package govector import ( "math" "testing" ) func TestSubMag(t *testing.T) { p1 := Point2d{10, 10} p2 := Point2d{7, 6} v := p1.Sub(p2) if v != (Vector2d{3, 4}) { t.Errorf("Sub Error") } m := v.Mag() if m != 5 { t.Errorf("Mag Error") } } func TestScale(t *testing.T) { v := Vector2d{3, 4} m := v.Mag() if m != 5 { t.Errorf("Mag Error") } m2 := v.Scale(2) if m2.Mag() != 10 { t.Errorf("Mag Error") } } func TestAdd(t *testing.T) { p := Point2d{10, 10} v := Vector2d{3, 4} m := p.Add(v) if m.X != 13 && m.Y != 14 { t.Errorf("Add Error") } } func TestNormalize(t *testing.T) { v := Vector2d{3, 4} vn := v.Normalize() if vn.Mag() != 1 { t.Errorf("Normalize Error") } v0 := Vector2d{0, 0} vn0 := v0.Normalize() if vn0.Mag() != 0 { t.Errorf("Normalize Error") } } func TestDot(t *testing.T) { v1 := Vector2d{0, 5} v2 := Vector2d{5, 0} d := v1.Dot(v2) if d != 0 { t.Errorf("Dot Error") } v1 = Vector2d{1, 5} v2 = Vector2d{5, 0} d = v1.Dot(v2) if d < 0 { t.Errorf("Dot Error") } v1 = Vector2d{-1, 5} v2 = Vector2d{5, 0} d = v1.Dot(v2) if d > 0 { t.Errorf("Dot Error") } v1 = Vector2d{5, 5} v2 = Vector2d{5, 0} v1 = v1.Normalize() v2 = v2.Normalize() d = v1.Dot(v2) if math.Abs(float64(d)-math.Acos(math.Pi/4)) < 0.0001 { t.Errorf("Dot Error") } } func TestIntersection(t *testing.T) { p1 := Point2d{0, 5} p2 := Point2d{5, 0} v1 := Vector2d{10, 0} v2 := Vector2d{0, 10} i, _ := Intersection(p1, p2, v1, v2) if !i { t.Errorf("Intersection Error") } p1 = Point2d{20, 5} p2 = Point2d{5, 0} v1 = Vector2d{10, 0} v2 = Vector2d{0, 10} i, _ = Intersection(p1, p2, v1, v2) if i { t.Errorf("Intersection Error") } } func TestAngle(t *testing.T) { cases := []struct { v1 Vector2d v2 Vector2d expected float32 }{ { v1: Vector2d{10, 0}, v2: Vector2d{0, 10}, expected: -math.Pi / 2, }, { v1: Vector2d{5, 0}, v2: Vector2d{10, 10}, expected: -math.Pi / 4, }, { v1: Vector2d{0, 10}, v2: Vector2d{0, -10}, expected: math.Pi, }, // nan angles: { v1: Vector2d{0, 0}, v2: Vector2d{0, 0}, expected: 0, }, // nan angles { v1: Vector2d{0.0001, 0}, v2: Vector2d{0, 0}, expected: math.Pi * Rad2deg, }, } var a float32 for _, c := range cases { a = Angle(c.v2, c.v1) if math.Abs(float64(a-c.expected)) > Epsilon { t.Errorf("Angle Error; expected: %f, actual: %f", c.expected, a) } } } func TestRotate(t *testing.T) { v1 := Vector2d{10, 0} v2 := v1.Rotate(math.Pi / 2) if v2.X > Epsilon || v2.Y-10 > Epsilon { t.Errorf("Rotate Error") } v1 = Vector2d{1, 0} v2 = v1.Rotate(-30 * Deg2rad) if v2.X-0.866025403784438 > Epsilon || v2.Y+0.5 > Epsilon { t.Errorf("Rotate Error") } } func TestPtInRect(t *testing.T) { p1 := Point2d{10, 0} p2 := Point2d{10, 10} p3 := Point2d{11, 10000} p4 := Point2d{0, 0} pA := Point2d{5, 5} pB := Point2d{15, 15} r := AABB2d{ A: pA, B: pB, } out := PointInRect(p1, r) if out != false { t.Errorf("PointInRect Error") } out = PointInRect(p2, r) if out != true { t.Errorf("PointInRect Error") } out = PointInRect(p3, r) if out != false { t.Errorf("PointInRect Error") } out = PointInRect(p4, r) if out != false { t.Errorf("PointInRect Error") } } func TestRectIntersect(t *testing.T) { type result struct { collided bool inside bool pos Point2d } tests := []struct { rect AABB2d p Point2d v Vector2d expected result }{ // inside { rect: AABB2d{ A: Point2d{0, 0}, B: Point2d{10, 10}, }, p: Point2d{1, 1}, v: Vector2d{2, 