Remind me why the README needed to be in cache.go
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cache.go
82
cache.go
@ -1,87 +1,5 @@
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package cache
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// go-cache is an in-memory key:value store/cache similar to memcached that is
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// suitable for applications running on a single machine. Any object can be stored,
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// for a given duration or forever, and the cache can be used safely by multiple
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// goroutines.
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//
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// == Installation
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// goinstall github.com/pmylund/go-cache
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//
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// == Usage
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// import "github.com/pmylund/go-cache"
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//
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// // Create a cache with a default expiration time of 5 minutes, and which
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// // purges expired items every 30 seconds
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// c := cache.New(5*time.Minute, 30*time.Second)
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//
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// // Set the value of the key "foo" to "bar", with the default expiration time
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// c.Set("foo", "bar", 0)
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//
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// // Set the value of the key "baz" to "yes", with no expiration time
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// // (the item won't be removed until it is re-set, or removed using
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// // c.Delete("baz")
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// c.Set("baz", "yes", -1)
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//
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// // Get the string associated with the key "foo" from the cache
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// foo, found := c.Get("foo")
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// if found {
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// fmt.Println(foo)
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// }
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//
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// // Since Go is statically typed, and cache values can be anything, type
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// // assertion is needed when values are being passed to functions that don't
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// // take arbitrary types, (i.e. interface{}). The simplest way to do this for
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// // values which will only be used once--e.g. for passing to another
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// // function--is:
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// foo, found := c.Get("foo")
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// if found {
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// MyFunction(foo.(string))
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// }
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//
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// // This gets tedious if the value is used several times in the same function.
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// // You might do either of the following instead:
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// if x, found := c.Get("foo"); found {
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// foo := x.(string)
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// ...
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// }
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// // or
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// var foo string
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// if x, found := c.Get("foo"); found {
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// foo = x.(string)
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// }
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// ...
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// // foo can then be passed around freely as a string
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//
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// // Want performance? Store pointers!
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// c.Set("foo", &MyStruct, 0)
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// if x, found := c.Get("foo"); found {
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// foo := x.(*MyStruct)
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// ...
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// }
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//
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// // If you store a reference type like a pointer, slice, map or channel, you
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// // do not need to run Set if you modify the underlying data. The cached
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// // reference points to the same memory, so if you modify a struct whose
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// // pointer you've stored in the cache, retrieving that pointer with Get will
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// // point you to the same data:
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// foo := &MyStruct{Num: 1}
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// c.Set("foo", foo, 0)
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// ...
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// x, _ := c.Get("foo")
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// foo := x.(*MyStruct)
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// fmt.Println(foo.Num)
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// ...
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// foo.Num++
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// ...
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// x, _ := c.Get("foo")
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// foo := x.(*MyStruct)
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// foo.Println(foo.Num)
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//
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// // will print:
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// 1
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// 2
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import (
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"encoding/gob"
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"fmt"
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