package cache import ( "runtime" "sync" "time" ) // Cache is an in-memory cache similar to memcached that is suitable for applications // running on a single machine. Any object can be stored, for a given duration or forever, // and the cache can be used safely by multiple goroutines. // // Installation: // goinstall github.com/pmylund/go-cache // // Usage: // // Create a cache with a default expiration time of 5 minutes, and which purges // // expired items every 30 seconds // c := cache.New(5*time.Minute, 30*time.Second) // // // Set the value of the key "foo" to "bar", with the default expiration time // c.Set("foo", "bar", 0) // // // Set the value of the key "baz" to "yes", with no expiration time (the item // // won't be removed until it is re-set, or removed using c.Delete("baz") // c.Set("baz", "yes", -1) // // // Get the string associated with the key "foo" from the cache // foo, found := c.Get("foo") // if found { // fmt.Println(foo) // } // // // Since Go is statically typed, and cache values can be anything, type assertion // // is needed when values are being passed to functions that don't take arbitrary types, // // (i.e. interface{}). The simplest way to do this for values which will only be passed // // once is: // foo, found := c.Get("foo") // if found { // MyFunction(foo.(string)) // } // // // This gets tedious if the value is used several times in the same function. You // // might do either of the following instead: // if x, found := c.Get("foo"); found { // foo := x.(string) // ... // } // // or // var foo string // if x, found := c.Get("foo"); found { // foo = x.(string) // } // // foo can then be passed around freely as a string // // // Want performance? Store pointers! // c.Set("foo", &MyStruct, 0) // if x, found := c.Get("foo"); found { // foo := x.(*MyStruct) // ... // } // // If you store a reference type like a pointer, slice, map or channel, you do not need to // run Set if you modify the underlying data. The cache does not serialize its data, so if // you modify a struct whose pointer you've stored in the cache, retrieving that pointer // with Get will point you to the same data: // // foo := &MyStruct{Num: 1} // c.Set("foo", foo, 0) // ... // x, _ := c.Get("foo") // foo := x.(MyStruct) // fmt.Println(foo.Num) // ... // foo.Num++ // ... // x, _ := c.Get("foo") // foo := x.(MyStruct) // foo.Println(foo.Num) // // will print: // 1 // 2 type Cache struct { *cache // If this is confusing, see the comment at the bottom of the New() function } type cache struct { DefaultExpiration time.Duration Items map[string]*Item mu *sync.Mutex janitor *janitor } type Item struct { Object interface{} Expires bool Expiration *time.Time } type janitor struct { Interval time.Duration stop chan bool } // Adds an item to the cache. If the duration is 0, the cache's default expiration time // is used. If it is -1, the item never expires. func (c *cache) Set(key string, x interface{}, d time.Duration) { c.mu.Lock() defer c.mu.Unlock() var e *time.Time expires := true if d == 0 { d = c.DefaultExpiration } if d == -1 { expires = false } else { t := time.Now().Add(d) e = &t } c.Items[key] = &Item{ Object: x, Expires: expires, Expiration: e, } } // Gets an item from the cache. func (c *cache) Get(key string) (interface{}, bool) { c.mu.Lock() defer c.mu.Unlock() item, found := c.Items[key] if !found { return nil, false } if item.Expired() { delete(c.Items, key) return nil, false } return item.Object, true } // Deletes an item from the cache. Does nothing if the item does not exist in the cache. func (c *cache) Delete(key string) { c.mu.Lock() defer c.mu.Unlock() delete(c.Items, key) } // Deletes all expired items from the cache. func (c *cache) DeleteExpired() { c.mu.Lock() defer c.mu.Unlock() for k, v := range c.Items { if v.Expired() { delete(c.Items, k) } } } // Deletes all items in the cache func (c *cache) Flush() { c.mu.Lock() defer c.mu.Unlock() c.Items = map[string]*Item{} } // Returns true if the item has expired. func (i *Item) Expired() bool { if i.Expiration == nil { return false } return i.Expiration.Before(time.Now()) } func (j *janitor) Run(c *cache) { j.stop = make(chan bool) tick := time.Tick(j.Interval) for { select { case <-tick: c.DeleteExpired() case <-j.stop: return } } } func (j *janitor) Stop() { j.stop <- true } func stopJanitor(c *Cache) { c.janitor.Stop() } // Returns a new cache with a given default expiration duration and default cleanup // interval. If the expiration duration is less than 1, the items in the cache never expire // and have to be deleted manually. If the cleanup interval is less than one, expired // items are not deleted from the cache before their next lookup or before calling // DeleteExpired. func New(de, ci time.Duration) *Cache { if de == 0 { de = -1 } c := &cache{ DefaultExpiration: de, Items: map[string]*Item{}, mu: &sync.Mutex{}, } if ci > 0 { j := &janitor{ Interval: ci, } c.janitor = j go j.Run(c) } // This trick ensures that the janitor goroutine (which--granted it was enabled--is // running DeleteExpired on c forever, if it was enabled) does not keep the returned C // object from being garbage collected. When it is garbage collected, the finalizer stops // the janitor goroutine, after which c is collected. C := &Cache{c} if ci > 0 { runtime.SetFinalizer(C, stopJanitor) } return C }