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Handle float64 and int64 Increment/Decrement separately, and don't use Increment(-n) in Decrement to support uints

This commit is contained in:
Patrick Mylund Nielsen 2012-08-17 13:39:02 +02:00
parent 9cc10f6f2f
commit b3a957a46c

View File

@ -129,12 +129,35 @@ func (c *cache) get(k string) (interface{}, bool) {
return item.Object, true
}
// Increment an item of type int, int8, int16, int32, int64, uintptr, uint,
// uint8, uint32, uint64, float32 or float64 by n. Returns an error if the
// item's value is not an integer, if it was not found, or if it is not
// possible to increment it by n. Passing a negative number will cause the item
// to be decremented.
// Increment an item of type float32 or float64 by n. Returns an error if the
// item's value is not floating point, if it was not found, or if it is not
// possible to increment it by n. Pass a negative number to decrement the
// value.
func (c *cache) IncrementFloat(k string, n float64) error {
c.Lock()
v, found := c.items[k]
if !found || v.Expired() {
c.Unlock()
return fmt.Errorf("item not found")
}
switch v.Object.(type) {
case float32:
v.Object = v.Object.(float32) + float32(n)
case float64:
v.Object = v.Object.(float64) + n
default:
c.Unlock()
return fmt.Errorf("The value for %s does not have type float32 or float64", k)
}
c.Unlock()
return nil
}
// Increment an item of type int, int8, int16, int32, int64, uintptr, uint,
// uint8, uint32, or uint64, float32 or float64 by n. Returns an error if the
// item's value is not an integer, if it was not found, or if it is not
// possible to increment it by n.
func (c *cache) Increment(k string, n int64) error {
c.Lock()
v, found := c.items[k]
if !found || v.Expired() {
@ -151,7 +174,7 @@ func (c *cache) IncrementFloat(k string, n float64) error {
case int32:
v.Object = v.Object.(int32) + int32(n)
case int64:
v.Object = v.Object.(int64) + int64(n)
v.Object = v.Object.(int64) + n
case uint:
v.Object = v.Object.(uint) + uint(n)
case uintptr:
@ -167,30 +190,61 @@ func (c *cache) IncrementFloat(k string, n float64) error {
case float32:
v.Object = v.Object.(float32) + float32(n)
case float64:
v.Object = v.Object.(float64) + n
v.Object = v.Object.(float64) + float64(n)
default:
c.Unlock()
return fmt.Errorf("The value of %s is not an integer", k)
return fmt.Errorf("The value for %s is not an integer", k)
}
c.Unlock()
return nil
}
// Increment an item of type int, int8, int16, int32, int64, uintptr, uint,
// uint8, uint32, or uint64, float32 or float64 by n. Returns an error if the
// item's value is not an integer, if it was not found, or if it is not
// possible to increment it by n. Passing a negative number will cause the item
// to be decremented.
func (c *cache) Increment(k string, n int64) error {
return c.IncrementFloat(k, float64(n))
}
// Decrement an item of type int, int8, int16, int32, int64, uintptr, uint,
// uint8, uint32, or uint64, float32 or float64 by n. Returns an error if the
// item's value is not an integer, if it was not found, or if it is not
// possible to decrement it by n.
func (c *cache) Decrement(k string, n int64) error {
return c.Increment(k, n*-1)
// TODO: Implement Increment and Decrement more cleanly.
// (Cannot do Increment(k, n*-1) for uints.)
c.Lock()
v, found := c.items[k]
if !found || v.Expired() {
c.Unlock()
return fmt.Errorf("item not found")
}
switch v.Object.(type) {
case int:
v.Object = v.Object.(int) - int(n)
case int8:
v.Object = v.Object.(int8) - int8(n)
case int16:
v.Object = v.Object.(int16) - int16(n)
case int32:
v.Object = v.Object.(int32) - int32(n)
case int64:
v.Object = v.Object.(int64) - n
case uint:
v.Object = v.Object.(uint) - uint(n)
case uintptr:
v.Object = v.Object.(uintptr) - uintptr(n)
case uint8:
v.Object = v.Object.(uint8) - uint8(n)
case uint16:
v.Object = v.Object.(uint16) - uint16(n)
case uint32:
v.Object = v.Object.(uint32) - uint32(n)
case uint64:
v.Object = v.Object.(uint64) - uint64(n)
case float32:
v.Object = v.Object.(float32) - float32(n)
case float64:
v.Object = v.Object.(float64) - float64(n)
default:
c.Unlock()
return fmt.Errorf("The value for %s is not an integer", k)
}
c.Unlock()
return nil
}
// Delete an item from the cache. Does nothing if the key is not in the cache.