started thinking about storing server-side info about kids
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6
children.go
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6
children.go
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@ -0,0 +1,6 @@
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package main
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type Child struct {
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Name string
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Money int
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}
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1
main.go
1
main.go
@ -12,6 +12,7 @@ import (
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var addr = flag.String("addr", ":8000", "address I'll listen on.")
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var addr = flag.String("addr", ":8000", "address I'll listen on.")
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var static_files = flag.String("static", "./static", "location of static files")
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var static_files = flag.String("static", "./static", "location of static files")
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var passes_file = flag.String("passes", "passwds.json", "the password database")
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var passes_file = flag.String("passes", "passwds.json", "the password database")
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var db_file = flag.String("children", "children.json", "the children database")
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var template_dir = flag.String("templates", "templates", "template dir")
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var template_dir = flag.String("templates", "templates", "template dir")
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var add_pw = flag.String("passwd", "", "add this pass to the db")
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var add_pw = flag.String("passwd", "", "add this pass to the db")
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var check_pw = flag.String("checkpw", "", "check if this pw is in db")
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var check_pw = flag.String("checkpw", "", "check if this pw is in db")
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