vector/vectorpoint.go

54 lines
852 B
Go

package govector
import (
"math"
)
type Rect2d struct {
X1 float64 `json:"x1"`
Y1 float64 `json:"y1"`
X2 float64 `json:"x2"`
Y2 float64 `json:"y2"`
}
type Vector2d struct {
X float64 `json:"x"`
Y float64 `json:"y"`
}
type Point2d struct {
X float64 `json:"x"`
Y float64 `json:"y"`
}
const epsilon = 1e-7
func (p1 Point2d) Sub(p2 Point2d) Vector2d {
return Vector2d{p1.X - p2.X, p1.Y - p2.Y}
}
func (p Point2d) Add(v Vector2d) Point2d {
return Point2d{p.X + v.X, p.Y + v.Y}
}
func (v Vector2d) Mag() float64 {
return math.Abs(math.Sqrt(v.X*v.X + v.Y*v.Y))
}
func (v Vector2d) PopPop() float64 {
return v.Mag()
}
func (v Vector2d) Scale(s float64) Vector2d {
return Vector2d{v.X * s, v.Y * s}
}
func (v Vector2d) Normalize() Vector2d {
if v.X == 0 && v.Y == 0 {
return v
}
m := v.Mag()
return Vector2d{v.X / m, v.Y / m}
}