vector/govector_test.go

289 lines
5.0 KiB
Go

package govector
import (
"fmt"
"math"
"testing"
)
func TestSubMag(t *testing.T) {
p1 := Point2d{10, 10}
p2 := Point2d{7, 6}
v := p1.Sub(p2)
if v != (Vector2d{3, 4}) {
t.Errorf("Sub Error")
}
m := v.Mag()
if m != 5 {
t.Errorf("Mag Error")
}
}
func TestScale(t *testing.T) {
v := Vector2d{3, 4}
m := v.Mag()
if m != 5 {
t.Errorf("Mag Error")
}
m2 := v.Scale(2)
fmt.Printf("%v\n", m2)
if m2.Mag() != 10 {
t.Errorf("Mag Error")
}
}
func TestAdd(t *testing.T) {
p := Point2d{10, 10}
v := Vector2d{3, 4}
m := p.Add(v)
fmt.Printf("%v\n", m)
if m.X != 13 && m.Y != 14 {
t.Errorf("Add Error")
}
}
func TestNormalize(t *testing.T) {
v := Vector2d{3, 4}
vn := v.Normalize()
if vn.Mag() != 1 {
t.Errorf("Normalize Error")
}
v0 := Vector2d{0, 0}
vn0 := v0.Normalize()
if vn0.Mag() != 0 {
t.Errorf("Normalize Error")
}
}
func TestDot(t *testing.T) {
v1 := Vector2d{0, 5}
v2 := Vector2d{5, 0}
d := v1.Dot(v2)
if d != 0 {
t.Errorf("Dot Error")
}
v1 = Vector2d{1, 5}
v2 = Vector2d{5, 0}
d = v1.Dot(v2)
if d < 0 {
t.Errorf("Dot Error")
}
v1 = Vector2d{-1, 5}
v2 = Vector2d{5, 0}
d = v1.Dot(v2)
if d > 0 {
t.Errorf("Dot Error")
}
v1 = Vector2d{5, 5}
v2 = Vector2d{5, 0}
v1 = v1.Normalize()
v2 = v2.Normalize()
d = v1.Dot(v2)
fmt.Printf("%v\n", d)
if math.Abs(float64(d)-math.Acos(math.Pi/4)) < 0.0001 {
t.Errorf("Dot Error")
}
}
func TestIntersection(t *testing.T) {
p1 := Point2d{0, 5}
p2 := Point2d{5, 0}
v1 := Vector2d{10, 0}
v2 := Vector2d{0, 10}
i, p := Intersection(p1, p2, v1, v2)
fmt.Printf("%v %v\n", i, p)
if !i {
t.Errorf("Intersection Error")
}
p1 = Point2d{20, 5}
p2 = Point2d{5, 0}
v1 = Vector2d{10, 0}
v2 = Vector2d{0, 10}
i, p = Intersection(p1, p2, v1, v2)
fmt.Printf("%v %v\n", i, p)
if i {
t.Errorf("Intersection Error")
}
}
func TestAngle(t *testing.T) {
v1 := Vector2d{10, 0}
v2 := Vector2d{0, 10}
a := Angle(v2, v1)
fmt.Printf("%v %v %f\n", v1, v2, a*Rad2deg)
if math.Abs(float64(a))-math.Pi/2 > Epsilon {
t.Errorf("Angle Error")
}
v1 = Vector2d{5, 0}
v2 = Vector2d{10, 10}
a = Angle(v1, v2)
fmt.Printf("%v %v %f\n", v1, v2, a*Rad2deg)
if math.Abs(float64(a))-math.Pi/4 > Epsilon {
t.Errorf("Angle Error")
}
}
func TestRotate(t *testing.T) {
v1 := Vector2d{10, 0}
v2 := v1.Rotate(math.Pi / 2)
fmt.Printf("%v %v\n", v1, v2)
if v2.X > Epsilon || v2.Y-10 > Epsilon {
t.Errorf("Rotate Error")
}
v1 = Vector2d{1, 0}
v2 = v1.Rotate(-30 * Deg2rad)
fmt.Printf("%v %v\n", v1, v2)