2}, expected: result{ collided: false, inside: true, pos: Point2d{1, 1}, }, }, // bottom { rect: AABB2d{ A: Point2d{5, 5}, B: Point2d{15, 15}, }, p: Point2d{10, 0}, v: Vector2d{0, 10}, expected: result{ collided: true, inside: false, pos: Point2d{10, 5}, }, }, // wall left { rect: AABB2d{ A: Point2d{0, 0}, B: Point2d{10, 10}, }, p: Point2d{-1, 5}, v: Vector2d{2, 0}, expected: result{ collided: true, inside: false, pos: Point2d{0, 5}, }, }, // wall right { rect: AABB2d{ A: Point2d{0, 0}, B: Point2d{10, 10}, }, p: Point2d{11, 5}, v: Vector2d{-2, 0}, expected: result{ collided: true, inside: false, pos: Point2d{10, 5}, }, }, // wall top { rect: AABB2d{ A: Point2d{0, 0}, B: Point2d{10, 10}, }, p: Point2d{5, 11}, v: Vector2d{0, -2}, expected: result{ collided: true, inside: false, pos: Point2d{5, 10}, }, }, // outside { rect: AABB2d{ A: Point2d{0, 0}, B: Point2d{10, 10}, }, p: Point2d{5, -1}, v: Vector2d{0, -1}, expected: result{ collided: false, inside: false, pos: Point2d{5, -1}, }, }, } for _, test := range tests { coll, inside, pos := RectIntersection(test.rect, test.p, test.v) if coll != test.expected.collided { t.Errorf("unexpected collision: expected: %t, actual: %t", test.expected.collided, coll) } if inside != test.expected.inside { t.Errorf("RectIntersection Error") t.Errorf("unexpected inside: expected: %t, actual: %t", test.expected.inside, inside) } if pos != test.expected.pos { t.Errorf("unexpected collision point: expected: %+v, actual: %+v", test.expected.pos, pos) } } } func TestRectRectIntersectionTrue(t *testing.T) { r1 := AABB2d{Point2d{10, 10}, Point2d{20, 20}} r2 := AABB2d{Point2d{15, 15}, Point2d{25, 25}} col := RectRectIntersection(r1, r2) if !col { t.Errorf("RectRect Error") } r1 = AABB2d{Point2d{10, 10}, Point2d{20, 20}} r2 = AABB2d{Point2d{5, 15}, Point2d{30, 25}} col = RectRectIntersection(r1, r2) if !col { t.Errorf("RectRect Error") } } func TestRectRectIntersectionFalse(t *testing.T) { r1 := AABB2d{Point2d{10, 10}, Point2d{14, 14}} r2 := AABB2d{Point2d{15, 15}, Point2d{25, 25}} col := RectRectIntersection(r1, r2) if col { t.Errorf("RectRect Error") } } func TestPolyIntersect(t *testing.T) { p1 := Polygon2d{} p1.Points = append(p1.Points, Vector2d{3, 3}) p1.Points = append(p1.Points, Vector2d{5, 5}) p1.Points = append(p1.Points, Vector2d{5, 3}) i, _ := PolygonIntersection(p1, Point2d{0, 0}, Vector2d{10, 10}) if i { t.Errorf("PolyIntersect Error") } } func TestPolyIntersectFail(t *testing.T) { p1 := Polygon2d{} p1.Points = append(p1.Points, Vector2d{3, 3}) p1.Points = append(p1.Points, Vector2d{5, 5}) p1.Points = append(p1.Points, Vector2d{5, 3}) i, _ := PolygonIntersection(p1, Point2d{0, 0}, Vector2d{-10, -10}) if i { t.Errorf("PolyIntersect Error") } } func TestPolyIntersectTwoHits(t *testing.T) { p1 := Polygon2d{} p1.Points = append(p1.Points, Vector2d{0, 0}) p1.Points = append(p1.Points, Vector2d{0, 10}) p1.Points = append(p1.Points, Vector2d{10, 10}) p1.Points = append(p1.Points, Vector2d{10, 0}) i, p := PolygonIntersection(p1, Point2d{-1, 5}, Vector2d{20, 0}) if !i || (p.X != 0 && p.Y != 5) { t.Errorf("PolyIntersect Error") } } func TestPolyPolyIntersect(t *testing.T) { p1 := Polygon2d{} p1.Points = append(p1.Points, Vector2d{0, 0}) p1.Points = append(p1.Points, Vector2d{0, 10}) p1.Points = append(p1.Points, Vector2d{10, 10}) p1.Points = append(p1.Points, Vector2d{10, 0}) p2 := Polygon2d{} p2.Origin = Point2d{5, 5} p2.Points = append(p2.Points, Vector2d{0, 0}) p2.Points = append(p2.Points, Vector2d{0, 10}) p2.Points = append(p2.Points, Vector2d{10, 10}) p2.Points = append(p2.Points, Vector2d{10, 0}) i, m, _ := PolyPolyIntersection(p1, Vector2d{0, 0}, p2) if !i || !m { t.Errorf("should not have intersected") } } func TestPolyPolyIntersectMoving(t *testing.T) { p1 := Polygon2d{} p1.Points = append(p1.Points, Vector2d{0, 0}) p1.Points = append(p1.Points, Vector2d{0, 10}) p1.Points = append(p1.Points, Vector2d{10, 10}) p1.Points = append(p1.Points, Vector2d{10, 0}) p2 := Polygon2d{} p2.Origin = Point2d{15, 15} p2.Points = append(p2.Points, Vector2d{0, 0}) p2.Points = append(p2.Points, Vector2d{0, 10}) p2.Points = append(p2.Points, Vector2d{10, 10}) p2.Points = append(p2.Points, Vector2d{10, 0}) i, m, _ := PolyPolyIntersection(p1, Vector2d{10, 10}, p2) if i || !m { t.Errorf("should not have intersected") } } func TestPolyPolyIntersectFail(t *testing.T) { p1 := Polygon2d{} p1.Points = append(p1.Points, Vector2d{0, 0}) p1.Points = append(p1.Points, Vector2d{0, 10}) p1.Points = append(p1.Points, Vector2d{10, 10}) p1.Points = append(p1.Points, Vector2d{10, 0}) p2 := Polygon2d{} p2.Origin = Point2d{15, 15} p2.Points = append(p2.Points, Vector2d{0, 0}) p2.Points = append(p2.Points, Vector2d{0, 10}) p2.Points = append(p2.Points, Vector2d{10, 10}) p2.Points = append(p2.Points, Vector2d{10, 0}) i, m, _ := PolyPolyIntersection(p1, Vector2d{0, 0}, p2) if i || m { t.Errorf("should not have intersected") } } func TestOrientedSquare(t *testing.T) { p := OrientedSquare(Point2d{10, 10}, Vector2d{0.5, 0.5}, 5) expected := []Vector2d{ {0, 7.071068}, {-7.071068, 0}, {0, -7.071068}, {7.071068, 0}, } for i, v := range expected { if p.Points[i] != v { t.Errorf("unexpected points: %+v, expected: %+v", p.Points, expected) } } } func TestPopPop(t *testing.T) { v1 := Vector2d{10, 10} if v1.PopPop() != float32(math.Sqrt(10*10+10*10)) { t.Errorf("Incorrect Magnitude!") } } func TestAASquareAtPoint(t *testing.T) { p1 := Point2d{10, 10} expected := AABB2d{ A: Point2d{5, 5}, B: Point2d{15, 15}, } aabb := AASquareAtPoint(p1, 10) if aabb != expected { t.Errorf("incorrect AABB2d; expected: %+v, calculated: %+v ", expected, aabb) } } func TestDistance(t *testing.T) { if Distance(Point2d{0, 0}, Point2d{0, 0}) != 0.0 { t.Error("incorectly calculating distance between two points at origin") } if Distance(Point2d{0, 0}, Point2d{10, 0}) != 10.0 { t.Error("incorectly calculating distance between points on y axis") } if Distance(Point2d{0, 0}, Point2d{3, 4}) != 5.0 { t.Error("incorectly calculating distance for pythagorean triple") } } func TestAABBToRect(t *testing.T) { r := AABB2d{ A: Point2d{5, 5}, B: Point2d{15, 15}, } p := r.ToPolygon() expected := Polygon2d{ Points: []Vector2d{ Vector2d{X: 0, Y: 0}, Vector2d{X: 0, Y: 10}, Vector2d{X: 10, Y: 10}, Vector2d{X: 10, Y: 0}, }, Origin: Point2d{X: 5, Y: 5}, } if len(p.Points) != 4 { t.Error("incorrect number of points") } // alright, this just feels cumbersome ... unfortunate that structs with // slices can't be compared this way ... if p.Origin != expected.Origin { t.Error("just wrong") } for i, pp := range expected.Points { if p.Points[i] != pp { t.Error("just wrong") } } }