Commit Graph

7 Commits

Author SHA1 Message Date
smcquay@cfdviz2
c5d8fff883 moved some files around to conform to python best practicies
--HG--
rename : lib/baker.py => lib/baker/__init__.py
rename : lib/tools.py => lib/baker/tools.py
rename : lib/grid.py => lib/grid/__init__.py
rename : lib/smcqdelaunay.py => lib/grid/smcqdelaunay.py
2010-03-08 13:05:42 -07:00
Stephen Mardson McQuay
9a1b8d14b2 finally added proper (in my opinon) exception handling to the grid's run_baker method. it should properly autocorrect, and switch the extra point lookup scheme to connectivity-based if solving the system of equations yields a singular solution 2010-03-05 08:58:07 -07:00
smcquay@cfdviz2
a25e6d03d1 partially implemented using new data structure in point lookup
I spoke with Dr. Gorrell about first trying to call the nearest-neighbor routine, releasing the trapped exception where the matrix ends up being singular, and trapping it in the grid object's run_baker, where I could then call the connectivity-based lookup routine. Those are my next steps, as well as starting to think about pushing the 3D front ahead this week.
2010-02-26 14:44:29 -07:00
Stephen Mardson McQuay
2792329eaa cleaned up the method (removed print statements) i'm ready to now add this method as an option to the mesh object 2010-02-21 20:52:51 -07:00
Stephen Mardson McQuay
a3d72ed200 wrote the method that returns grid objects based on connectivity
I'm going to hurry and clean up this method, but for now it is verbose, and uses sets. i'm going to just check it in for future reference
2010-02-21 20:42:32 -07:00
Stephen Mardson McQuay
0ef6897aee made a simplex class, going to move this into the face class to simplify 2010-02-21 19:02:45 -07:00
Stephen Mardson McQuay
2cf9a0b574 mostly fixed a bug in my qdelaunay parsing. implemented a blender viewer ... mostly
the qdelaunay app doesn't alway display all faces for a point. lame. I worked around it by creating the point-> face relationships manually.

There is a max recursion something happeneing when I try to save so pickle. look into this.

I spent some time writing a visualizer for blender. 10 lines of code. simple stuff.

next steps would be to move the KDTree into the mesh object. GOOD LUCK (me)!!

--HG--
rename : bin/grid_driver.py => bin/grid_random.py
rename : bin/grid_driver.py => bin/grid_regular.py
2010-02-14 20:56:41 -07:00