moved move out of vector lib
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@ -110,13 +110,6 @@ func (v Vector2d) Normalize() Vector2d {
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return Vector2d{v.X / m, v.Y / m}
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return Vector2d{v.X / m, v.Y / m}
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}
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}
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func Move(d1, d2 Point2d, velocity float64, timeDelta float64) Point2d {
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v := d2.Sub(d1)
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v_norm := v.Normalize()
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v_scaled := v_norm.Scale(velocity * timeDelta)
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return d1.Add(v_scaled)
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}
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func Distance(p1, p2 Point2d) float64 {
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func Distance(p1, p2 Point2d) float64 {
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return p1.Sub(p2).Mag()
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return p1.Sub(p2).Mag()
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}
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}
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