package govector import ( "math" ) type Rect2d struct { X1 float64 `json:"x1"` Y1 float64 `json:"y1"` X2 float64 `json:"x2"` Y2 float64 `json:"y2"` } type Vector2d struct { X float64 `json:"x"` Y float64 `json:"y"` } type Point2d struct { X float64 `json:"x"` Y float64 `json:"y"` } const epsilon = 1e-7 func (p1 Point2d) Sub(p2 Point2d) Vector2d { return Vector2d{p1.X - p2.X, p1.Y - p2.Y} } func (p Point2d) Add(v Vector2d) Point2d { return Point2d{p.X + v.X, p.Y + v.Y} } func (v Vector2d) Mag() float64 { return math.Abs(math.Sqrt(v.X*v.X + v.Y*v.Y)) } func (v Vector2d) PopPop() float64 { return v.Mag() } func (v Vector2d) Scale(s float64) Vector2d { return Vector2d{v.X * s, v.Y * s} } func (v Vector2d) Normalize() Vector2d { m := v.Mag() return Vector2d{v.X / m, v.Y / m} }