geometry import Vertex
|
||||
|
||||
v1 = Vertex(0.5, 0.25, 1/3.0)
|
||||
v2 = Vertex(1, 1, 1)
|
||||
|
||||
print v1, v2, (v1 + v2) / 2
|
||||
print v1, v2, (v1 + v2) / 2.0
|
||||
|
||||
v = sum((v1, v2), Vertex()) / len((v1, v2))
|
||||
print v, type(v)
|
Loading…
Reference in New Issue
Block a user