if v2.X-0.866025403784438 > Epsilon || v2.Y+0.5 > Epsilon {
t.Errorf("Rotate Error")
}
}
func TestPtInRect(t *testing.T) {
p1 := Point2d{10, 0}
p2 := Point2d{10, 10}
p3 := Point2d{11, 10000}
p4 := Point2d{0, 0}
pA := Point2d{5, 5}
pB := Point2d{15, 15}
r := AABB2d{
A: pA,
B: pB,
}
fmt.Printf("%v %v\n", p1, r)
out := PointInRect(p1, r)
if out != false {
t.Errorf("PointInRect Error")
}
out = PointInRect(p2, r)
if out != true {
t.Errorf("PointInRect Error")
}
out = PointInRect(p3, r)
if out != false {
t.Errorf("PointInRect Error")
}
out = PointInRect(p4, r)
if out != false {
t.Errorf("PointInRect Error")
}
}
func TestRectIntersect(t *testing.T) {
p1 := Point2d{10, 0}
v1 := Vector2d{0, 10}
pA := Point2d{5, 5}
pB := Point2d{15, 15}
r := AABB2d{
A: pA,
B: pB,
}
fmt.Printf("%v %v\n", p1, r)
coll, inside, pos := RectIntersection(r, p1, v1)
if coll != true {
fmt.Printf("Coll Err %v %v %v\n", inside, coll, pos)
t.Errorf("RectIntersection Error")
}
if inside != false {
fmt.Printf("Inside Err %v %v %v\n", inside, coll, pos)
t.Errorf("RectIntersection Error")
}
if pos.X != 10 && pos.Y != 5 {
fmt.Printf("Pos Err %v %v %v\n", inside, coll, pos)
t.Errorf("RectIntersection Error")
}
}
func TestRectRectIntersectionTrue(t *testing.T) {
r1 := AABB2d{Point2d{10, 10}, Point2d{20, 20}}
r2 := AABB2d{Point2d{15, 15}, Point2d{25, 25}}
col := RectRectIntersection(r1, r2)
if !col {
t.Errorf("RectRect Error")
}
r1 = AABB2d{Point2d{10, 10}, Point2d{20, 20}}
r2 = AABB2d{Point2d{5, 15}, Point2d{30, 25}}
col = RectRectIntersection(r1, r2)
if !col {
t.Errorf("RectRect Error")
}
}
func TestRectRectIntersectionFalse(t *testing.T) {
r1 := AABB2d{Point2d{10, 10}, Point2d{14, 14}}
r2 := AABB2d{Point2d{15, 15}, Point2d{25, 25}}
col := RectRectIntersection(r1, r2)
if col {
t.Errorf("RectRect Error")
}
}
func TestPolyIntersect(t *testing.T) {
p1 := Polygon2d{}
p1.Points = append(p1.Points, Vector2d{3, 3})
p1.Points = append(p1.Points, Vector2d{5, 5})
p1.Points = append(p1.Points, Vector2d{5, 3})
i, p := PolygonIntersection(p1, Point2d{0, 0}, Vector2d{10, 10})
if i {
fmt.Printf("%v", p)
t.Errorf("PolyIntersect Error")
}
}
func TestPolyIntersectFail(t *testing.T) {
p1 := Polygon2d{}
p1.Points = append(p1.Points, Vector2d{3, 3})
p1.Points = append(p1.Points, Vector2d{5, 5})
p1.Points = append(p1.Points, Vector2d{5, 3})
i, p := PolygonIntersection(p1, Point2d{0, 0}, Vector2d{-10, -10})
if i {
fmt.Printf("%v", p)
t.Errorf("PolyIntersect Error")
}
}